屏蔽修行按钮,更换日常任务的UI,修改了好友的按钮选择显示逻辑

onepiece_demo_arena
xiejun 2023-10-19 17:42:21 +08:00
parent 432fc640f3
commit bfbce921a3
16 changed files with 229250 additions and 7515 deletions

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@ -1000,7 +1000,7 @@ GameObject:
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@ -1019,11 +1019,11 @@ RectTransform:
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@ -14,12 +14,16 @@ function GoodFriendMainPanel:InitComponent()
this.friendSearchBtn = Util.GetGameObject(self.gameObject, "switchBtn/friendSearchBtn")
this.blackListBtn = Util.GetGameObject(self.gameObject, "switchBtn/blackListBtn")
this.friendListImage = Util.GetGameObject(self.gameObject, "switchBtn/friendListBtn/Image"):GetComponent("Image")
this.friendListSelect = Util.GetGameObject(self.gameObject, "switchBtn/friendListBtn/select")
this.friendListText = Util.GetGameObject(self.gameObject, "switchBtn/friendListBtn/Text"):GetComponent("Text")
this.friendApplicationImage = Util.GetGameObject(self.gameObject, "switchBtn/friendApplicationBtn/Image"):GetComponent("Image")
this.friendApplicationSelect = Util.GetGameObject(self.gameObject, "switchBtn/friendApplicationBtn/select")
this.friendApplicationText = Util.GetGameObject(self.gameObject, "switchBtn/friendApplicationBtn/Text"):GetComponent("Text")
this.friendSearchImage = Util.GetGameObject(self.gameObject, "switchBtn/friendSearchBtn/Image"):GetComponent("Image")
this.friendSearchSelect = Util.GetGameObject(self.gameObject, "switchBtn/friendSearchBtn/select")
this.friendSearchText = Util.GetGameObject(self.gameObject, "switchBtn/friendSearchBtn/Text"):GetComponent("Text")
this.blackListImage = Util.GetGameObject(self.gameObject, "switchBtn/blackListBtn/Image"):GetComponent("Image")
this.blackListSelect = Util.GetGameObject(self.gameObject, "switchBtn/blackListBtn/select")
this.blackListText = Util.GetGameObject(self.gameObject, "switchBtn/blackListBtn/Text"):GetComponent("Text")
this.blackListRemoveAllBtn=Util.GetGameObject(self.gameObject, "blackList/bottomImage/btn")
this.blackFriendNum=Util.GetGameObject(self.gameObject, "blackList/blackFriendNumber/blackFriendTextNumber"):GetComponent("Text")
@ -235,10 +239,10 @@ function GoodFriendMainPanel:OnShow()
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.GoodFriend })
if(not this.isBlackPage) then
if(this.friendListRedPoint.activeSelf or (not this.friendApplicationRedPoint.activeSelf and not this.friendListRedPoint.activeSelf)) then
this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
-- this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendListText.text = Language[10799]
this.friendApplicationText.text = Language[10800]
this.friendSearchText.text = Language[10801]
@ -247,15 +251,23 @@ function GoodFriendMainPanel:OnShow()
this.friendApplication:SetActive(false)
this.friendSearch:SetActive(false)
this.blackList:SetActive(false)
this.friendListSelect:SetActive(true)
this.friendApplicationSelect:SetActive(false)
this.friendSearchSelect:SetActive(false)
this.blackListSelect:SetActive(false)
else
this.friendList:SetActive(false)
this.friendApplication:SetActive(true)
this.friendSearch:SetActive(false)
this.blackList:SetActive(false)
this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendListSelect:SetActive(false)
this.friendApplicationSelect:SetActive(true)
this.friendSearchSelect:SetActive(false)
this.blackListSelect:SetActive(false)
-- this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
-- this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendListText.text = Language[10803]
this.friendApplicationText.text = Language[10804]
this.friendSearchText.text = Language[10801]
@ -266,10 +278,14 @@ function GoodFriendMainPanel:OnShow()
this.friendApplication:SetActive(false)
this.friendSearch:SetActive(false)
this.blackList:SetActive(true)
this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.friendListSelect:SetActive(false)
this.friendApplicationSelect:SetActive(false)
this.friendSearchSelect:SetActive(false)
this.blackListSelect:SetActive(true)
-- this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.friendListText.text = Language[10803]
this.friendApplicationText.text = Language[10800]
this.friendSearchText.text = Language[10801]
@ -700,10 +716,14 @@ function this.BtnClickEvnet(index)
this.friendApplication:SetActive(false)
this.friendSearch:SetActive(false)
this.blackList:SetActive(false)
this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.friendListSelect:SetActive(true)
this.friendApplicationSelect:SetActive(false)
this.friendSearchSelect:SetActive(false)
this.blackListSelect:SetActive(false)
--this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendListText.text = Language[10799]
this.friendApplicationText.text = Language[10800]
this.friendSearchText.text = Language[10801]
@ -714,10 +734,14 @@ function this.BtnClickEvnet(index)
this.friendApplication:SetActive(true)
this.friendSearch:SetActive(false)
this.blackList:SetActive(false)
this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendListSelect:SetActive(false)
this.friendApplicationSelect:SetActive(true)
this.friendSearchSelect:SetActive(false)
this.blackListSelect:SetActive(false)
-- this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
-- this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendListText.text = Language[10803]
this.friendApplicationText.text = Language[10804]
this.friendSearchText.text = Language[10801]
@ -727,10 +751,14 @@ function this.BtnClickEvnet(index)
this.friendApplication:SetActive(false)
this.friendSearch:SetActive(true)
this.blackList:SetActive(false)
this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendListSelect:SetActive(false)
this.friendApplicationSelect:SetActive(false)
this.friendSearchSelect:SetActive(true)
this.blackListSelect:SetActive(false)
-- this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
-- this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendListText.text = Language[10803]
this.friendApplicationText.text = Language[10800]
this.friendSearchText.text = Language[10825]
@ -741,10 +769,14 @@ function this.BtnClickEvnet(index)
this.friendApplication:SetActive(false)
this.friendSearch:SetActive(false)
this.blackList:SetActive(true)
this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.friendListSelect:SetActive(false)
this.friendApplicationSelect:SetActive(false)
this.friendSearchSelect:SetActive(false)
this.blackListSelect:SetActive(true)
-- this.friendListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendApplicationImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.friendSearchImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
-- this.blackListImage.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.friendListText.text = Language[10803]
this.friendApplicationText.text = Language[10800]
this.friendSearchText.text = Language[10801]

View File

@ -11,11 +11,11 @@ local contentScripts = {
[4] = {view = require("Modules/Mission/MissionDailyPanel_Achievement"), panelName = "MissionDailyPanel_Achievement",type=4},
}
local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11315],type = -1 },
[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11316] ,type = ActivityTypeDef.TreasureOfSomeBody },
[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11317] ,type = ActivityTypeDef.TreasureOfSomeBody },
[4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11318],type = -1 }, }
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
local _TabData={ [1] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[11315],type = -1 },
[2] = {default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[11316] ,type = ActivityTypeDef.TreasureOfSomeBody },
[3] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[11317] ,type = ActivityTypeDef.TreasureOfSomeBody },
[4] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[11318],type = -1 }, }
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
--子模块预设
local contentPrefabs={}
@ -134,6 +134,7 @@ end
function this.TabAdapter(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text")
Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
Util.GetGameObject(tab,"Image"):GetComponent("Image"):SetNativeSize()
tabLab:GetComponent("Text").text = _TabData[index].name
tabLab:GetComponent("Text").color = _TabFontColor[status]
if _TabData[index].type ~= -1 then

View File

@ -16,7 +16,7 @@ function this:InitComponent(gameObject)
this.rewardPre = Util.GetGameObject(gameObject, "rewardPre")
local v = Util.GetGameObject(gameObject, "rect"):GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "rect").transform,
this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,-5))
this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,10))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.NoviceItemList={}--存储itemview 重复利用
@ -84,7 +84,7 @@ function this.SingleDataShow(go,rewardData)
end
for i = 1, #sConFigData.Reward do
if this.NoviceItemList[go][i] then
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder)
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.7,false,false,false,sortingOrder)
this.NoviceItemList[go][i].gameObject:SetActive(true)
end
end
@ -95,7 +95,7 @@ function this.SingleDataShow(go,rewardData)
this.NoviceItemList[go][i].gameObject:SetActive(false)
end
for i = 1, #sConFigData.Reward do
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder)
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.7,false,false,false,sortingOrder)
this.NoviceItemList[go][i].gameObject:SetActive(true)
end
end

View File

@ -31,7 +31,7 @@ function this:InitComponent(gameObject)
this.rewardPre = Util.GetGameObject(gameObject, "rewardPre")
local v = Util.GetGameObject(gameObject, "rect"):GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "rect").transform,
this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,-5))
this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,10))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.NoviceItemList={}--存储itemview 重复利用
@ -163,7 +163,7 @@ function this.SingleMissionDatasDataShow(_go,_missionData)
show = true
end
if show then
this.NoviceItemList[_go][i]:OnOpen(false, reward[i].reward, 0.9,false,false,false,sortingOrder)
this.NoviceItemList[_go][i]:OnOpen(false, reward[i].reward, 0.7,false,false,false,sortingOrder)
this.NoviceItemList[_go][i].gameObject:SetActive(true)
end
end