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m_SourcePrefab: {fileID: 100100000, guid: ee9304e5f1d403d4ea55d2f19fafa324, type: 3}
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m_CorrespondingSourceObject: {fileID: 2623781795014531173, guid: ee9304e5f1d403d4ea55d2f19fafa324,
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m_PrefabInstance: {fileID: 7331318982885401276}
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m_PrefabAsset: {fileID: 0}
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|
|
|
|||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -349,7 +349,8 @@ function this:RefreshTimes()
|
|||
Util.AddOnceClick(
|
||||
Util.GetGameObject(this.vipTips.gameObject, "GameObject"),
|
||||
function()
|
||||
UIManager.OpenPanel(UIName.MainRechargePanel, 3)
|
||||
DynamicActivityManager.SetSelectIndex(DataType.Direct,{4003})
|
||||
JumpManager.GoJump(36006)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -143,7 +143,6 @@ function DailyRechargePanel:OnDealBtnClicked()
|
|||
end
|
||||
self:ClosePanel()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return DailyRechargePanel
|
||||
|
|
@ -154,9 +154,9 @@ end
|
|||
|
||||
-- tab改变事件
|
||||
function this.OnPageTabChange(index)
|
||||
if index == _CurPageIndex then
|
||||
return
|
||||
end
|
||||
-- if index == _CurPageIndex then
|
||||
-- return
|
||||
-- end
|
||||
if subViewList[_CurPageIndex] and subViewList[_CurPageIndex].config and subViewList[_CurPageIndex].sub then
|
||||
subViewList[_CurPageIndex].sub:OnClose()
|
||||
end
|
||||
|
|
|
|||
|
|
@ -5,9 +5,16 @@ local shopItemConfig = ConfigManager.GetConfig(ConfigName.StoreConfig)
|
|||
local rechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
|
||||
local actRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
|
||||
this.curLevel = 0--社稷大典的等级
|
||||
this.curActivityType = 0
|
||||
this.OpenUIList = {}
|
||||
this.selectIndex = {dataType = 0,goodsId = {}}
|
||||
|
||||
function this.SetSelectIndex(dataType,goodsId)
|
||||
this.selectIndex.dataType = dataType
|
||||
this.selectIndex.goodsId = goodsId
|
||||
end
|
||||
|
||||
function this.Initialize()
|
||||
end
|
||||
|
|
@ -489,7 +496,7 @@ function this.GetGiftDataByType(ShopData)
|
|||
elseif ShopData[i][1] == 2 then
|
||||
local topspeedData = this.ResetShopData(ShopManager.GetShopDataByType(ShopData[i][2]).storeItem, ShopData[i][2], ShopData[i][1])
|
||||
for i = 1, #topspeedData do
|
||||
if rechargeNum >= topspeedData[i].data.shopItemData.ShowRule[2] then
|
||||
if (not topspeedData[i].data.shopItemData.ShowRule) or (rechargeNum >= topspeedData[i].data.shopItemData.ShowRule[2]) then
|
||||
table.insert(shopData,topspeedData[i])
|
||||
end
|
||||
end
|
||||
|
|
@ -590,9 +597,11 @@ end
|
|||
|
||||
function this.GetMissionDataByActId(activityId)
|
||||
local actiInfo = ActivityGiftManager.GetActivityInfoByType(activityId)
|
||||
local havaBought = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.GrowthReward, GlobalActivity[activityId].CanBuyRechargeId[1])--当前礼包ID(101\102\103\104\105)
|
||||
local data = {}
|
||||
LogGreen("actiInfo.mission:"..#actiInfo.mission)
|
||||
for k,v in ipairs(actiInfo.mission) do
|
||||
table.insert(data,this.CreatSingleMissionData(v))
|
||||
table.insert(data,this.CreatSingleMissionData(v,havaBought))
|
||||
end
|
||||
table.sort(data, function(a, b)
|
||||
if a.state == 0 and b.state ~= 0 then
|
||||
|
|
@ -606,27 +615,30 @@ function this.GetMissionDataByActId(activityId)
|
|||
end
|
||||
return a.state < b.state
|
||||
end)
|
||||
return data
|
||||
end
|
||||
|
||||
function this.CreatSingleMissionData(missionData)
|
||||
function this.CreatSingleMissionData(missionData,havaBought)
|
||||
local data = {}
|
||||
data.missionId = missionData.missionId
|
||||
data.shows = actRewardConfig[missionData.missionId].Reward
|
||||
data.title = itemConfig[data.shows[1][1]].Name
|
||||
data.itemName = itemConfig[data.shows[1][1]].Name
|
||||
data.content = "达到"..actRewardConfig[data.missionId].Values[1][2].."级可领取"
|
||||
data.isCanGetReward = PlayerManager.level >= actRewardConfig[data.missionId].Values[1][2]
|
||||
data.goods = OperatingManager.GetHadBuyGoodsTypeId(GoodsTypeDef.GrowthReward)--已购买礼包ID
|
||||
data.state = data.state
|
||||
--0 未领取(已达到条件) 1 已领取 -1 未达到等级 2可领取
|
||||
--0 未领取(已达到条件) 1 已领取 -1 未达到等级 2可领取
|
||||
if data.state == 0 then
|
||||
if PlayerManager.level < actRewardConfig[data.missionId].Values[1][2] then
|
||||
state = -1
|
||||
elseif self.gift.buyTimes > 0 then
|
||||
state = 2
|
||||
data.state = -1
|
||||
elseif havaBought.buyTimes > 0 then
|
||||
data.state = 2
|
||||
end
|
||||
else
|
||||
state = data.state
|
||||
data.state = data.state
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
|
||||
|
||||
return this
|
||||
|
|
@ -78,7 +78,7 @@ function FastExploreInfoPopup:BindEvent()
|
|||
Util.AddClick(this.privilegeGo, function()
|
||||
local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(33)
|
||||
if not isActive then
|
||||
UIManager.OpenPanel(UIName.MainRechargePanel, 3)
|
||||
JumpManager.GoJump(36006)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ function FightAreaRewardPopup:BindEvent()
|
|||
-- Util.AddClick(this.privilegeGo, function()
|
||||
-- local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(35)
|
||||
-- if not isActive then
|
||||
-- UIManager.OpenPanel(UIName.MainRechargePanel, 3)
|
||||
-- JumpManager.GoJump(36006)
|
||||
-- end
|
||||
-- end)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -75,6 +75,7 @@ function FindTreasureMainPanel:BindEvent()
|
|||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(self.goBtn, function()
|
||||
DynamicActivityManager.SetSelectIndex(DataType.Shop,{20091,20092})
|
||||
JumpManager.GoJump(MazeTreasureSetting[1].Jump)
|
||||
end)
|
||||
Util.AddClick(self.materialImageBg, function()
|
||||
|
|
|
|||
|
|
@ -24,10 +24,14 @@ end
|
|||
function GrowthGiftPage:InitComponent()
|
||||
--定义头部文字和按钮
|
||||
self.bg = Util.GetGameObject(self.gameObject, "rzyBg")
|
||||
self.tip = Util.GetGameObject(self.gameObject, "rzyBg/bg/tip"):GetComponent("Text")
|
||||
self.tip.text = "超值返利,累计可获<color=#FF6500>10000</color>妖晶"
|
||||
self.titleBgIma = Util.GetGameObject(self.bg,"bg"):GetComponent("Image")
|
||||
self.titleIma = Util.GetGameObject(self.bg,"titleIma"):GetComponent("Image")
|
||||
self.titleTipBg = Util.GetGameObject(self.bg,"titleTipBg"):GetComponent("Image")
|
||||
self.titleTip = Util.GetGameObject(self.bg,"titleTip"):GetComponent("Text")
|
||||
|
||||
self.btnInvest = Util.GetGameObject(self.gameObject, "rzyBg/bg/btnInvest")
|
||||
self.btnInvestText = Util.GetGameObject(self.gameObject, "rzyBg/bg/btnInvest/Text"):GetComponent("Text")
|
||||
|
||||
--滚动条和预设
|
||||
self.scrollItem = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem")
|
||||
self.itemPre = Util.GetGameObject(self.gameObject, "rzyBg/ItemPre")
|
||||
|
|
@ -41,7 +45,7 @@ function GrowthGiftPage:InitComponent()
|
|||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function GrowthGiftPage:BindEvent()
|
||||
function GrowthGiftPage:BindEvent()
|
||||
Util.AddOnceClick(self.btnInvest,function()
|
||||
self:OnBtnInvestClicked()
|
||||
end)
|
||||
|
|
@ -49,12 +53,10 @@ end
|
|||
|
||||
--添加事件监听(用于子类重写)
|
||||
function GrowthGiftPage:AddListener()
|
||||
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function GrowthGiftPage:RemoveListener()
|
||||
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
|
|
@ -67,7 +69,9 @@ end
|
|||
-- 打开,重新打开时回调
|
||||
function GrowthGiftPage:OnShow(_sortingOrder)
|
||||
self.gameObject:SetActive(true)
|
||||
sortingOrder = _sortingOrder
|
||||
if _sortingOrder then
|
||||
sortingOrder = _sortingOrder
|
||||
end
|
||||
|
||||
self.curActiId = self.actConfig.ActId
|
||||
self.actType = self.actConfig.ActiveType
|
||||
|
|
@ -83,12 +87,34 @@ function GrowthGiftPage:OnShow(_sortingOrder)
|
|||
end
|
||||
end
|
||||
end
|
||||
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
|
||||
self.titleBgIma.sprite = Util.LoadSprite(self.actConfig.Icon[3])
|
||||
end
|
||||
if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then
|
||||
self.titleIma.gameObject:SetActive(true)
|
||||
self.titleIma.sprite = Util.LoadSprite(self.actConfig.Icon[4])
|
||||
self.titleIma:SetNativeSize()
|
||||
self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3])
|
||||
else
|
||||
self.titleIma.gameObject:SetActive(false)
|
||||
end
|
||||
local str = string.split(self.actConfig.TitleText,"|")
|
||||
if str[1] and str[1] ~= "" then
|
||||
self.titleTip.text = str[1]
|
||||
self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0))
|
||||
self.titleTip.gameObject:SetActive(true)
|
||||
else
|
||||
self.titleTip.gameObject:SetActive(false)
|
||||
end
|
||||
self.curGiftsId = GlobalActivity[self.curActiId].CanBuyRechargeId[1]
|
||||
self:RefreshData()
|
||||
end
|
||||
|
||||
function GrowthGiftPage:RefreshData()
|
||||
self:SetBtnInvestState()
|
||||
if self.actType == ActivityTypeDef.GrowthReward then
|
||||
self:SetBtnInvestState()
|
||||
self.clickFun = self.GrowthGiftPageOnClick
|
||||
end
|
||||
self:RefreshGiftData(true)
|
||||
end
|
||||
|
||||
|
|
@ -108,81 +134,29 @@ function GrowthGiftPage:SetBtnInvestState()
|
|||
end
|
||||
|
||||
function GrowthGiftPage:RefreshGiftData(anim)
|
||||
self.actiInfo = ActivityGiftManager.GetActivityInfoByType(self.curActiId)
|
||||
table.sort(self.actiInfo.mission, function(a, b)
|
||||
if a.state == 0 and b.state ~= 0 then
|
||||
return true
|
||||
end
|
||||
if a.state ~= 0 and b.state == 0 then
|
||||
return false
|
||||
end
|
||||
if a.state == b.state then
|
||||
return a.missionId < b.missionId
|
||||
end
|
||||
return a.state < b.state
|
||||
end)
|
||||
self.mission = DynamicActivityManager.GetMissionDataByActId(self.curActiId)
|
||||
|
||||
if not self.missionPre then
|
||||
self.missionPre = {}
|
||||
end
|
||||
|
||||
for k,v in pairs(self.missionPre) do
|
||||
v.gameObject:SetActive(false)
|
||||
end
|
||||
self.scrollView:ForeachItemGO(function (index, go)
|
||||
go.gameObject:SetActive(false)
|
||||
end)
|
||||
|
||||
self.scrollView:SetData(self.actiInfo.mission, function(index, item)
|
||||
self:RefreshShowData(item, self.actiInfo.mission[index])
|
||||
self.scrollView:SetData(self.mission, function(index, item)
|
||||
self:RefreshShowData(item, self.mission[index])
|
||||
end,not anim)
|
||||
end
|
||||
|
||||
--刷新每一条item
|
||||
function GrowthGiftPage:RefreshShowData(item, data)
|
||||
if not self.missionPre[item] then
|
||||
self.missionPre[item] = SubUIManager.Open(SubUIConfig[360],item.transform)
|
||||
local config = SubUIConfig[self.actConfig.UIName[2]]
|
||||
self.missionPre[item] = SubUIManager.Open(config,item.transform)
|
||||
end
|
||||
self.missionPre[item].gameObject:SetActive(true)
|
||||
local shows = actRewardConfig[data.missionId].Reward
|
||||
local title = rewardNameConfig[shows[1][1]].Name
|
||||
local content = "达到"..actRewardConfig[data.missionId].Values[1][2].."级可领取"
|
||||
local isCanGetReward = PlayerManager.level >= actRewardConfig[data.missionId].Values[1][2]
|
||||
|
||||
local goods = OperatingManager.GetHadBuyGoodsTypeId(GoodsTypeDef.GrowthReward)--已购买礼包ID
|
||||
local state = data.state
|
||||
--0 未领取(已达到条件) 1 已领取 -1 未达到等级 2可领取
|
||||
if data.state == 0 then
|
||||
if PlayerManager.level < actRewardConfig[data.missionId].Values[1][2] then
|
||||
state = -1
|
||||
elseif self.gift.buyTimes > 0 then
|
||||
state = 2
|
||||
end
|
||||
else
|
||||
state = data.state
|
||||
end
|
||||
self.missionPre[item]:OnShow(shows,title,content,state,function()
|
||||
end,function()
|
||||
if state == -1 then
|
||||
PopupTipPanel.ShowTip("未达到等级要求~~~")
|
||||
elseif state == 2 then
|
||||
NetManager.GetActivityRewardRequest(data.missionId,self.curActiId, function(drop)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1)
|
||||
ActivityGiftManager.SetActivityInfo(self.curActiId, data.missionId, 1)
|
||||
RedpotManager.CheckRedPointStatus(RedPointType.GrowthGift)
|
||||
if self:CheckAllGet(self.curActiId,data.missionId) == 0 then
|
||||
self:RefreshGiftData(false)
|
||||
return
|
||||
end
|
||||
if(self.curActiId == 16)then--16是最后一个礼包的ActivityId
|
||||
MsgPanel.ShowOne("恭喜!您已领取全部成长基金!")
|
||||
else
|
||||
MsgPanel.ShowOne("恭喜!您已激活更高等级成长基金,大量妖晶福利等您领取,快来激活吧!")
|
||||
self:OnShow(sortingOrder)
|
||||
end
|
||||
end)
|
||||
else
|
||||
PopupTipPanel.ShowTip("请购买基金后领取")
|
||||
end
|
||||
end,function()
|
||||
end,sortingOrder)
|
||||
item.gameObject:SetActive(true)
|
||||
self.missionPre[item]:SetData(data,self,sortingOrder,self.clickFun)
|
||||
end
|
||||
|
||||
--检测是否全部已领取
|
||||
|
|
@ -195,6 +169,30 @@ function GrowthGiftPage:CheckAllGet(curActiId,missionId)
|
|||
end
|
||||
return 1
|
||||
end
|
||||
function GrowthGiftPage.GrowthGiftPageOnClick(data,curActiId)
|
||||
if data.state == -1 then
|
||||
PopupTipPanel.ShowTip("未达到等级要求~~~")
|
||||
elseif data.state == 2 then
|
||||
NetManager.GetActivityRewardRequest(data.missionId,curActiId, function(drop)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1)
|
||||
ActivityGiftManager.SetActivityInfo(curActiId, data.missionId, 1)
|
||||
RedpotManager.CheckRedPointStatus(RedPointType.GrowthGift)
|
||||
if this.CheckAllGet(curActiId,data.missionId) == 0 then
|
||||
self:RefreshGiftData(false)
|
||||
return
|
||||
end
|
||||
if(self.curActiId == 16)then--16是最后一个礼包的ActivityId
|
||||
MsgPanel.ShowOne("恭喜!您已领取全部成长基金!")
|
||||
else
|
||||
MsgPanel.ShowOne("恭喜!您已激活更高等级成长基金,大量妖晶福利等您领取,快来激活吧!")
|
||||
self:OnShow(sortingOrder)
|
||||
end
|
||||
end)
|
||||
elseif data.state ~= 1 then
|
||||
PopupTipPanel.ShowTip("请购买基金后领取")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--点击进行投资购买礼包
|
||||
function GrowthGiftPage:OnBtnInvestClicked()
|
||||
|
|
|
|||
|
|
@ -14,10 +14,7 @@ local rechargeNum
|
|||
function MissionPre:InitComponent()
|
||||
self.upLayout = Util.GetGameObject(self.gameObject, "bg/upLayout")
|
||||
self.middleLayout = Util.GetGameObject(self.gameObject, "bg/middleLayout")
|
||||
self.tipImage = Util.GetGameObject(self.upLayout, "tipImage")
|
||||
self.tipText = Util.GetGameObject(self.tipImage, "Text"):GetComponent("Text")
|
||||
self.tagIma = Util.GetGameObject(self.upLayout, "tag")
|
||||
self.tagText = Util.GetGameObject(self.tagIma, "tagTxt"):GetComponent("Text")
|
||||
|
||||
self.type1 = Util.GetGameObject(self.upLayout, "type1")
|
||||
self.type1Text1 = Util.GetGameObject(self.type1, "text1"):GetComponent("Text")
|
||||
self.type1Text3 = Util.GetGameObject(self.type1, "text3"):GetComponent("Text")
|
||||
|
|
@ -27,30 +24,24 @@ function MissionPre:InitComponent()
|
|||
table.insert(self.numList,self.numGrid.transform:GetChild(i-1):GetComponent("Text"))
|
||||
end
|
||||
|
||||
self.type2 = Util.GetGameObject(self.upLayout, "type2")
|
||||
self.type2Ima = Util.GetGameObject(self.upLayout, "Image")
|
||||
self.type2Icon1 = Util.GetGameObject(self.type2, "icon_1")
|
||||
self.type2Text1 = Util.GetGameObject(self.type2, "text1"):GetComponent("Text")
|
||||
self.type2Icon2 = Util.GetGameObject(self.type2, "icon_2")
|
||||
self.type2Text2 = Util.GetGameObject(self.type2, "text2"):GetComponent("Text")
|
||||
|
||||
self.btnBuy = Util.GetGameObject(self.middleLayout, "btnBuy")
|
||||
self.icon = Util.GetGameObject(self.btnBuy, "icon"):GetComponent("Image")
|
||||
self.price = Util.GetGameObject(self.btnBuy, "price"):GetComponent("Text")
|
||||
self.buyInfo = Util.GetGameObject(self.middleLayout, "buyInfo"):GetComponent("Text")
|
||||
self.redPoint = Util.GetGameObject(self.btnBuy, "redPoint")
|
||||
|
||||
self.btnGet = Util.GetGameObject(self.middleLayout, "btnGet")
|
||||
self.btnGetText = Util.GetGameObject(self.btnGet, "get"):GetComponent("Text")
|
||||
self.redPoint = Util.GetGameObject(self.btnGet, "redPoint")
|
||||
self.buyInfo = Util.GetGameObject(self.btnGet, "buyInfo"):GetComponent("Text")
|
||||
self.shadow=Util.GetGameObject(self.middleLayout,"shadow")
|
||||
self.grid = Util.GetGameObject(self.middleLayout, "scrollView/grid")
|
||||
self.redpot = Util.GetGameObject(self.gameObject, "bg/redpot")
|
||||
self.isCanBuy = 0
|
||||
|
||||
self.contents = Util.GetGameObject(self.middleLayout, "contents")
|
||||
self.itemName = Util.GetGameObject(self.middleLayout, "contents/name"):GetComponent("Text")
|
||||
self.content = Util.GetGameObject(self.middleLayout, "contents/condition"):GetComponent("Text")
|
||||
self.data = {}
|
||||
self.itemList = {}
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function MissionPre:BindEvent()
|
||||
Util.AddOnceClick(self.btnBuy, function()
|
||||
|
||||
Util.AddOnceClick(self.btnGet, function()
|
||||
self.data.OnClick(self.data,self.parent.curActiId)
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
@ -65,39 +56,57 @@ end
|
|||
function MissionPre:OnOpen()
|
||||
|
||||
end
|
||||
function MissionPre:SetData(data,_parent,_rechargeNum,sortingOrder)
|
||||
rechargeNum = _rechargeNum
|
||||
function MissionPre:SetData(data,_parent,sortingOrder)
|
||||
self.data = data
|
||||
self.parent = _parent
|
||||
if self.data.data.tagName and self.data.data.tagName ~= "" then
|
||||
self.tagIma.gameObject:SetActive(true)
|
||||
self.tagText.text = self.data.data.tagName
|
||||
self.sortingOrder = sortingOrder
|
||||
if self.data.title and self.data.title ~= "" then
|
||||
self.upLayout.gameObject:SetActive(true)
|
||||
else
|
||||
self.tagIma.gameObject:SetActive(false)
|
||||
self.upLayout.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
if (not self.data.itemName or self.data.itemName == "") and (not self.data.content or self.data.content == "") then
|
||||
self.contents:SetActive(false)
|
||||
else
|
||||
self.contents:SetActive(true)
|
||||
end
|
||||
|
||||
if self.data.itemName and self.data.itemName ~= "" then
|
||||
self.itemName.gameObject:SetActive(true)
|
||||
self.itemName.text = self.data.itemName
|
||||
else
|
||||
self.itemName.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
if self.data.content and self.data.content ~= "" then
|
||||
self.content.gameObject:SetActive(true)
|
||||
self.content.text = self.data.content
|
||||
else
|
||||
self.content.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
if self.data.buyInfo and self.data.buyInfo ~= "" then
|
||||
self.buyInfo.text = self.data.buyInfo
|
||||
self.buyInfo.gameObject:SetActive(true)
|
||||
else
|
||||
self.buyInfo.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
if not self.itemList then
|
||||
self.itemList = {}
|
||||
end
|
||||
for i = 1, #self.itemList do
|
||||
self.itemList[i].gameObject:SetActive(false)
|
||||
end
|
||||
for i = 1, #self.data.data.shows do
|
||||
for i = 1, #self.data.shows do
|
||||
if not self.itemList[i] then
|
||||
self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
|
||||
self.itemList[i].gameObject:SetActive(false)
|
||||
end
|
||||
self.itemList[i]:OnOpen(false, {self.data.data.shows[i][1],self.data.data.shows[i][2]}, 0.9,false,false,false,sortingOrder)
|
||||
self.itemList[i]:OnOpen(false, {self.data.shows[i][1],self.data.shows[i][2]}, 0.9,false,false,false,sortingOrder)
|
||||
self.itemList[i].gameObject:SetActive(true)
|
||||
end
|
||||
|
||||
if self.data.data.tipImageText and self.data.data.tagName and self.data.data.tagName ~= "" then
|
||||
self.tipImage.gameObject:SetActive(true)
|
||||
self.tipText.text = self.data.data.tipImageText
|
||||
else
|
||||
self.tipImage.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
self:SetIcon(self.data)
|
||||
self:SetContent1()
|
||||
end
|
||||
|
|
@ -107,7 +116,19 @@ function MissionPre:SetContent1()
|
|||
end
|
||||
|
||||
function MissionPre:SetIcon(_itemdata)
|
||||
|
||||
Util.SetGray(self.btnGet,false)
|
||||
self.btnGet:GetComponent("Image").sprite = Util.LoadSprite("s_slbz_1anniuongse")
|
||||
self.redPoint.gameObject:SetActive(false)
|
||||
if self.data.state == -1 then
|
||||
Util.SetGray(self.btnGet,true)
|
||||
self.btnGetText.text = "领取"
|
||||
elseif self.data.state == 2 then
|
||||
self.redPoint.gameObject:SetActive(true)
|
||||
self.btnGetText.text = "领取"
|
||||
elseif self.data.state == 1 then
|
||||
self.redPoint.gameObject:SetActive(false)
|
||||
self.btnGet.text = "已领取"
|
||||
end
|
||||
end
|
||||
|
||||
function MissionPre:OnClose()
|
||||
|
|
|
|||
|
|
@ -295,10 +295,10 @@ local jumpDic = {
|
|||
end
|
||||
end,
|
||||
[JumpType.recharge] = function(data)--充值
|
||||
UIManager.OpenPanel(UIName.MainRechargePanel, data[1])
|
||||
UIManager.OpenPanel(UIName.ActivityMainPanel, JumpType.recharge, data[1])
|
||||
end,
|
||||
[JumpType.Welfare] = function(data)--福利
|
||||
UIManager.OpenPanel(UIName.OperatingPanel,{tabIndex = data[1],extraParam = data[2] })
|
||||
UIManager.OpenPanel(UIName.ActivityMainPanel, JumpType.Welfare, data[1])
|
||||
end,
|
||||
[JumpType.Expert] = function(data)--限时活动
|
||||
if data and data[1] then
|
||||
|
|
|
|||
|
|
@ -19,7 +19,8 @@ end
|
|||
|
||||
function this:BindEvent()
|
||||
Util.AddClick(this.goButton,function()
|
||||
UIManager.OpenPanel(UIName.MainRechargePanel, 3)
|
||||
DynamicActivityManager.SetSelectIndex(DataType.Direct,{4003})
|
||||
JumpManager.GoJump(36006)
|
||||
end)
|
||||
Util.AddClick(this.cancelBtn,function()
|
||||
parent:ClosePanel()
|
||||
|
|
|
|||
|
|
@ -66,6 +66,8 @@ function GiftPre:InitComponent()
|
|||
self.shadow=Util.GetGameObject(self.middleLayout,"shadow")
|
||||
self.grid = Util.GetGameObject(self.middleLayout, "scrollView/grid")
|
||||
self.redpot = Util.GetGameObject(self.gameObject, "bg/redpot")
|
||||
|
||||
self.UI_Effect_MianBan_LiBao_button_01 = Util.GetGameObject(self.gameObject, "UI_Effect_MianBan_LiBao_button_01")
|
||||
self.isCanBuy = 0
|
||||
self.itemList = {}
|
||||
end
|
||||
|
|
@ -177,7 +179,17 @@ function GiftPre:SetData(data,_parent,_rechargeNum,sortingOrder)
|
|||
else
|
||||
self.tipImage.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
Util.SetParticleSortLayer(self.UI_Effect_MianBan_LiBao_button_01, sortingOrder)
|
||||
local isshow = false
|
||||
if self.data.DataType == DynamicActivityManager.selectIndex.dataType then
|
||||
for i = 1 , #DynamicActivityManager.selectIndex.goodsId do
|
||||
if self.data.data.shopData.id == DynamicActivityManager.selectIndex.goodsId[i] then
|
||||
isshow = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
self.UI_Effect_MianBan_LiBao_button_01.gameObject:SetActive(isshow)
|
||||
self:SetIcon(self.data)
|
||||
self:SetContent1()
|
||||
end
|
||||
|
|
@ -256,6 +268,7 @@ function GiftPre:SetIcon(_itemdata)
|
|||
end
|
||||
|
||||
function GiftPre:OnClose()
|
||||
DynamicActivityManager.SetSelectIndex(0,{})
|
||||
for k,v in pairs(self.itemList) do
|
||||
SubUIManager.Close(v)
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue