优化页面
parent
c3d86aee04
commit
bfe692b377
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@ -761,7 +761,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 242.05, y: -155}
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m_AnchoredPosition: {x: 242.05, y: -149}
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m_SizeDelta: {x: 380, y: 48}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &241999028642526116
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@ -812,6 +812,7 @@ GameObject:
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- component: {fileID: 1179859373587167299}
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- component: {fileID: 379799289798725747}
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- component: {fileID: 8228759906488543927}
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- component: {fileID: 742628421613196987}
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m_Layer: 5
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m_Name: Text
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m_TagString: Untagged
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@ -835,8 +836,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 135.8, y: -25}
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m_SizeDelta: {x: 599, y: 211.9}
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m_AnchoredPosition: {x: 120.6, y: -6.2}
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m_SizeDelta: {x: 629.4, y: 220.6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &379799289798725747
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CanvasRenderer:
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@ -881,6 +882,21 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: "\u505A\u5F97\u4E0D\u9519\uFF01\n\u7CBE\u5F69\u7684\u6218\u6597\u8BA9\u6211\u4E5F\u53D8\u5F97\u70ED\u8840\u6CB8\u817E\u4E86\uFF0C\n\u8D76\u5FEB\u624B\u4E0B\u8FD9\u5996\u517D\u8EAB\u4E0A\u6389\u843D\u7684\u6218\u5229\u54C1\u5427\uFF01"
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LanguageIndex: 0
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--- !u!114 &742628421613196987
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2666094069143754055}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_EffectDistance: {x: 1, y: -1}
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m_UseGraphicAlpha: 1
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--- !u!1 &3334233454099427001
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GameObject:
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m_ObjectHideFlags: 0
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@ -915,8 +931,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -28, y: 0}
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m_SizeDelta: {x: 1080, y: 344}
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m_AnchoredPosition: {x: -73.2, y: -24.5}
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m_SizeDelta: {x: 1210.4, y: 331.3}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5179290475118330717
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CanvasRenderer:
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@ -946,7 +962,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 58e5904adb5fc84418c4ab5e0006d45f, type: 3}
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m_Sprite: {fileID: 21300000, guid: bd1c85ff08244c147a908fde57ce42ef, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -39,7 +39,7 @@ function this:InitComponent()
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self.handPoint = Util.GetGameObject(self.buttonIcon,"GameObject")
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live2d = poolManager:LoadLive("live2d_sgtn", self.dialogRoot.transform, Vector3.one * 0.42, Vector3.New(-337, -170))
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live2d = poolManager:LoadLive("live2d_c_0022", self.dialogRoot.transform, Vector3.one * 0.7, Vector3.New(-337, -170))
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end
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