【界面优化】提交
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1b13146915
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c1f3658da4
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m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
|
|
|
@ -10251,7 +10251,7 @@ MonoBehaviour:
|
|||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
|
@ -10263,7 +10263,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u8FDB\u53BB\u6218\u6597\u8FDB\u53BB\u6218\u6597\u8FDB\u53BB\u6218\u6597\u8FDB\u53BB\u6218\u6597"
|
||||
m_Text:
|
||||
LanguageIndex: 0
|
||||
--- !u!1 &3715917534911146585
|
||||
GameObject:
|
||||
|
@ -20171,7 +20171,7 @@ MonoBehaviour:
|
|||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 34
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
|
@ -20251,7 +20251,7 @@ MonoBehaviour:
|
|||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 34
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
|
@ -20378,7 +20378,7 @@ MonoBehaviour:
|
|||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 40
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
|
@ -20458,7 +20458,7 @@ MonoBehaviour:
|
|||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 40
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
|
@ -58892,7 +58892,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 135, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 100.75}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8127154594001898220
|
||||
|
@ -58950,7 +58950,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u5B9D\u83B2\u4F60\u4E2A\u5927\u706F"
|
||||
m_Text:
|
||||
LanguageIndex: 0
|
||||
--- !u!1 &8348793177209857894
|
||||
GameObject:
|
||||
|
|
|
@ -110,7 +110,6 @@ function DemonSlayerNewPanel:SetPlayer()
|
|||
designation = allRankData[i].userTitle
|
||||
}
|
||||
npcList[i] = PlayerLiveView:New(livePrefab.transform,2, curPlayerLiveViewData)
|
||||
LogGreen("curPlayerLiveViewData.userMount:"..tostring(curPlayerLiveViewData.userMount))
|
||||
if curPlayerLiveViewData.ride and curPlayerLiveViewData.ride > 0 then
|
||||
npcList[i]:OnOpen(GetPlayerRoleSingleConFig().Scale11,Vector3.New(0,-102.73,0),WALK_DIR.IDLE_LEFT)
|
||||
else
|
||||
|
|
|
@ -136,18 +136,18 @@ function this.SingleItemDataShow2(go, data,curShopDataId)
|
|||
Util.GetGameObject(go, "zhe"):GetComponent("Image").sprite = this.spLoader:LoadSprite("s_shop_zhekou_0"..storeConfig.DiscountDegree.."_zh")
|
||||
--LogError("ConfigManager.GetConfigData(ConfigName.ItemConfig,item).ResourceID "..ConfigManager.GetConfigData(ConfigName.ItemConfig,item).ResourceID)
|
||||
Util.SetGray(Util.GetGameObject(go, "price"),storeConfig.Limit - data.buyNum <= 0)
|
||||
Util.GetGameObject(go, "price/costIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,item).ResourceID))
|
||||
Util.GetGameObject(go, "price/Text"):GetComponent("Text").text = num
|
||||
Util.GetGameObject(go, "price/Obj/costIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,item).ResourceID))
|
||||
Util.GetGameObject(go, "price/Obj/Text"):GetComponent("Text").text = num
|
||||
local buyBtn = Util.GetGameObject(go,"price/btnBuy")
|
||||
--LogGreen("storeConfig.Limit "..storeConfig.Limit.." "..data.buyNum)
|
||||
if type == 3 then
|
||||
Util.GetGameObject(go, "price/over"):SetActive(storeConfig.Limit - data.buyNum <= 0)
|
||||
Util.GetGameObject(go, "price/Text"):SetActive(storeConfig.Limit - data.buyNum > 0)
|
||||
Util.GetGameObject(go, "price/costIcon"):SetActive(storeConfig.Limit - data.buyNum > 0)
|
||||
Util.GetGameObject(go, "price/Obj/Text"):SetActive(storeConfig.Limit - data.buyNum > 0)
|
||||
Util.GetGameObject(go, "price/Obj/costIcon"):SetActive(storeConfig.Limit - data.buyNum > 0)
|
||||
else
|
||||
Util.GetGameObject(go, "price/over"):SetActive(false)
|
||||
Util.GetGameObject(go, "price/Text"):SetActive(true)
|
||||
Util.GetGameObject(go, "price/costIcon"):SetActive(true)
|
||||
Util.GetGameObject(go, "price/Obj/Text"):SetActive(true)
|
||||
Util.GetGameObject(go, "price/Obj/costIcon"):SetActive(true)
|
||||
end
|
||||
Util.AddOnceClick(buyBtn,function()
|
||||
if type ~= 3 then
|
||||
|
|
|
@ -22,12 +22,20 @@ end
|
|||
this.IsFirstOpenHarmonyBei = false
|
||||
|
||||
function this.EndlessGuideFun()
|
||||
if not AppConst.isGuide then
|
||||
LogGreen("不在引导内,不引导无尽")
|
||||
return
|
||||
end
|
||||
table.insert(_FuncGuideList, 102600)
|
||||
this.CheckFuncGuide()
|
||||
end
|
||||
|
||||
function this.HongMengGuideFun(OnOff)
|
||||
--鸿蒙碑开启引导
|
||||
if not AppConst.isGuide then
|
||||
LogGreen("不在引导内,不引导鸿蒙碑")
|
||||
return
|
||||
end
|
||||
if OnOff == 1 then
|
||||
UIManager.OpenPanel(UIName.MainPanel)
|
||||
table.insert(_FuncGuideList, 101612)
|
||||
|
@ -37,6 +45,10 @@ function this.HongMengGuideFun(OnOff)
|
|||
end
|
||||
|
||||
function this.PracticeGuideFun()
|
||||
if not AppConst.isGuide then
|
||||
LogGreen("不在引导内,不引导神印")
|
||||
return
|
||||
end
|
||||
table.insert(_FuncGuideList, 102500)
|
||||
this.CheckFuncGuide()
|
||||
end
|
||||
|
|
|
@ -14,6 +14,7 @@ this.helpBtnPosY=0
|
|||
--初始化组件(用于子类重写)
|
||||
function HelpPopup:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.mask = Util.GetGameObject(self.gameObject,"mask")
|
||||
|
||||
this.RContentroot=Util.GetGameObject(self.gameObject,"RContentroot")
|
||||
this.RContentrootRect=Util.GetGameObject(self.transform,"RContentroot"):GetComponent("RectTransform")--位置
|
||||
|
@ -22,11 +23,17 @@ function HelpPopup:InitComponent()
|
|||
this.LContentroot=Util.GetGameObject(self.gameObject,"LContentroot")
|
||||
this.LContentrootRect=Util.GetGameObject(self.transform,"LContentroot"):GetComponent("RectTransform")
|
||||
this.LContent=Util.GetGameObject(self.transform,"LContentroot/bg/LContent"):GetComponent("Text")
|
||||
|
||||
this.MContentroot=Util.GetGameObject(self.gameObject,"MContentroot")
|
||||
this.MContentrootRect=Util.GetGameObject(self.transform,"MContentroot"):GetComponent("RectTransform")
|
||||
this.MContent=Util.GetGameObject(self.transform,"MContentroot/bg/MContent"):GetComponent("Text")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function HelpPopup:BindEvent()
|
||||
|
||||
Util.AddOnceClick(this.mask,function ()
|
||||
this:ClosePanel()
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
@ -73,7 +80,7 @@ function HelpPopup:OnOpen(QAConfigID,posX,poxY)
|
|||
UpdateBeat:Remove(update, this)
|
||||
end
|
||||
end
|
||||
UpdateBeat:Add(update, this)
|
||||
-- UpdateBeat:Add(update, this)--2020/10/29界面优化取消左右QA,全部具中
|
||||
end
|
||||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
|
@ -87,17 +94,16 @@ function HelpPopup:OnShow()
|
|||
str = string.gsub(str,"|","\n")--换行
|
||||
if this.helpBtnPosX>0 then
|
||||
--Log("右")
|
||||
--this.contentrootRect:DOPivotX(1,0)
|
||||
this.RContentroot:SetActive(true)
|
||||
-- this.RContentroot:SetActive(true)--2020/10/29界面优化取消左右QA,全部具中
|
||||
this.RContentrootRect.anchoredPosition=Vector3.New(this.helpBtnPosX-30,this.helpBtnPosY)
|
||||
this.RContent.text=str
|
||||
else
|
||||
--Log("左")
|
||||
--this.contentrootRect:DOPivotX(0,0)
|
||||
this.LContentroot:SetActive(true)
|
||||
-- this.LContentroot:SetActive(true)--2020/10/29界面优化取消左右QA,全部具中
|
||||
this.LContentrootRect.anchoredPosition=Vector3.New(this.helpBtnPosX+30,this.helpBtnPosY)
|
||||
this.LContent.text=str
|
||||
end
|
||||
this.MContent.text=str
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
|
|
|
@ -57,7 +57,7 @@ function this.RefreshPanel()
|
|||
this.iconImage.sprite = this.spLoader:LoadSprite(ConfigManager.GetConfigData(ConfigName.ExpeditionNodeConfig,nodeType).Icon)
|
||||
if nodeType == ExpeditionNodeType.Reply then--回复节点
|
||||
this.titleText.text=Language[11545]
|
||||
local num = ConfigManager.GetConfigData(ConfigName.ExpeditionSetting,1).RegeneratePercent/100
|
||||
local num = ConfigManager.GetConfigData(ConfigName.ExpeditionSetting,1).RegeneratePercent/100
|
||||
if nodeState == ExpeditionNodeState.No then
|
||||
this.content.text = Language[11546]..num..Language[11547]
|
||||
this.goBtnText.text = Language[10732]
|
||||
|
@ -68,10 +68,10 @@ function this.RefreshPanel()
|
|||
elseif nodeType == ExpeditionNodeType.Resurgence then--复活节点
|
||||
this.titleText.text=Language[11549]
|
||||
if nodeState == ExpeditionNodeState.No then
|
||||
this.content.text = Language[11550]
|
||||
this.content.text = "炼丹炉中炼制着一颗百转大还丹可随机复活一名阵亡的神将。如果没有阵亡的神将则使一名随机神将恢复至满生命值。"
|
||||
this.goBtnText.text = Language[10732]
|
||||
elseif nodeState == ExpeditionNodeState.NoPass then
|
||||
this.content.text = Language[11550]
|
||||
this.content.text = "炼丹炉中炼制着一颗百转大还丹可随机复活一名阵亡的神将。如果没有阵亡的神将则使一名随机神将恢复至满生命值。"
|
||||
this.goBtnText.text = Language[10019]
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue