【灵兽系统】 漏合

dev_chengFeng
zhangqiang 2020-11-02 10:59:17 +08:00
parent 8f71eb7672
commit c206f6487e
1 changed files with 4 additions and 2 deletions

View File

@ -15,6 +15,7 @@ local pinjieImage={"r_hero_pinjiebiao_01","r_hero_pinjiebiao_02"} --该死的品
local orginLayer2 = 0
local orginLayer = 0
local formationHeroNum = nil
--初始化组件(用于子类重写)
function RoleInfoPopup:InitComponent()
@ -151,6 +152,7 @@ function RoleInfoPopup:OnOpen(...)
curHeroData = arg[1]
this.isOther = arg[2]
choosedList = arg[3] or nil
formationHeroNum = arg[4] or nil
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
@ -267,9 +269,9 @@ function this.RoleInfo1()
if choosedList then
--local formationList = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
local allHeroTeamAddProVal = HeroManager.GetAllHeroTeamAddProVal(choosedList,curHeroData.dynamicId)
allAddProVal = HeroManager.CalculateHeroAllProValList(1, curHeroData.dynamicId, false,nil,nil,true,allHeroTeamAddProVal)
allAddProVal = HeroManager.CalculateHeroAllProValList(1, curHeroData.dynamicId, false,nil,nil,true,allHeroTeamAddProVal,formationHeroNum)
else
allAddProVal = HeroManager.CalculateHeroAllProValList(1, curHeroData.dynamicId, false)
allAddProVal = HeroManager.CalculateHeroAllProValList(1, curHeroData.dynamicId, false,nil,nil,false,{},formationHeroNum)
end
end
this.atk.text = allAddProVal[HeroProType.Attack]