【合成优化】魂印合成优化

dev_chengFeng
zhangqiang 2021-02-01 17:34:22 +08:00
parent 18b26ff72b
commit c0cc27a470
1 changed files with 1 additions and 1 deletions

View File

@ -150,7 +150,7 @@ function this.SingleItemDataShow(_go,_curequipSign)
Util.GetGameObject(_go.transform,"circleFrameBg/Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
Util.GetGameObject(_go.transform,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circle)
Util.GetGameObject(_go.transform,"circleFrameBg"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text=curequipSign.Name
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text= string.gsub(curequipSign.Name,"魂印","",1);--curequipSign.Name
Util.GetGameObject(_go.transform, "UI_effect_WuCai_Kuang"):SetActive(curequipSign.Quality == 7)
Util.AddParticleSortLayer( Util.GetGameObject(_go,"UI_effect_WuCai_Kuang/juneng_chenggong (1)"), sortingOrder - sortingOrder2 )
local choosed =Util.GetGameObject(_go.transform, "choosed")