【适配】限时神装
parent
94714c1ce4
commit
c287216995
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@ -245,13 +245,12 @@ RectTransform:
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@ -369,11 +368,11 @@ RectTransform:
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@ -503,7 +502,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -594,7 +593,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -635,6 +634,7 @@ GameObject:
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m_AnchorMax: {x: 1, y: 1}
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CanvasRenderer:
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@ -699,6 +699,23 @@ MonoBehaviour:
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@ -728,7 +745,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1080, y: 1920}
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m_SizeDelta: {x: 0, y: 0}
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@ -1576,7 +1594,7 @@ PrefabInstance:
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@ -10,7 +10,7 @@ local _ItemViewList = {}
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function TimeLimitSkin:InitComponent()
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this.backBtn = Util.GetGameObject(self.gameObject,"backBtn")
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this.time = Util.GetGameObject(self.gameObject,"show/time"):GetComponent("Text")
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this.previewBtn = Util.GetGameObject(self.gameObject,"show/previewBtn")
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this.previewBtn = Util.GetGameObject(self.gameObject,"previewBtn")
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this.attri = Util.GetGameObject(self.gameObject,"show/attribute"):GetComponent("Text")
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this.buyBtn = Util.GetGameObject(self.gameObject,"show/buyBtn")
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this.reward = Util.GetGameObject(self.gameObject,"show/reward")
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