diff --git a/Assets/ManagedResources/~Lua/View/ShopView.lua b/Assets/ManagedResources/~Lua/View/ShopView.lua index 4aeafb106c..0f2ae53d82 100644 --- a/Assets/ManagedResources/~Lua/View/ShopView.lua +++ b/Assets/ManagedResources/~Lua/View/ShopView.lua @@ -498,6 +498,7 @@ function this:ShopItemAdapter(shopItem, itemData) effect.gameObject:SetActive(false) Util.SetParticleSortLayer(effect, this.sortingOrder + 1) local bg = Util.GetGameObject(shopItem, "GameObject/bg") + local zheObj = Util.GetGameObject(bg, "zheImg") local item = Util.GetGameObject(bg, "item") local itemName = Util.GetGameObject(bg, "itemName"):GetComponent("Text") local itemDes = Util.GetGameObject(bg, "itemDes"):GetComponent("Text") @@ -521,6 +522,7 @@ function this:ShopItemAdapter(shopItem, itemData) local goods = ShopManager.GetShopItemGoodsInfo(itemData.id) local con = ConfigManager.GetConfigData(ConfigName.ItemConfig,goods[1][1]) + zheObj.gameObject:SetActive(false) itemName.text = SubString2(GetLanguageStrById(con.Name),8) if con.ItemType == ItemType.LingShouChip then local haveCount = BagManager.GetTotalItemNum(con.Id)