Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
c1977b976c
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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value: -16.999998
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: e356d5948e4971f499cfe38db3551f59, type: 3}
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|
@ -6240,30 +6240,15 @@ PrefabInstance:
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propertyPath: m_Pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
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- target: {fileID: 2320031819680067764, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
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- target: {fileID: 2320031819405606816, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -16.999998
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819916146513, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819902321005, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -16.999998
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objectReference: {fileID: 0}
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- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
|
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|
@ -6275,15 +6260,30 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819405606816, guid: e356d5948e4971f499cfe38db3551f59,
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- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_IsActive
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value: 0
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819680067764, guid: e356d5948e4971f499cfe38db3551f59,
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- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_IsActive
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value: 0
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819916146513, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819902321005, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -16.999998
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -16.999998
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objectReference: {fileID: 0}
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- target: {fileID: 440662846547803826, guid: e356d5948e4971f499cfe38db3551f59,
|
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type: 3}
|
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|
@ -6416,30 +6416,15 @@ PrefabInstance:
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propertyPath: m_Pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
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- target: {fileID: 2320031819680067764, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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propertyPath: m_IsActive
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value: 0
|
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
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- target: {fileID: 2320031819405606816, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -16.999998
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031819916146513, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
|
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031819902321005, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
|
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propertyPath: m_AnchoredPosition.y
|
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value: -16.999998
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
|
||||
|
@ -6451,15 +6436,30 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
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- target: {fileID: 2320031819405606816, guid: e356d5948e4971f499cfe38db3551f59,
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- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_IsActive
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value: 0
|
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propertyPath: m_AnchoredPosition.y
|
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031819680067764, guid: e356d5948e4971f499cfe38db3551f59,
|
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- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_IsActive
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value: 0
|
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propertyPath: m_AnchoredPosition.y
|
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031819916146513, guid: e356d5948e4971f499cfe38db3551f59,
|
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type: 3}
|
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propertyPath: m_AnchoredPosition.y
|
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031819902321005, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -16.999998
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -16.999998
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objectReference: {fileID: 0}
|
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- target: {fileID: 440662846547803826, guid: e356d5948e4971f499cfe38db3551f59,
|
||||
type: 3}
|
||||
|
@ -6592,15 +6592,25 @@ PrefabInstance:
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propertyPath: m_Pivot.y
|
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value: 0.5
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
|
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
|
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propertyPath: m_AnchoredPosition.y
|
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
|
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- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
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propertyPath: m_AnchoredPosition.y
|
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value: -16.999998
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031819916146513, guid: e356d5948e4971f499cfe38db3551f59,
|
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type: 3}
|
||||
|
@ -6612,20 +6622,10 @@ PrefabInstance:
|
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propertyPath: m_AnchoredPosition.y
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value: -16.999998
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
|
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- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
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type: 3}
|
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
|
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type: 3}
|
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propertyPath: m_AnchoredPosition.y
|
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value: 3.2600002
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objectReference: {fileID: 0}
|
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- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
|
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type: 3}
|
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propertyPath: m_AnchoredPosition.y
|
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value: 3.2600002
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value: -16.999998
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objectReference: {fileID: 0}
|
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m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: e356d5948e4971f499cfe38db3551f59, type: 3}
|
||||
|
|
|
@ -943,7 +943,7 @@ RedPointType = {
|
|||
jijin328 = 79,
|
||||
chaozhijijin = 80,
|
||||
|
||||
|
||||
linglongBaojing = 671,
|
||||
}
|
||||
|
||||
RedPointStatus = {
|
||||
|
|
|
@ -46,13 +46,13 @@ function ChatPanel:InitComponent()
|
|||
this.playerPower = Util.GetGameObject(this.playerBg, "power"):GetComponent("Text")
|
||||
this.playerInvite = Util.GetGameObject(this.playerBg, "btnInvite")
|
||||
this.playerFriend = Util.GetGameObject(this.playerBg, "btnFriend")
|
||||
this.shader1 = Util.GetGameObject(self.gameObject, "Image"):GetComponent("Image").material.shader
|
||||
this.shader2 = Util.GetGameObject(self.gameObject, "Image1"):GetComponent("Image").material.shader
|
||||
this.shader3 = Util.GetGameObject(self.gameObject, "Image2"):GetComponent("Image").material.shader
|
||||
this.shader4 = Util.GetGameObject(self.gameObject, "Image3"):GetComponent("Image").material.shader
|
||||
this.shader5 = Util.GetGameObject(self.gameObject, "Image4"):GetComponent("Image").material.shader
|
||||
this.shader6 = Util.GetGameObject(self.gameObject, "Image5"):GetComponent("Image").material.shader
|
||||
this.shader7 = Util.GetGameObject(self.gameObject, "Image6"):GetComponent("Image").material.shader
|
||||
-- this.shader1 = Util.GetGameObject(self.gameObject, "Image"):GetComponent("Image").material.shader
|
||||
-- this.shader2 = Util.GetGameObject(self.gameObject, "Image1"):GetComponent("Image").material.shader
|
||||
-- this.shader3 = Util.GetGameObject(self.gameObject, "Image2"):GetComponent("Image").material.shader
|
||||
-- this.shader4 = Util.GetGameObject(self.gameObject, "Image3"):GetComponent("Image").material.shader
|
||||
-- this.shader5 = Util.GetGameObject(self.gameObject, "Image4"):GetComponent("Image").material.shader
|
||||
-- this.shader6 = Util.GetGameObject(self.gameObject, "Image5"):GetComponent("Image").material.shader
|
||||
-- this.shader7 = Util.GetGameObject(self.gameObject, "Image6"):GetComponent("Image").material.shader
|
||||
-- 上部货币显示
|
||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, Util.GetGameObject(self.gameObject, "frame").transform, { showType = UpViewOpenType.ShowLeft})
|
||||
end
|
||||
|
@ -275,32 +275,32 @@ function this.RefreshShow(isForceBottom)
|
|||
else
|
||||
this.ChatItemAdapter(go, data, isShowTime)
|
||||
end
|
||||
local particles=this.scrollRoot:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
|
||||
for key, value in pairs(particles:ToTable()) do
|
||||
local mat=value:GetComponent(typeof(UnityEngine.Renderer))
|
||||
if mat.material.shader.name=="CGwell FX/Additive Lv1" then
|
||||
mat.material.shader=this.shader1
|
||||
elseif mat.material.shader.name=="Shader Forge/shuibowen" then
|
||||
mat.material.shader=this.shader4
|
||||
elseif mat.material.shader.name=="MagesBox/UVPanner_Add" then
|
||||
mat.material.shader=this.shader5
|
||||
elseif mat.material.shader.name=="CGwell FX/Add Lv4" then
|
||||
mat.material.shader=this.shader3
|
||||
elseif mat.material.shader.name=="Shader Forge/shuibowen_Alpha Blend" then
|
||||
mat.material.shader=this.shader6
|
||||
elseif mat.material.shader.name=="CGwell FX/Alpha Blend Lv4" then
|
||||
mat.material.shader=this.shader7
|
||||
end
|
||||
-- local particles=this.scrollRoot:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
|
||||
-- for key, value in pairs(particles:ToTable()) do
|
||||
-- local mat=value:GetComponent(typeof(UnityEngine.Renderer))
|
||||
-- if mat.material.shader.name=="CGwell FX/Additive Lv1" then
|
||||
-- mat.material.shader=this.shader1
|
||||
-- elseif mat.material.shader.name=="Shader Forge/shuibowen" then
|
||||
-- mat.material.shader=this.shader4
|
||||
-- elseif mat.material.shader.name=="MagesBox/UVPanner_Add" then
|
||||
-- mat.material.shader=this.shader5
|
||||
-- elseif mat.material.shader.name=="CGwell FX/Add Lv4" then
|
||||
-- mat.material.shader=this.shader3
|
||||
-- elseif mat.material.shader.name=="Shader Forge/shuibowen_Alpha Blend" then
|
||||
-- mat.material.shader=this.shader6
|
||||
-- elseif mat.material.shader.name=="CGwell FX/Alpha Blend Lv4" then
|
||||
-- mat.material.shader=this.shader7
|
||||
-- end
|
||||
|
||||
-- mat.material.shader=Shader.Find("CGwell FX/Additive Lv1_1")
|
||||
--mat.material= resMgr:LoadAsset("chenghao_mat1")
|
||||
end
|
||||
local meshs=this.scrollRoot:GetComponentsInChildren(typeof(UnityEngine.MeshRenderer))
|
||||
for key, value in pairs(meshs:ToTable()) do
|
||||
-- value.material.shader=Shader.Find("Custom/S_03_UV_alpha_add_1")
|
||||
--value.material= resMgr:LoadAsset("chenghao_mat2")
|
||||
value.material.shader=this.shader2
|
||||
end
|
||||
-- -- mat.material.shader=Shader.Find("CGwell FX/Additive Lv1_1")
|
||||
-- --mat.material= resMgr:LoadAsset("chenghao_mat1")
|
||||
-- end
|
||||
-- local meshs=this.scrollRoot:GetComponentsInChildren(typeof(UnityEngine.MeshRenderer))
|
||||
-- for key, value in pairs(meshs:ToTable()) do
|
||||
-- -- value.material.shader=Shader.Find("Custom/S_03_UV_alpha_add_1")
|
||||
-- --value.material= resMgr:LoadAsset("chenghao_mat2")
|
||||
-- value.material.shader=this.shader2
|
||||
-- end
|
||||
|
||||
end, _GoToIndex)
|
||||
|
||||
|
|
|
@ -32,6 +32,9 @@ function MissionDailyTipPanel:BindEvent()
|
|||
PopupTipPanel.ShowTip(Language[11305])
|
||||
return
|
||||
end
|
||||
if GameObject.Find("LingLongBaoJingPanel") and GameObject.Find("LingLongBaoJingPanel").activeSelf then--掉落界面打开时,关闭掉落界面
|
||||
return
|
||||
end
|
||||
if UIManager.IsOpen(UIName.RewardItemPopup) then--掉落界面打开时,关闭掉落界面
|
||||
UIManager.ClosePanel(UIName.RewardItemPopup, false)
|
||||
end
|
||||
|
|
|
@ -538,6 +538,8 @@ function this.RegisterRedCheckFunc()
|
|||
|
||||
RPData:AddCheckFunc(RedPointType.jijin128,ActivityGiftManager.CheckRedpointUpperMonthCard)
|
||||
RPData:AddCheckFunc(RedPointType.jijin328,ActivityGiftManager.CheckRedpointUpperMonthCard)
|
||||
|
||||
RPData:AddCheckFunc(RedPointType.linglongBaojing,LingLongBaoJingManager.CheckRedPointLingLong)
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -110,8 +110,10 @@ end
|
|||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function DropGetSSRHeroShopPanel:OnClose()
|
||||
|
||||
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
|
||||
if testLiveGO then
|
||||
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
|
||||
testLiveGO = nil
|
||||
end
|
||||
if callBack then
|
||||
callBack()
|
||||
end
|
||||
|
|
|
@ -89,98 +89,86 @@ function this:BindEvent()
|
|||
end
|
||||
UIManager.OpenPanel(UIName.MainShopPanel, SHOP_TYPE.SOUL_CONTRACT_SHOP)
|
||||
end)
|
||||
|
||||
--放生按钮
|
||||
Util.AddClick(this.confirmBtn,function()
|
||||
if isPokemon and tonumber(LengthOfTable(selectHeroData))==0 then
|
||||
PopupTipPanel.ShowTip(Language[11746])
|
||||
return
|
||||
--放生按钮
|
||||
Util.AddClick(this.confirmBtn,function()
|
||||
if isPokemon and tonumber(LengthOfTable(selectHeroData))==0 then
|
||||
PopupTipPanel.ShowTip(Language[11746])
|
||||
return
|
||||
end
|
||||
if not isPokemon and (selectChipId==0 or selectChipNum==0) then
|
||||
PopupTipPanel.ShowTip(Language[11746])
|
||||
return
|
||||
end
|
||||
--奖励物品
|
||||
--所有材料
|
||||
local allMaterials={}
|
||||
local pokemonIds={}
|
||||
--灵兽
|
||||
if isPokemon then
|
||||
local allCoin=0
|
||||
for key, value in pairs(selectHeroData) do
|
||||
--升级消耗
|
||||
table.insert(pokemonIds,key)
|
||||
local lvConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.SpiritAnimalLevel,"Level",value.lv,"Quality",value.quality)
|
||||
if lvConfig then
|
||||
local matrs=lvConfig.SumConsume
|
||||
if matrs then
|
||||
for i = 1, #matrs do
|
||||
local mat=matrs[i]
|
||||
table.insert(allMaterials,{mat[1],mat[2]})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not isPokemon and (selectChipId==0 or selectChipNum==0) then
|
||||
PopupTipPanel.ShowTip(Language[11746])
|
||||
return
|
||||
--升星消耗
|
||||
local lingshouConfig=ConfigManager.GetConfigData(ConfigName.SpiritAnimal,value.id)
|
||||
local haveNum=0
|
||||
if value.star>0 then
|
||||
local starConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.SpiritAnimalStar,"Star",value.star,"Quality",value.quality)
|
||||
if starConfig then
|
||||
haveNum=starConfig.SumItemNum
|
||||
local starMatrs=starConfig.SumConsume
|
||||
--消耗材料
|
||||
if starMatrs then
|
||||
for i = 1, #starMatrs do
|
||||
local starm=starMatrs[i]
|
||||
table.insert(allMaterials,{starm[1],starm[2]})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--消耗本体数量,分解成碎片
|
||||
allCoin=allCoin+lingshouConfig.CoinReturn[2]*(haveNum+1)
|
||||
end
|
||||
--加上所有的分解币
|
||||
table.insert(allMaterials,{1205,allCoin})
|
||||
else--灵兽碎片
|
||||
local itemConfig=ConfigManager.GetConfigData(ConfigName.ItemConfig,selectChipId)
|
||||
if itemConfig then
|
||||
local groupId=itemConfig.RewardGroup[1]
|
||||
local groupConfig=ConfigManager.GetConfigData(ConfigName.RewardGroup,groupId)
|
||||
if groupConfig then
|
||||
LogError("掉落组显示:"..groupConfig.ShowItem[1][1])
|
||||
local pokemon=ConfigManager.GetConfigData(ConfigName.SpiritAnimal,groupConfig.ShowItem[1][1])
|
||||
if pokemon then
|
||||
table.insert(allMaterials,{pokemon.PiecesCoinReturn[1],pokemon.PiecesCoinReturn[2]*selectChipNum})
|
||||
end
|
||||
|
||||
--奖励物品
|
||||
--所有材料
|
||||
local allMaterials={}
|
||||
local pokemonIds={}
|
||||
--灵兽
|
||||
if isPokemon then
|
||||
local allCoin=0
|
||||
for key, value in pairs(selectHeroData) do
|
||||
--升级消耗
|
||||
table.insert(pokemonIds,key)
|
||||
local lvConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.SpiritAnimalLevel,"Level",value.lv,"Quality",value.quality)
|
||||
if lvConfig then
|
||||
local matrs=lvConfig.SumConsume
|
||||
if matrs then
|
||||
for i = 1, #matrs do
|
||||
local mat=matrs[i]
|
||||
table.insert(allMaterials,{mat[1],mat[2]})
|
||||
end
|
||||
end
|
||||
end
|
||||
--升星消耗
|
||||
local lingshouConfig=ConfigManager.GetConfigData(ConfigName.SpiritAnimal,value.id)
|
||||
local haveNum=0
|
||||
|
||||
if value.star>0 then
|
||||
local starConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.SpiritAnimalStar,"Star",value.star,"Quality",value.quality)
|
||||
if starConfig then
|
||||
haveNum=starConfig.SumItemNum
|
||||
local starMatrs=starConfig.SumConsume
|
||||
--消耗材料
|
||||
if starMatrs then
|
||||
for i = 1, #starMatrs do
|
||||
local starm=starMatrs[i]
|
||||
table.insert(allMaterials,{starm[1],starm[2]})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--消耗本体数量,分解成碎片
|
||||
allCoin=allCoin+lingshouConfig.CoinReturn[2]*(haveNum+1)
|
||||
end
|
||||
--加上所有的分解币
|
||||
table.insert(allMaterials,{1205,allCoin})
|
||||
else--灵兽碎片
|
||||
local itemConfig=ConfigManager.GetConfigData(ConfigName.ItemConfig,selectChipId)
|
||||
if itemConfig then
|
||||
local groupId=itemConfig.RewardGroup[1]
|
||||
local groupConfig=ConfigManager.GetConfigData(ConfigName.RewardGroup,groupId)
|
||||
if groupConfig then
|
||||
LogError("掉落组显示:"..groupConfig.ShowItem[1][1])
|
||||
local pokemon=ConfigManager.GetConfigData(ConfigName.SpiritAnimal,groupConfig.ShowItem[1][1])
|
||||
if pokemon then
|
||||
table.insert(allMaterials,{pokemon.PiecesCoinReturn[1],pokemon.PiecesCoinReturn[2]*selectChipNum})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--显示分解界面
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.PokemonRestore,allMaterials,function()
|
||||
LogError("灵兽长度 "..#pokemonIds.."碎片id "..selectChipId.." num"..selectChipNum)
|
||||
NetManager.PokemonFreeRequest(pokemonIds,selectChipId,selectChipNum,function(msg)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
|
||||
|
||||
end)
|
||||
if pokemonIds and #pokemonIds>0 then
|
||||
PokemonManager.RemovePokemonData(pokemonIds)
|
||||
-- else
|
||||
-- LogError("分解前数量"..BagManager.GetItemCountById(selectChipId))
|
||||
-- BagManager.HeroLvUpUpdateItemsNum(selectChipId,selectChipNum)
|
||||
-- LogError("分解后数量"..BagManager.GetItemCountById(selectChipId))
|
||||
end
|
||||
this.SortTypeClick(sortingOrder)
|
||||
end
|
||||
--显示分解界面
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.PokemonRestore,allMaterials,function()
|
||||
LogError("灵兽长度 "..#pokemonIds.."碎片id "..selectChipId.." num"..selectChipNum)
|
||||
NetManager.PokemonFreeRequest(pokemonIds,selectChipId,selectChipNum,function(msg)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
|
||||
if pokemonIds and #pokemonIds>0 then
|
||||
PokemonManager.RemovePokemonData(pokemonIds)
|
||||
end
|
||||
this.SortTypeClick(sortingOrder)
|
||||
this.chipObj:SetActive(false)
|
||||
this.selectText.gameObject:SetActive(true)
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
function this:AddListener()
|
||||
|
@ -210,16 +198,16 @@ function this.SortTypeClick(_sortType,isTop,isAni)
|
|||
hero.star=v.star
|
||||
hero.lv=v.lv
|
||||
hero.dynamicId=v.dynamicId
|
||||
hero.ischip=0
|
||||
hero.icon= GetResourcePath(heroConfig.Icon)
|
||||
hero.ischip=0
|
||||
hero.icon= GetResourcePath(heroConfig.Icon)
|
||||
hero.id=v.id
|
||||
hero.quality=heroConfig.Quality
|
||||
hero.name=heroConfig.Name
|
||||
hero.name=heroConfig.Name
|
||||
hero.returnCoin=heroConfig.CoinReturn
|
||||
hero.frame=GetHeroQuantityImageByquality(heroConfig.Quality)
|
||||
hero.num=1
|
||||
table.insert(items,hero)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -254,12 +242,6 @@ function this.SortTypeClick(_sortType,isTop,isAni)
|
|||
this.ScrollView:SetData(heroDatas, function (index, go)
|
||||
this.SingleHeroDataShow(go, heroDatas[index],false)
|
||||
end,isTop,isAni)
|
||||
-- this.ScrollView:ForeachItemGO(function(index, go)
|
||||
-- Timer.New(function()
|
||||
-- go.gameObject:SetActive(true)
|
||||
-- PlayUIAnim(go.gameObject)
|
||||
-- end, 0.001 * (index - 1)):Start()
|
||||
-- end)
|
||||
end
|
||||
|
||||
--英雄单个数据展示
|
||||
|
@ -371,8 +353,7 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
|
|||
this.selectText.gameObject:SetActive(true)
|
||||
this.chipObj:SetActive(false)
|
||||
isPokemon = true
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
@ -380,7 +361,6 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
|
|||
Util.AddOnceClick(formationMask, function()
|
||||
PopupTipPanel.ShowTip(Language[11748])
|
||||
end)
|
||||
|
||||
end
|
||||
--英雄排序
|
||||
function this.SortHeroDatas(_heroDatas)
|
||||
|
@ -406,8 +386,6 @@ function this.SortHeroDatas(_heroDatas)
|
|||
else
|
||||
return a.ischip<b.ischip
|
||||
end
|
||||
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
|
@ -623,7 +623,8 @@ function this.ShowHeroEquip()
|
|||
lvObj:SetActive(false)
|
||||
end
|
||||
if curEquipTreasureDatas[i].refineLv > 0 then
|
||||
refineObj:GetComponent("Text").text = "+" .. curEquipTreasureDatas[i].refineLv
|
||||
|
||||
refineObj:GetComponent("Text").text = curEquipTreasureDatas[i].refineLv
|
||||
refineObj:SetActive(true)
|
||||
else
|
||||
refineObj:SetActive(false)
|
||||
|
@ -841,7 +842,7 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
else
|
||||
lvObj.gameObject:SetActive(false)
|
||||
end
|
||||
refineObj.text = "+" .. _itemData.refineLv
|
||||
refineObj.text = _itemData.refineLv
|
||||
if _itemData.refineLv > 0 then
|
||||
refineObj.gameObject:SetActive(true)
|
||||
else
|
||||
|
|
|
@ -5,9 +5,11 @@ local rewardList = {}
|
|||
--初始化
|
||||
function this.Initialize()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose,this.RefreshData)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold,function()CheckRedPointStatus(RedPointType.linglongBaojing)end)
|
||||
end
|
||||
|
||||
function this.RefreshData()
|
||||
this.CheckRedPointLingLong()
|
||||
this.InitData(nil)
|
||||
end
|
||||
|
||||
|
@ -23,12 +25,15 @@ function this.InitData(func)
|
|||
end
|
||||
this.InitDataList(id)
|
||||
NetManager.QiMenDunJiaHitListRequest(id,function(msg)
|
||||
--sLogGreen("msg.hitList:"..#msg.hitList)
|
||||
-- for i = 1,#msg.hitList do
|
||||
-- LogGreen("msg.hitList:"..msg.hitList[i])
|
||||
-- end
|
||||
hitList = msg.hitList
|
||||
this.SetDataListState(hitList)
|
||||
if not msg.hitList or #msg.hitList < 1 then
|
||||
else
|
||||
-- LogGreen("msg.hitList:"..#msg.hitList)
|
||||
-- for i = 1,#msg.hitList do
|
||||
-- LogGreen("msg.hitList:"..msg.hitList[i])
|
||||
-- end
|
||||
this.SetDataListState(hitList)
|
||||
end
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
|
@ -36,6 +41,7 @@ function this.InitData(func)
|
|||
end
|
||||
|
||||
function this.InitDataList(id)
|
||||
rewardList = {}
|
||||
local configs = ConfigManager.GetAllConfigsDataByKey(ConfigName.LingLongPool,"ActivityId",id)
|
||||
if configs then
|
||||
for i = 1 ,#configs do
|
||||
|
@ -61,7 +67,9 @@ end
|
|||
function this.SetDataListState(list,typeIndex)
|
||||
if list and #list > 0 then
|
||||
for i = 1,#list do
|
||||
rewardList[list[i]].state = 1
|
||||
if rewardList[list[i]] then
|
||||
rewardList[list[i]].state = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
for k,v in pairs(rewardList) do
|
||||
|
@ -94,4 +102,18 @@ function this.QiMenDunJiaDrawRequest(id,func)
|
|||
end)
|
||||
end
|
||||
|
||||
function this.CheckRedPointLingLong()
|
||||
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.lingLongBaoJing)
|
||||
if not id or id < 1 then
|
||||
return false
|
||||
end
|
||||
local config = ConfigManager.GetConfigData(ConfigName.SpecialConfig,117)
|
||||
local strs = string.split(config.Value,"|")
|
||||
local costId = tonumber(strs[1])
|
||||
if BagManager.GetItemCountById(costId) > 0 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
return this
|
|
@ -17,6 +17,8 @@ end
|
|||
|
||||
local a,b,c,d
|
||||
local configs
|
||||
local isClose = false
|
||||
local drop = nil
|
||||
---初始化组件(用于子类重写)
|
||||
function LingLongBaoJingPanel:InitComponent(gameObject)
|
||||
self.spLoader = SpriteLoader.New()
|
||||
|
@ -124,70 +126,93 @@ function LingLongBaoJingPanel:BindEvent()
|
|||
PopupTipPanel.ShowTip("道具不足")
|
||||
return
|
||||
end
|
||||
LingLongBaoJingManager.QiMenDunJiaDrawRequest(self.actId,function(idList,drop)
|
||||
LingLongBaoJingManager.QiMenDunJiaDrawRequest(self.actId,function(idList,_drop)
|
||||
if not idList[1] then
|
||||
PopupTipPanel.ShowTip("转盘奖励出错了")
|
||||
return
|
||||
end
|
||||
end
|
||||
drop = _drop
|
||||
CheckRedPointStatus(RedPointType.linglongBaojing)
|
||||
self:DelayMaskWithBool(true)
|
||||
self.fx_linglongbaojing_kaiqi.gameObject:SetActive(true)
|
||||
SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_kaiqi_002)
|
||||
-- local drop = {}
|
||||
-- drop.itemlist = {}
|
||||
-- local idList = {1,1}
|
||||
LingLongBaoJingManager.SetDataListState(idList)
|
||||
local isAllGet = false
|
||||
if idList[2] and idList[2] > 0 then
|
||||
if LingLongBaoJingManager.IsAllGet() then
|
||||
isAllGet = true
|
||||
LingLongBaoJingManager.SetDataListState(nil,1)
|
||||
end
|
||||
LingLongBaoJingManager.SetDataListState(nil,2)
|
||||
end
|
||||
local x = function(isGetBigReward)
|
||||
LingLongBaoJingManager.SetDataListState(idList)
|
||||
local tempData = {}
|
||||
for i = 1,#idList do
|
||||
table.insert(tempData,data[idList[i]])
|
||||
end
|
||||
self:RefreshTreasureTypeState(0,tempData)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
|
||||
if isGetBigReward then
|
||||
if LingLongBaoJingManager.IsAllGet() then
|
||||
LingLongBaoJingManager.SetDataListState(nil,1)
|
||||
self:RefreshTreasureTypeState(1)
|
||||
if drop then
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
|
||||
drop = nil
|
||||
if isGetBigReward then
|
||||
if isAllGet then
|
||||
self:RefreshTreasureTypeState(1)
|
||||
end
|
||||
self:RefreshTreasureTypeState(2)
|
||||
if not isClose then
|
||||
self.itemList[1][data[idList[2]].address].selectKuang.gameObject:SetActive(false)
|
||||
self.itemList[2][data[idList[1]].address].selectKuang.gameObject:SetActive(false)
|
||||
end
|
||||
else
|
||||
if not isClose then
|
||||
self.itemList[2][data[idList[1]].address].selectKuang.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
self:SetPropShow()
|
||||
self.fx_linglongbaojing_kaiqi.gameObject:SetActive(false)
|
||||
if not isClose then
|
||||
self.itemList[2][1].effect.gameObject:SetActive(false)
|
||||
end
|
||||
LingLongBaoJingManager.SetDataListState(nil,2)
|
||||
self:RefreshTreasureTypeState(2)
|
||||
self.itemList[1][data[idList[2]].address].selectKuang.gameObject:SetActive(false)
|
||||
self.itemList[2][data[idList[1]].address].selectKuang.gameObject:SetActive(false)
|
||||
else
|
||||
self.itemList[2][data[idList[1]].address].selectKuang.gameObject:SetActive(false)
|
||||
end
|
||||
self:SetPropShow()
|
||||
self.fx_linglongbaojing_kaiqi.gameObject:SetActive(false)
|
||||
self.itemList[2][1].effect.gameObject:SetActive(false)
|
||||
self.fx_linglongbaojing_longchuxian.gameObject:SetActive(false)
|
||||
for i = 1,#self.itemList[1] do
|
||||
self.itemList[1][i].effect.gameObject:SetActive(false)
|
||||
end
|
||||
self:DelayMaskWithBool(false)
|
||||
end)
|
||||
self.fx_linglongbaojing_longchuxian.gameObject:SetActive(false)
|
||||
for i = 1,#self.itemList[1] do
|
||||
if not isClose then
|
||||
self.itemList[1][i].effect.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
self:DelayMaskWithBool(false)
|
||||
end)
|
||||
end
|
||||
end
|
||||
curTurnPos = 1
|
||||
self:SetTableTurnEffect(TableTurnType.Expedite,2,data[idList[1]].address,function()
|
||||
if idList[2] and idList[2] > 0 then
|
||||
--PopupTipPanel.ShowTip("播放一些开门的特效")
|
||||
SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_longmengezi_004)
|
||||
self.Btncoroutine = coroutine.start(function()
|
||||
self.itemList[2][1].effect.gameObject:SetActive(true)
|
||||
SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_longsaoguang_006)
|
||||
coroutine.wait(1)
|
||||
self.fx_linglongbaojing_longchuxian.gameObject:SetActive(true)
|
||||
SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_longpanxuan_005)
|
||||
coroutine.wait(1)
|
||||
self:RefreshTreasureMaskByType(1,false)
|
||||
SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_waiquandianliang_008)
|
||||
for i = 1,#self.itemList[1] do
|
||||
self.itemList[1][i].effect.gameObject:SetActive(true)
|
||||
end
|
||||
coroutine.wait(1)
|
||||
curTurnPos = 1
|
||||
self:SetTableTurnEffect(TableTurnType.Expedite,1,data[idList[2]].address,function()
|
||||
self:RefreshTreasureMaskByType(1,true)
|
||||
x(true)
|
||||
end)
|
||||
self.Btncoroutine = coroutine.start(function()
|
||||
local isStartWai = false
|
||||
while(not isClose and not isStartWai) do
|
||||
self.itemList[2][1].effect.gameObject:SetActive(true)
|
||||
SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_longsaoguang_006)
|
||||
coroutine.wait(1)
|
||||
self.fx_linglongbaojing_longchuxian.gameObject:SetActive(true)
|
||||
SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_longpanxuan_005)
|
||||
coroutine.wait(1)
|
||||
self:RefreshTreasureMaskByType(1,false)
|
||||
SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_waiquandianliang_008)
|
||||
for i = 1,#self.itemList[1] do
|
||||
self.itemList[1][i].effect.gameObject:SetActive(true)
|
||||
end
|
||||
--coroutine.wait(0.5)
|
||||
isStartWai = true
|
||||
end
|
||||
while(not isClose and isStartWai) do
|
||||
isStartWai = false
|
||||
curTurnPos = 1
|
||||
self:SetTableTurnEffect(TableTurnType.Expedite,1,data[idList[2]].address,function()
|
||||
self:RefreshTreasureMaskByType(1,true)
|
||||
x(true)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
else
|
||||
x(false)
|
||||
|
@ -221,6 +246,7 @@ end
|
|||
|
||||
-- 打开,重新打开时回调
|
||||
function LingLongBaoJingPanel:OnShow(_sortingOrder)
|
||||
isClose = false
|
||||
--self.parent.tabbox.gameObject:SetActive(false)
|
||||
self.gameObject:SetActive(true)
|
||||
self.sortingOrder = _sortingOrder
|
||||
|
@ -291,7 +317,7 @@ function LingLongBaoJingPanel:SetTime()
|
|||
remainTime = remainTime - 1
|
||||
self.time.text = "活动倒计时:"..TimeToDHMS(remainTime)
|
||||
if remainTime <= 0 then
|
||||
self:ClosePanel()
|
||||
self.time.text = "活动倒计时:"..TimeToDHMS(0)
|
||||
end
|
||||
end,1,-1,false)
|
||||
self.timer:Start()
|
||||
|
@ -307,7 +333,7 @@ function LingLongBaoJingPanel:RefreshTreasureType()
|
|||
end
|
||||
if config.ItemType ~= ItemType.Hero and config.ItemType ~= ItemType.linglongbaojingkaimen then
|
||||
self.itemList[v.typeIndex][v.address].numDi.gameObject:SetActive(true)
|
||||
self.itemList[v.typeIndex][v.address].num.text = v.reward[2]
|
||||
self.itemList[v.typeIndex][v.address].num.text = PrintWanNum(v.reward[2])
|
||||
else
|
||||
self.itemList[v.typeIndex][v.address].numDi.gameObject:SetActive(false)
|
||||
end
|
||||
|
@ -337,7 +363,7 @@ function LingLongBaoJingPanel:RefreshTreasureTypeState(typeIndex,_data)
|
|||
tempData = data
|
||||
end
|
||||
for k,v in pairs(tempData) do
|
||||
if (v.typeIndex == typeIndex) or typeIndex == 0 then
|
||||
if ((v.typeIndex == typeIndex) or typeIndex == 0) and not isClose then
|
||||
if v.state == 0 then
|
||||
self.itemList[v.typeIndex][v.address].get.gameObject:SetActive(false)
|
||||
else
|
||||
|
@ -349,7 +375,7 @@ end
|
|||
--外圈遮罩设置
|
||||
function LingLongBaoJingPanel:RefreshTreasureMaskByType(typeIndex,value)
|
||||
for k,v in pairs(data) do
|
||||
if v.typeIndex == typeIndex then
|
||||
if v.typeIndex == typeIndex and not isClose then
|
||||
self.itemList[v.typeIndex][v.address].mask.gameObject:SetActive(value)
|
||||
end
|
||||
end
|
||||
|
@ -357,6 +383,12 @@ end
|
|||
|
||||
---界面关闭时调用(用于子类重写)
|
||||
function LingLongBaoJingPanel:OnClose()
|
||||
isClose = true
|
||||
if drop then
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
|
||||
drop = nil
|
||||
end)
|
||||
end
|
||||
--self.parent.tabbox.gameObject:SetActive(true)
|
||||
self.fx_linglongbaojing_long.gameObject:SetActive(false)
|
||||
self.fx_linglongbaojing_chuxian.gameObject:SetActive(false)
|
||||
|
@ -411,16 +443,21 @@ end
|
|||
|
||||
---转盘滚动特效重设 1移动速度,值越小越快 2是否停止 3停止位置
|
||||
function LingLongBaoJingPanel:TurnEffectReset(turnSpeed,treasureType,isStop,pos,func)
|
||||
if not self.turnEffect then
|
||||
self.turnEffect = Timer.New()
|
||||
end
|
||||
self.turnEffect:Reset(function()
|
||||
if curTurnPos > #self.itemList[treasureType] then
|
||||
curTurnPos = 1
|
||||
end
|
||||
if curTurnPos == 1 then
|
||||
self.itemList[treasureType][#self.itemList[treasureType]].selectKuang.gameObject:SetActive(false)
|
||||
else
|
||||
self.itemList[treasureType][curTurnPos - 1].selectKuang.gameObject:SetActive(false)
|
||||
if not isClose then
|
||||
if curTurnPos == 1 then
|
||||
self.itemList[treasureType][#self.itemList[treasureType]].selectKuang.gameObject:SetActive(false)
|
||||
else
|
||||
self.itemList[treasureType][curTurnPos - 1].selectKuang.gameObject:SetActive(false)
|
||||
end
|
||||
self.itemList[treasureType][curTurnPos].selectKuang.gameObject:SetActive(true)
|
||||
end
|
||||
self.itemList[treasureType][curTurnPos].selectKuang.gameObject:SetActive(true)
|
||||
if treasureType == 2 then
|
||||
SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_neiquanlunge_007)
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue