【百宝商会】增加次数显示
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26e980b503
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@ -240,6 +240,7 @@ local TypeUpdateFunc = {
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tempData.Reward = rechargeConfig[configData[j].PackId].RewardShow
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tempData.Price = rechargeConfig[configData[j].PackId].Price
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tempData.progress = curData.rewards[i].progress
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tempData.canBuy = OperatingManager.GetLeftBuyTime(5,tempData.PackId)
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--插入数据2维 [天数][第几个]
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table.insert(curData.FreelyData[configData[j].Sort],tempData)
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end
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@ -112,12 +112,21 @@ function TreasureStoreSeason2:ShowSingleData(_go,_data,_index)
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local buyBtn = Util.GetGameObject(_go,"buy")
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local price = Util.GetGameObject(buyBtn,"Text"):GetComponent("Text")
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local redPoint = Util.GetGameObject(buyBtn,"redPoint")
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local times = Util.GetGameObject(_go,"buyInfo"):GetComponent("Text")
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title.text = _data.Name
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price.text = _data.Price.."元"
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Util.SetGray(buyBtn,_data.progress == 8)
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Util.SetGray(redPoint,false)
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redPoint:SetActive(_data.progress == 1 and _data.Price == 0)
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times.gameObject:SetActive(_data.progress == 1)
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if _data.progress == 1 then
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times.gameObject:SetActive(true)
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times.text = string.format( "剩余:%s次",_data.canBuy)
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else
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times.gameObject:SetActive(false)
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times.text = ""
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end
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if not self.itemViewList[_go] then
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self.itemViewList[_go] = {}
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@ -138,8 +147,6 @@ function TreasureStoreSeason2:ShowSingleData(_go,_data,_index)
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if _data.progress == 1 then
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PayManager.Pay(_data.PackId, function(id)
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FirstRechargeManager.RefreshAccumRechargeValue(_data.PackId)
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OperatingManager.SetHadBuyGoodsId({_data.PackId})
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OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, _data.PackId)
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self:OnShow()
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end)
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end
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