diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGodSoulLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGodSoulLayout.lua index 0cbe58d4b6..fd13f4155d 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGodSoulLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGodSoulLayout.lua @@ -136,7 +136,7 @@ function RoleGodSoulLayout:SetHeroData(heroGo,heroData,isCur) starScale = -13.77 elseif starType == 2 then starSize = Vector2.New(60,60) - end + end else if starType == 3 then starSize = Vector2.New(0.65,-29.2) @@ -145,14 +145,14 @@ function RoleGodSoulLayout:SetHeroData(heroGo,heroData,isCur) starSize = Vector2.New(34.492,32.767) end end - frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star)) + frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,self.star)) proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName)) SetHeroIcon(self.spLoader,heroData,icon,heroData.heroConfig) SetHeroStars(self.spLoader, starGrid, star,starType,starSize,starScale) else local lv = Util.GetGameObject(heroGo,"lv/Text"):GetComponent("Text") lv.text = self.level - frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.star)) + frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,self.star)) proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName)) SetHeroIcon(self.spLoader,heroData,icon,heroData) SetHeroStars(self.spLoader, starGrid, self.star,1)