Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 8628305858574940229}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!222 &2063618818738508488
|
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CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6373281428889468089}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &8628305858574940229
|
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
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||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 6373281428889468089}
|
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m_Enabled: 1
|
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: e459a084d8e15a240b58db751097122b, type: 3}
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m_Name:
|
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
--- !u!1 &6434621879045362286
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1227,6 +1335,7 @@ RectTransform:
|
|||
- {fileID: 9090717114976058863}
|
||||
- {fileID: 7479768761916316215}
|
||||
- {fileID: 5601896589029272011}
|
||||
- {fileID: 8863066759887306331}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
|
@ -57624,9 +57624,9 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 0, y: 0.5}
|
||||
m_AnchoredPosition: {x: 116, y: -42}
|
||||
m_AnchoredPosition: {x: 116, y: -212.78503}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
m_Pivot: {x: 0.5, y: 0}
|
||||
--- !u!114 &7854679572375693773
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -973,6 +973,9 @@ GameObject:
|
|||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4664733373664257448}
|
||||
- component: {fileID: 1006335373756226833}
|
||||
- component: {fileID: 5629987156951340734}
|
||||
- component: {fileID: 3467222186231562738}
|
||||
m_Layer: 5
|
||||
m_Name: likeability
|
||||
m_TagString: Untagged
|
||||
|
@ -1004,6 +1007,76 @@ RectTransform:
|
|||
m_AnchoredPosition: {x: 39.224964, y: -212.9}
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m_SizeDelta: {x: 588, y: 185.80005}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &1006335373756226833
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 4863201152149951662}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
|
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m_SelectOnUp: {fileID: 0}
|
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m_SelectOnDown: {fileID: 0}
|
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m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
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m_AnimationTriggers:
|
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m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
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m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
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m_Interactable: 1
|
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m_TargetGraphic: {fileID: 0}
|
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m_OnClick:
|
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m_PersistentCalls:
|
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m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
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--- !u!222 &5629987156951340734
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 4863201152149951662}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &3467222186231562738
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 4863201152149951662}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: e459a084d8e15a240b58db751097122b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
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m_Material: {fileID: 0}
|
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
--- !u!1 &5761760000363587408
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -863,6 +863,23 @@ function GetStr(data)
|
|||
return str
|
||||
end
|
||||
|
||||
function GetBgByHeroNatural(id)
|
||||
if id == 1 then
|
||||
return "r_characterbg_goden"
|
||||
elseif id == 2 then
|
||||
return "r_characterbg_goden"
|
||||
elseif id == 3 then
|
||||
return "r_characterbg_goden"
|
||||
elseif id == 4 then
|
||||
return "r_characterbg_goden"
|
||||
elseif id == 5 then
|
||||
return "r_characterbg_gules"
|
||||
elseif id == 6 then
|
||||
return "t_tongyong_topkaung"
|
||||
elseif id == 7 then
|
||||
return "t_tongyong_topkaung"
|
||||
end
|
||||
end
|
||||
|
||||
--通过item稀有度读取背景框
|
||||
function GetQuantityImageByquality(quality,star)
|
||||
|
|
|
@ -25,7 +25,7 @@ function this:InitComponent(gameObject)
|
|||
for i = 1, 3 do
|
||||
self.wishListObj[i] = Util.GetGameObject(gameObject,"wishList/hero ("..i..")")
|
||||
self.bgObjlist[i] = Util.GetGameObject(gameObject,"Bg/bglist/obj"..i)
|
||||
Util.GetGameObject(self.bgObjlist[i], "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_topkaung")
|
||||
Util.GetGameObject(self.bgObjlist[i], "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("r_characterbg_goden")
|
||||
end
|
||||
--tabList
|
||||
self.tabListObj = {}
|
||||
|
@ -99,7 +99,6 @@ function this:SetUpHero()
|
|||
for i = 1, 3 do
|
||||
local go = self.wishListObj[i]
|
||||
local frame = Util.GetGameObject(go, "frame"):GetComponent("Image")
|
||||
frame.sprite = self.spLoader:LoadSprite("t_tongyong_topkaung")
|
||||
local icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
|
||||
local proIcon = Util.GetGameObject(go, "proIcon"):GetComponent("Image")
|
||||
local starGrid = Util.GetGameObject(go, "star")
|
||||
|
@ -109,7 +108,7 @@ function this:SetUpHero()
|
|||
if heroId > 0 then
|
||||
go:SetActive(true)
|
||||
local heroData = heroConfig[heroId]
|
||||
|
||||
frame.sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(heroData.Natural))
|
||||
icon.sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
|
||||
proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
|
||||
SetHeroStars(self.spLoader,starGrid, heroData.Star)
|
||||
|
@ -142,7 +141,7 @@ end
|
|||
function this:ShowSingleHero(go,data,index)
|
||||
local heroData = heroConfig[data.Reward[1]]
|
||||
self.itemList[self.curSelect][index] = go
|
||||
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_topkaung")
|
||||
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(heroData.Natural))
|
||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
|
||||
Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
|
||||
Util.GetGameObject(go, "name"):GetComponent("Text").text = heroData.ReadingName
|
||||
|
|
|
@ -50,7 +50,7 @@ end
|
|||
|
||||
function this:Refresh()
|
||||
|
||||
this.text1.text = "浮生门各资源建筑(玉清居、祈福斋、望月居)产量<color=#00CCFF>增加20%</color>"
|
||||
this.text1.text = "洞府各资源建筑(玉清居、祈福斋、望月居)产量<color=#00CCFF>增加20%</color>"
|
||||
this.text2.text = "每日可使用<color=#00CCFF>五次特权加速</color>功能,每次可减少<color=#00CCFF>8小时</color>建筑升级时间"
|
||||
|
||||
this.leftTime.text = "购买后持续30天"
|
||||
|
|
|
@ -460,6 +460,7 @@ function HomeLand:SetTime()
|
|||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
end
|
||||
Util.SetGray(self.Privi,not HomeLandManager.activePrivilege)
|
||||
self.timer = Timer.New(function ()
|
||||
for i = 1, 7 do
|
||||
local curObj = self.mapData[i]
|
||||
|
|
|
@ -173,7 +173,11 @@ end
|
|||
|
||||
function GeneralPopup:OnShow()
|
||||
if index == GENERAL_POPUP_TYPE.RecruitBox then--临时接的参数 需要onshow刷新的调用
|
||||
contentScripts[index].view:OnShow(this,unpack(onOpenArgs, 1, table.maxn(onOpenArgs)))
|
||||
if onOpenArgs then
|
||||
contentScripts[index].view:OnShow(this,unpack(onOpenArgs, 1, table.maxn(onOpenArgs)))
|
||||
else
|
||||
contentScripts[index].view:OnShow(this)
|
||||
end
|
||||
end
|
||||
this.backBtn:SetActive(index ~= GENERAL_POPUP_TYPE.SheJiCheckGuild)
|
||||
end
|
||||
|
|
|
@ -133,7 +133,7 @@ function this.SingleHeroDataShow(go,_heroData,_index)
|
|||
proIcon.gameObject:SetActive(false)
|
||||
starGrid:SetActive(false)
|
||||
end
|
||||
if curPage == 5 then
|
||||
if curPage ~= 5 then
|
||||
frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star))
|
||||
else
|
||||
frame.sprite = this.spLoader:LoadSprite("t_tongyong_topkaung")
|
||||
|
|
|
@ -201,6 +201,7 @@ function RecruitPanelNew:UpdataWishPanel()
|
|||
if id > 0 then
|
||||
self.upHeroPreList[i].item.gameObject:SetActive(true)
|
||||
self.upHeroPreList[i].item:OnOpen(false, {id,0},1, false, false, false, self.sortingOrder)
|
||||
self.upHeroPreList[i].item.frame.sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(ConfigManager.GetConfigData(ConfigName.HeroConfig,id).Natural))
|
||||
self.upHeroPreList[i].choosed:SetActive(data.status == 1)
|
||||
else
|
||||
self.upHeroPreList[i].item.gameObject:SetActive(false)
|
||||
|
|
|
@ -70,9 +70,12 @@ function RoleInfoLayout:InitComponent()
|
|||
this.posInfo = Util.GetGameObject(this.posBtn,"PosInfo"):GetComponent("Text")
|
||||
this.proTip = Util.GetGameObject(self.gameObject,"content/pro/tishi")
|
||||
this.skillGrid=Util.GetGameObject(self.gameObject,"content/skill")
|
||||
this.skillGridCanvas = this.skillGrid:GetComponent("Canvas")
|
||||
|
||||
this.selsectSkillImage=Util.GetGameObject(this.skillGrid,"selsectSkillImage")
|
||||
this.skillList = {}
|
||||
this.skillBtnsList = {}
|
||||
this.skillBtnsRoot = Util.GetGameObject(self.gameObject,"content/skillBtns")
|
||||
this.skillGridCanvas = this.skillBtnsRoot:GetComponent("Canvas")
|
||||
for i = 1,5 do
|
||||
this.skillList[i] = {}
|
||||
this.skillList[i].go = Util.GetGameObject(this.skillGrid,"sBg"..i)
|
||||
|
@ -83,9 +86,12 @@ function RoleInfoLayout:InitComponent()
|
|||
this.skillList[i].skillName = Util.GetGameObject(this.skillList[i].go,"skillName"):GetComponent("Text")
|
||||
this.skillList[i].skillIma = Util.GetGameObject(this.skillList[i].go,"image")
|
||||
this.skillList[i].frame = Util.GetGameObject(this.skillList[i].go,"frame"):GetComponent("Image")
|
||||
this.skillBtnsList[i] = Util.GetGameObject(this.skillBtnsRoot,"sBg"..i)
|
||||
end
|
||||
this.line1 = Util.GetGameObject(this.skillGrid,"line1")
|
||||
this.line2 = Util.GetGameObject(this.skillGrid,"line2")
|
||||
this.line3 = Util.GetGameObject(this.skillBtnsRoot,"line1")
|
||||
this.line4 = Util.GetGameObject(this.skillBtnsRoot,"line2")
|
||||
|
||||
this.upLv = Util.GetGameObject(self.gameObject,"content/upLv")
|
||||
--升级
|
||||
|
@ -192,11 +198,6 @@ function RoleInfoLayout:RemoveListener()
|
|||
end
|
||||
|
||||
function this.SkillInfoPopupClose(panelType, p)
|
||||
if panelType == UIName.SkillInfoPopup and this.skillPanel == p then --监听到SkillInfoPopup关闭,把层级设回去
|
||||
this.selsectSkillImage:SetActive(false)
|
||||
this.skillPanel = nil
|
||||
this.skillGridCanvas.sortingOrder = this.sortingOrder + 1
|
||||
end
|
||||
end
|
||||
|
||||
function RoleInfoLayout:OnShow()
|
||||
|
@ -216,6 +217,7 @@ function RoleInfoLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_he
|
|||
--角色定位按钮
|
||||
this.posBtn.gameObject:SetActive(curHeroData.heroConfig.ShowHeroLocation==1)
|
||||
this.posInfo.text = curHeroData.heroConfig.HeroLocationDesc1
|
||||
ForceRebuildLayout(this.posBtn.transform)
|
||||
end
|
||||
|
||||
--更新英雄情报数据
|
||||
|
@ -534,7 +536,7 @@ function this.UpdateHeroUpStarProUpSkillShowOld(skillGridGO,skillTabs,passiveSki
|
|||
Util.SetGray(this.skillList[i].go,false)
|
||||
end
|
||||
Util.AddOnceClick(this.skillList[i].icon.gameObject, function()
|
||||
this.SetSelectSkillImage(this.skillList[i].icon.gameObject)
|
||||
this.SetSelectSkillImage(this.skillList[i].icon.gameObject)
|
||||
local maxLv= HeroManager.GetHeroSkillMaxLevel(curHeroData.heroConfig.Id,this.skillData[i].skillConfig.Type)
|
||||
if this.skillData[i].skillType == 0 then
|
||||
this.skillPanel = UIManager.OpenPanel(UIName.SkillInfoPopup,this.skillData[i],1,10,maxLv,i,nil,GodSoulManager.GetGodSoulLv(curHeroData.dynamicId))
|
||||
|
@ -560,16 +562,20 @@ end
|
|||
|
||||
--单个技能显示
|
||||
function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills)
|
||||
this.skillPanelId = 0
|
||||
this.skillGridCanvas.sortingOrder = this.sortingOrder + 1
|
||||
this.skillData = this.GetSkillsData()
|
||||
for i = 1,math.max(#this.skillList,#this.skillData) do
|
||||
this.skillList[i].icon.gameObject:GetComponent("Button").onClick:RemoveAllListeners()
|
||||
this.skillBtnsList[i].gameObject:GetComponent("Button").onClick:RemoveAllListeners()
|
||||
if not this.skillData[i] then
|
||||
this.skillList[i].go.gameObject:SetActive(false)
|
||||
this.skillBtnsList[i].gameObject:SetActive(false)
|
||||
elseif this.skillData[i].state == -1 then
|
||||
this.skillList[i].go.gameObject:SetActive(false)
|
||||
this.skillBtnsList[i].gameObject:SetActive(false)
|
||||
else
|
||||
this.skillList[i].go.gameObject:SetActive(true)
|
||||
this.skillBtnsList[i].gameObject:SetActive(true)
|
||||
if this.skillData[i].quality == 0 then
|
||||
this.skillList[i].frame.gameObject:SetActive(false)
|
||||
else
|
||||
|
@ -602,42 +608,52 @@ function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills
|
|||
Util.SetGray(this.skillList[i].go,false)
|
||||
end
|
||||
|
||||
Util.AddOnceClick(this.skillList[i].icon.gameObject, function()
|
||||
Util.AddOnceClick(this.skillBtnsList[i].gameObject, function()
|
||||
this.SetSelectSkillImage(this.skillList[i].icon.gameObject)
|
||||
if this.skillPanel then
|
||||
UIManager.ClosePanel(this.skillPanelId)
|
||||
end
|
||||
if this.skillData[i].Type < 5 then
|
||||
local maxLv= HeroManager.GetHeroSkillMaxLevel(curHeroData.heroConfig.Id,this.skillData[i].Type)
|
||||
if this.skillData[i].Type == 4 and this.skillData[i].state == 0 then
|
||||
this.skillPanel = UIManager.OpenPanel(UIName.SkillInfoPopup,this.skillData[i],1,10,maxLv,i,nil,GodSoulManager.GetGodSoulLv(curHeroData.dynamicId),"\n<color=#FF0000>(法宝25级解锁)</color>")
|
||||
this.skillPanelId = UIName.SkillInfoPopup
|
||||
else
|
||||
this.skillPanel = UIManager.OpenPanel(UIName.SkillInfoPopup,this.skillData[i],1,10,maxLv,i,nil,GodSoulManager.GetGodSoulLv(curHeroData.dynamicId))
|
||||
end
|
||||
this.skillGridCanvas.sortingOrder = this.skillPanel.sortingOrder + 1
|
||||
this.skillPanelId = UIName.SkillInfoPopup
|
||||
end
|
||||
else
|
||||
if this.skillPanel then
|
||||
UIManager.ClosePanel(UIName.SkillInfoPopup)
|
||||
end
|
||||
if this.skillData[i].Type > 4 and this.skillData[i].Type < 9 then
|
||||
UIManager.OpenPanel(UIName.RoleTalentPopup,curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId)
|
||||
this.skillPanel = UIManager.OpenPanel(UIName.RoleTalentPopup,curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId)
|
||||
this.skillPanelId = UIName.RoleTalentPopup
|
||||
elseif this.skillData[i].Type == 9 then
|
||||
if this.skillData[i].state == 0 then
|
||||
UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData.heroConfig,11)
|
||||
this.skillPanel = UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData.heroConfig,11)
|
||||
this.skillPanelId = UIName.RoleGodSoulLayout
|
||||
else
|
||||
UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData)
|
||||
this.skillPanel = UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData)
|
||||
this.skillPanelId = UIName.RoleGodSoulLayout
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
this.skillGridCanvas.sortingOrder = this.skillPanel.sortingOrder + 1
|
||||
end)
|
||||
end
|
||||
end
|
||||
if #this.skillData > 2 then
|
||||
this.line1.gameObject:SetActive(true)
|
||||
this.line3.gameObject:SetActive(true)
|
||||
|
||||
else
|
||||
this.line1.gameObject:SetActive(false)
|
||||
this.line3.gameObject:SetActive(false)
|
||||
end
|
||||
if #this.skillData > 4 then
|
||||
this.line2.gameObject:SetActive(true)
|
||||
this.line4.gameObject:SetActive(true)
|
||||
else
|
||||
this.line2.gameObject:SetActive(false)
|
||||
this.line4.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -727,36 +743,22 @@ end
|
|||
--更新英雄升级 和 突破数据
|
||||
function this:UpdateHeroUpLvAndBreakData()
|
||||
-- 升级获取突破 和 升星相应heroRankUpConfig静态数据
|
||||
LogError("isHeroUpStar "..tostring(isHeroUpStar))
|
||||
if isHeroUpStar and upStarRankUpConfig and curTuPoRankUpConfig and curTuPoRankUpConfig.JudgeClass==1 and curHeroData.lv >= curTuPoRankUpConfig.OpenLevel then--当前突破全部完成
|
||||
this.tipUpLv.text=Language[11804]
|
||||
this.tipUpLv.gameObject:SetActive(true)
|
||||
this.itemGrid.gameObject:SetActive(false)
|
||||
this.upLvBtnText.text=Language[11805]
|
||||
--this.upLvBtnImage.sprite = this.spLoader:LoadSprite("r_hero_button_001")--r_chouka_button_004
|
||||
_isClicked = false
|
||||
_isReqLvUp = false
|
||||
else
|
||||
--LogError("isHeroUpStar "..tostring(isHeroUpStar))
|
||||
if isHeroUpTuPo and upTuPoRankUpConfig and curHeroData.lv == upTuPoRankUpConfig.LimitLevel then--当前突破全部完成
|
||||
this.itemGrid.gameObject:SetActive(true)
|
||||
this.tipUpLv.gameObject:SetActive(false)
|
||||
LogError("isHeroUpTuPo "..tostring(isHeroUpTuPo))
|
||||
if isHeroUpTuPo and upTuPoRankUpConfig and curHeroData.lv == upTuPoRankUpConfig.LimitLevel then
|
||||
this.upLvBtnText.text=Language[11805]
|
||||
--this.upLvBtnImage.sprite = this.spLoader:LoadSprite("r_hero_button_001")--r_chouka_button_004
|
||||
this.upLvBtnText.text=Language[11805]
|
||||
this.tipUpLv.text=Language[11804]
|
||||
this.tipUpLv.gameObject:SetActive(false)
|
||||
else
|
||||
this.upLvBtnText.text=Language[11063]
|
||||
if isHeroUpStar and curStarRankUpConfig and curHeroData.lv >= curStarRankUpConfig.OpenLevel then--当前突破全部完成
|
||||
this.tipUpLv.text=Language[11804]
|
||||
this.tipUpLv.gameObject:SetActive(true)
|
||||
this.itemGrid.gameObject:SetActive(false)
|
||||
else
|
||||
this.upLvBtnText.text=Language[11063]
|
||||
--this.upLvBtnImage.sprite = this.spLoader:LoadSprite("r_hero_button_002")
|
||||
end
|
||||
if isHeroUpStar and upStarRankUpConfig and curTuPoRankUpConfig and curTuPoRankUpConfig.JudgeClass==1 and curHeroData.lv >= curTuPoRankUpConfig.OpenLevel then--当前突破全部完成
|
||||
if curStarRankUpConfig then--进阶过处理
|
||||
if curHeroData.lv == curStarRankUpConfig.OpenLevel then
|
||||
this.tipUpLv.text=Language[11804]
|
||||
this.tipUpLv.gameObject:SetActive(false)
|
||||
end
|
||||
else--从未进阶过处理
|
||||
this.tipUpLv.text=Language[11804]
|
||||
this.tipUpLv.gameObject:SetActive(false)
|
||||
end
|
||||
this.itemGrid.gameObject:SetActive(true)
|
||||
this.tipUpLv.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
this:UpdateHeroUpLvAndBreakMaterialShow()
|
||||
|
@ -776,6 +778,7 @@ function RoleInfoLayout:LvUpClick(isSingleLvUp)
|
|||
timer = 0
|
||||
return
|
||||
end
|
||||
|
||||
--可以升星 是当前星级突破已满,等级也到了突破最大等级
|
||||
if isHeroUpStar and upStarRankUpConfig and curTuPoRankUpConfig and curTuPoRankUpConfig.JudgeClass==1 and curHeroData.lv >= curTuPoRankUpConfig.OpenLevel then--当前突破全部完成
|
||||
if curStarRankUpConfig then--进阶过处理
|
||||
|
@ -811,14 +814,26 @@ function RoleInfoLayout:LvUpClick(isSingleLvUp)
|
|||
end,Language[10731],showBtnTipStr)
|
||||
end
|
||||
else
|
||||
if isUpLvMaterials then
|
||||
this:DeleteLvUpMaterials()
|
||||
else
|
||||
_isClicked = false
|
||||
if isHeroUpTuPo and curHeroData.lv == upTuPoRankUpConfig.LimitLevel then
|
||||
PopupTipPanel.ShowTip(Language[11813])
|
||||
if isHeroUpTuPo and oldLv == upTuPoRankUpConfig.LimitLevel then --点击按钮之前的等级 == 突破最大等级 说明是突破
|
||||
if isUpLvMaterials then
|
||||
this:DeleteLvUpMaterials()
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[11814])
|
||||
PopupTipPanel.ShowTip(Language[11813])
|
||||
end
|
||||
_isClicked = false
|
||||
_isLongPress = false
|
||||
this.isPressed = false
|
||||
timer = 0
|
||||
elseif not isHeroUpTuPo or curHeroData.lv < upTuPoRankUpConfig.LimitLevel then
|
||||
if isUpLvMaterials then
|
||||
this:DeleteLvUpMaterials()
|
||||
else
|
||||
_isClicked = false
|
||||
if isHeroUpTuPo and curHeroData.lv == upTuPoRankUpConfig.LimitLevel then
|
||||
PopupTipPanel.ShowTip(Language[11813])
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[11814])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -830,10 +845,6 @@ function RoleInfoLayout:LvUpClick(isSingleLvUp)
|
|||
end,Language[10731],Language[11809])
|
||||
end
|
||||
elseif isHeroUpTuPo and oldLv == upTuPoRankUpConfig.LimitLevel then --点击按钮之前的等级 == 突破最大等级 说明是突破
|
||||
_isClicked = false
|
||||
_isLongPress = false
|
||||
this.isPressed = false
|
||||
timer = 0
|
||||
if isUpLvMaterials then
|
||||
this:DeleteLvUpMaterials()
|
||||
else
|
||||
|
|