更换名称
parent
e4299072f4
commit
c3334a5d98
|
@ -561,7 +561,7 @@ Language = {
|
|||
[10560] = GetLanguageStrById("天 兵"),
|
||||
[10561] = GetLanguageStrById("天 将"),
|
||||
[10562] = GetLanguageStrById("大罗金仙"),
|
||||
[10563] = GetLanguageStrById("请选择要招募的神将!"),
|
||||
[10563] = GetLanguageStrById("请选择要招募的英雄!"),
|
||||
[10564] = GetLanguageStrById("招 募"),
|
||||
[10565] = GetLanguageStrById("确定放弃购买本店商品?"),
|
||||
[10566] = GetLanguageStrById("商 店"),
|
||||
|
@ -649,31 +649,31 @@ Language = {
|
|||
[10648] = GetLanguageStrById("兑换妖晶"),
|
||||
[10649] = GetLanguageStrById("免费%s次"),
|
||||
[10650] = GetLanguageStrById("我的积分:<color=#FEC158>0</color>"),
|
||||
[10651] = GetLanguageStrById("再寻<size=90%><color=#FC8401>10</color></size>次必得紫色神将"),
|
||||
[10651] = GetLanguageStrById("再寻<size=90%><color=#FC8401>10</color></size>次必得紫色英雄"),
|
||||
[10652] = GetLanguageStrById("我的积分:<color=#FEC158>"),
|
||||
[10653] = GetLanguageStrById("再寻<size=90%><color=#FC8401>"),
|
||||
[10654] = GetLanguageStrById("</color></size>次必得紫色神将"),
|
||||
[10654] = GetLanguageStrById("</color></size>次必得紫色英雄"),
|
||||
[10655] = GetLanguageStrById("我的排名:<color=#FEC158>未上榜</color>"),
|
||||
[10656] = GetLanguageStrById("我的排名:<color=#FEC158>"),
|
||||
[10657] = GetLanguageStrById("不足"),
|
||||
[10658] = GetLanguageStrById("不满足寻宝条件"),
|
||||
[10659] = GetLanguageStrById("需要"),
|
||||
[10660] = GetLanguageStrById("星神将"),
|
||||
[10661] = GetLanguageStrById("阵营神将"),
|
||||
[10660] = GetLanguageStrById("星英雄"),
|
||||
[10661] = GetLanguageStrById("阵营英雄"),
|
||||
[10662] = GetLanguageStrById("包含了史诗级以上的任务,是否确认刷新?"),
|
||||
[10663] = GetLanguageStrById("暂无可领奖励"),
|
||||
[10664] = GetLanguageStrById("已充值"),
|
||||
[10665] = GetLanguageStrById("已充值 %s 元"),
|
||||
[10666] = GetLanguageStrById("同元素"),
|
||||
[10667] = GetLanguageStrById("<color=%s>同元素</color>"),
|
||||
[10668] = GetLanguageStrById("3名神将"),
|
||||
[10669] = GetLanguageStrById("名神将"),
|
||||
[10668] = GetLanguageStrById("3名英雄"),
|
||||
[10669] = GetLanguageStrById("名英雄"),
|
||||
[10670] = GetLanguageStrById("保存阵容成功!"),
|
||||
[10671] = GetLanguageStrById("编队不能为空"),
|
||||
[10672] = GetLanguageStrById("选择的神将不足5名,是否确定以此阵容挑战森罗幻境?"),
|
||||
[10673] = GetLanguageStrById("神将数量已达上限!"),
|
||||
[10674] = GetLanguageStrById("神将重伤,不可上阵!"),
|
||||
[10675] = GetLanguageStrById("选择%s名神将 %s/%s"),
|
||||
[10672] = GetLanguageStrById("选择的英雄不足5名,是否确定以此阵容挑战森罗幻境?"),
|
||||
[10673] = GetLanguageStrById("英雄数量已达上限!"),
|
||||
[10674] = GetLanguageStrById("英雄重伤,不可上阵!"),
|
||||
[10675] = GetLanguageStrById("选择%s名英雄 %s/%s"),
|
||||
[10676] = GetLanguageStrById("主线阵容"),
|
||||
[10677] = GetLanguageStrById("队伍"),
|
||||
[10678] = GetLanguageStrById(" 防守阵容"),
|
||||
|
@ -688,8 +688,8 @@ Language = {
|
|||
[10687] = GetLanguageStrById("扫荡次数为零"),
|
||||
[10688] = GetLanguageStrById("已阵亡!"),
|
||||
[10689] = GetLanguageStrById("阵容已满!"),
|
||||
[10690] = GetLanguageStrById("无法上阵相同神将!"),
|
||||
[10691] = GetLanguageStrById("此阶段只允许调整已上阵神将的位置!"),
|
||||
[10690] = GetLanguageStrById("无法上阵相同英雄!"),
|
||||
[10691] = GetLanguageStrById("此阶段只允许调整已上阵英雄的位置!"),
|
||||
[10692] = GetLanguageStrById("无尽副本"),
|
||||
[10693] = GetLanguageStrById("竞技进攻"),
|
||||
[10694] = GetLanguageStrById("竞技防守"),
|
||||
|
@ -697,7 +697,7 @@ Language = {
|
|||
[10696] = GetLanguageStrById("公会防守"),
|
||||
[10697] = GetLanguageStrById("大闹天宫"),
|
||||
[10698] = GetLanguageStrById("编队保存成功"),
|
||||
[10699] = GetLanguageStrById("编队至少上阵%d个神将"),
|
||||
[10699] = GetLanguageStrById("编队至少上阵%d个英雄"),
|
||||
[10700] = GetLanguageStrById("编队没人,请先上人!"),
|
||||
[10701] = GetLanguageStrById("外敌已被击杀或逃跑!"),
|
||||
[10702] = GetLanguageStrById("对战1次"),
|
||||
|
@ -710,12 +710,12 @@ Language = {
|
|||
[10709] = GetLanguageStrById("防守阵容不能为空"),
|
||||
[10710] = GetLanguageStrById("一键上阵"),
|
||||
[10711] = GetLanguageStrById("确 认"),
|
||||
[10712] = GetLanguageStrById("未上阵神将,无法保存阵容!"),
|
||||
[10712] = GetLanguageStrById("未上阵英雄,无法保存阵容!"),
|
||||
[10713] = GetLanguageStrById("保存编队成功!"),
|
||||
[10714] = GetLanguageStrById("开始试炼"),
|
||||
[10715] = GetLanguageStrById("保存阵容"),
|
||||
[10716] = GetLanguageStrById("进入副本"),
|
||||
[10717] = GetLanguageStrById("神将等级"),
|
||||
[10717] = GetLanguageStrById("英雄等级"),
|
||||
[10718] = GetLanguageStrById("以上可上阵"),
|
||||
[10719] = GetLanguageStrById("确 认"),
|
||||
[10720] = GetLanguageStrById("挑战次数不足!"),
|
||||
|
@ -777,8 +777,8 @@ Language = {
|
|||
[10776] = GetLanguageStrById("啥都不需要就能解锁哦!"),
|
||||
[10777] = GetLanguageStrById("等级达到"),
|
||||
[10778] = GetLanguageStrById("解锁下一个位置需要嘿嘿嘿"),
|
||||
[10779] = GetLanguageStrById("可多上阵一位神将"),
|
||||
[10780] = GetLanguageStrById("级,可多上阵一位神将"),
|
||||
[10779] = GetLanguageStrById("可多上阵一位英雄"),
|
||||
[10780] = GetLanguageStrById("级,可多上阵一位英雄"),
|
||||
[10781] = GetLanguageStrById("玩家等级达到"),
|
||||
[10782] = GetLanguageStrById("可多上阵一位异妖"),
|
||||
[10783] = GetLanguageStrById("通关%s或%s级后解锁"),
|
||||
|
@ -986,7 +986,7 @@ Language = {
|
|||
[10985] = GetLanguageStrById("求助发送成功!"),
|
||||
[10986] = GetLanguageStrById("每日凌晨5点重置求援次数"),
|
||||
[10987] = GetLanguageStrById("今日已完成求援次数("),
|
||||
[10988] = GetLanguageStrById("点击选择您所需求援的5星神将"),
|
||||
[10988] = GetLanguageStrById("点击选择您所需求援的5星英雄"),
|
||||
[10989] = GetLanguageStrById("伤害提升"),
|
||||
[10990] = GetLanguageStrById("伤害降低"),
|
||||
[10991] = GetLanguageStrById("无变化"),
|
||||
|
@ -1095,15 +1095,15 @@ Language = {
|
|||
[11094] = GetLanguageStrById("满星"),
|
||||
[11095] = GetLanguageStrById("传说"),
|
||||
[11096] = GetLanguageStrById("内容未开放"),
|
||||
[11097] = GetLanguageStrById("该神将在主线阵容中已上阵"),
|
||||
[11098] = GetLanguageStrById("该神将在竞技场防守阵容中已上阵"),
|
||||
[11099] = GetLanguageStrById("该神将在竞技场进攻阵容中已上阵"),
|
||||
[11100] = GetLanguageStrById("该神将在无尽副本阵容中已上阵"),
|
||||
[11101] = GetLanguageStrById("该神将在公会战防守阵容中已上阵"),
|
||||
[11102] = GetLanguageStrById("该神将在公会战进攻阵容中已上阵"),
|
||||
[11103] = GetLanguageStrById("该神将在血战出征阵容中已上阵"),
|
||||
[11104] = GetLanguageStrById("该神将在巅峰战阵容中已上阵"),
|
||||
[11105] = GetLanguageStrById("该神将在罗浮争锋防守阵容中已上阵"),
|
||||
[11097] = GetLanguageStrById("该英雄在主线阵容中已上阵"),
|
||||
[11098] = GetLanguageStrById("该英雄在竞技场防守阵容中已上阵"),
|
||||
[11099] = GetLanguageStrById("该英雄在竞技场进攻阵容中已上阵"),
|
||||
[11100] = GetLanguageStrById("该英雄在无尽副本阵容中已上阵"),
|
||||
[11101] = GetLanguageStrById("该英雄在公会战防守阵容中已上阵"),
|
||||
[11102] = GetLanguageStrById("该英雄在公会战进攻阵容中已上阵"),
|
||||
[11103] = GetLanguageStrById("该英雄在血战出征阵容中已上阵"),
|
||||
[11104] = GetLanguageStrById("该英雄在巅峰战阵容中已上阵"),
|
||||
[11105] = GetLanguageStrById("该英雄在罗浮争锋防守阵容中已上阵"),
|
||||
[11106] = GetLanguageStrById("主线"),
|
||||
[11107] = GetLanguageStrById("竞技场防守"),
|
||||
[11108] = GetLanguageStrById("竞技场进攻"),
|
||||
|
@ -1258,14 +1258,14 @@ Language = {
|
|||
[11257] = GetLanguageStrById("在OptionAdd中找不到字段Info数据"),
|
||||
[11258] = GetLanguageStrById("正在行走,不可回城!"),
|
||||
[11259] = GetLanguageStrById("正在行走 不可点击!"),
|
||||
[11260] = GetLanguageStrById("神将已阵亡,无法战斗!"),
|
||||
[11260] = GetLanguageStrById("英雄已阵亡,无法战斗!"),
|
||||
[11261] = GetLanguageStrById("目前未获得增益效果!"),
|
||||
[11262] = GetLanguageStrById("森罗幻境%s层"),
|
||||
[11263] = GetLanguageStrById("00:00:00 后重置"),
|
||||
[11264] = GetLanguageStrById("击败地图首领!"),
|
||||
[11265] = GetLanguageStrById("击败所有小怪!"),
|
||||
[11266] = GetLanguageStrById("后重置"),
|
||||
[11267] = GetLanguageStrById("神将已阵亡,无法自动使用%s!"),
|
||||
[11267] = GetLanguageStrById("英雄已阵亡,无法自动使用%s!"),
|
||||
[11268] = GetLanguageStrById("自动使用%s成功!"),
|
||||
[11269] = GetLanguageStrById("路过不要错过"),
|
||||
[11270] = GetLanguageStrById("既已至此,何不瞅瞅"),
|
||||
|
@ -1275,21 +1275,21 @@ Language = {
|
|||
[11274] = GetLanguageStrById("暗影苍穹破"),
|
||||
[11275] = GetLanguageStrById("极光七星斩"),
|
||||
[11276] = GetLanguageStrById("您不幸挖到了炸弹,游戏结束。。。"),
|
||||
[11277] = GetLanguageStrById("复位可回到起始位置,恢复全体神将状态,是否确认复位?"),
|
||||
[11277] = GetLanguageStrById("复位可回到起始位置,恢复全体英雄状态,是否确认复位?"),
|
||||
[11278] = GetLanguageStrById("无尽副本的表没有数据"),
|
||||
[11279] = GetLanguageStrById("请求复位成功!"),
|
||||
[11280] = GetLanguageStrById("正在触发事件"),
|
||||
[11281] = GetLanguageStrById("正在行走"),
|
||||
[11282] = GetLanguageStrById("神将全部重伤,即将自动复位!"),
|
||||
[11282] = GetLanguageStrById("英雄全部重伤,即将自动复位!"),
|
||||
[11283] = GetLanguageStrById("正在删点"),
|
||||
[11284] = GetLanguageStrById("行动力不足, 无法行走!"),
|
||||
[11285] = GetLanguageStrById("地图外不可标记!"),
|
||||
[11286] = GetLanguageStrById("阻挡点不可标记!"),
|
||||
[11287] = GetLanguageStrById("已无可战斗的神将"),
|
||||
[11288] = GetLanguageStrById("队伍中无可战斗的神将,请前往编队!"),
|
||||
[11287] = GetLanguageStrById("已无可战斗的英雄"),
|
||||
[11288] = GetLanguageStrById("队伍中无可战斗的英雄,请前往编队!"),
|
||||
[11289] = GetLanguageStrById("出图时间到,不再触发事件"),
|
||||
[11290] = GetLanguageStrById("正在召唤Boss,不触发事件"),
|
||||
[11291] = GetLanguageStrById("神将全部死亡,无法进入战斗!"),
|
||||
[11291] = GetLanguageStrById("英雄全部死亡,无法进入战斗!"),
|
||||
[11292] = GetLanguageStrById("请先领取任务开始探索吧"),
|
||||
[11293] = GetLanguageStrById("完成任务时复活少于"),
|
||||
[11294] = GetLanguageStrById("普通副本"),
|
||||
|
@ -1433,7 +1433,7 @@ Language = {
|
|||
[11432] = GetLanguageStrById("基础属性"),
|
||||
[11433] = GetLanguageStrById("技能"),
|
||||
[11434] = GetLanguageStrById("升级要求"),
|
||||
[11435] = GetLanguageStrById("灵兽属性会平分给上阵的所有神将"),
|
||||
[11435] = GetLanguageStrById("灵兽属性会平分给上阵的所有英雄"),
|
||||
[11436] = GetLanguageStrById("查看详情"),
|
||||
[11437] = GetLanguageStrById("】不足!"),
|
||||
[11438] = GetLanguageStrById("灵兽提升"),
|
||||
|
@ -1507,7 +1507,7 @@ Language = {
|
|||
[11506] = GetLanguageStrById("无此装备"),
|
||||
[11507] = GetLanguageStrById("背包已满,其余奖励将通过邮件发送"),
|
||||
[11508] = GetLanguageStrById("背包已满"),
|
||||
[11509] = GetLanguageStrById("碎片不足,无法合成神将。"),
|
||||
[11509] = GetLanguageStrById("碎片不足,无法合成英雄。"),
|
||||
[11510] = GetLanguageStrById("分解后可获得%s%s,是否继续分解"),
|
||||
[11511] = GetLanguageStrById("皮肤分解"),
|
||||
[11512] = GetLanguageStrById("已解锁该皮肤,请在皮肤有效期之后再解锁"),
|
||||
|
@ -1521,14 +1521,14 @@ Language = {
|
|||
[11520] = GetLanguageStrById("霸气"),
|
||||
[11521] = GetLanguageStrById("材料"),
|
||||
[11522] = GetLanguageStrById("分解中,包含了史诗及以上的法宝。分解操作不可逆转,确定要进行分解吗?"),
|
||||
[11523] = GetLanguageStrById("此神将尚未获得专属法宝!"),
|
||||
[11523] = GetLanguageStrById("此英雄尚未获得专属法宝!"),
|
||||
[11524] = GetLanguageStrById("已装备该霸气"),
|
||||
[11525] = GetLanguageStrById("是否要将<color=#66FF00>%s</color>的<color=#66FF00>%s</color>装备到<color=#66FF00>%s</color>上?"),
|
||||
[11526] = GetLanguageStrById("装备成功!"),
|
||||
[11527] = GetLanguageStrById("适用范围:"),
|
||||
[11528] = GetLanguageStrById("适用范围:所有神将"),
|
||||
[11528] = GetLanguageStrById("适用范围:所有英雄"),
|
||||
[11529] = GetLanguageStrById("配置表没有OptionId!"),
|
||||
[11530] = GetLanguageStrById("完成上方任务即可免费领取神将"),
|
||||
[11530] = GetLanguageStrById("完成上方任务即可免费领取英雄"),
|
||||
[11531] = GetLanguageStrById("徐风细清辉,明日望君归"),
|
||||
[11532] = GetLanguageStrById("%s【+%s激活】"),
|
||||
[11533] = GetLanguageStrById("已激活"),
|
||||
|
@ -1544,13 +1544,13 @@ Language = {
|
|||
[11543] = GetLanguageStrById("出售数量不可为0个"),
|
||||
[11544] = GetLanguageStrById("出售装备"),
|
||||
[11545] = GetLanguageStrById("蟠桃树"),
|
||||
[11546] = GetLanguageStrById("挂满了千年蟠桃的蟠桃树,采摘食用可以让所有存活的神将恢复生命上限"),
|
||||
[11546] = GetLanguageStrById("挂满了千年蟠桃的蟠桃树,采摘食用可以让所有存活的英雄恢复生命上限"),
|
||||
[11547] = GetLanguageStrById("%的生命值!"),
|
||||
[11548] = GetLanguageStrById("%的生命值,是否采摘?"),
|
||||
[11549] = GetLanguageStrById("八卦炼丹炉"),
|
||||
[11550] = GetLanguageStrById("太上老君的炼丹炉,其中炼制着一颗能生死人肉白骨的神丹百转大还丹,可以随机复活一名阵亡的神将。如果没有阵亡的神将,则使一名随机神将恢复至满生命值。"),
|
||||
[11550] = GetLanguageStrById("太上老君的炼丹炉,其中炼制着一颗能生死人肉白骨的神丹百转大还丹,可以随机复活一名阵亡的英雄。如果没有阵亡的英雄,则使一名随机英雄恢复至满生命值。"),
|
||||
[11551] = GetLanguageStrById("请选择需要援助的碎片!"),
|
||||
[11552] = GetLanguageStrById("点击选择所需求助的5星神将碎片"),
|
||||
[11552] = GetLanguageStrById("点击选择所需求助的5星英雄碎片"),
|
||||
[11553] = GetLanguageStrById("所选公会技能已重置,公会贡献和金币已返还!"),
|
||||
[11554] = GetLanguageStrById("确认重置"),
|
||||
[11555] = GetLanguageStrById("职业</color>"),
|
||||
|
@ -1576,7 +1576,7 @@ Language = {
|
|||
[11575] = GetLanguageStrById("放生"),
|
||||
[11576] = GetLanguageStrById("确认要放生所选的灵兽或灵兽碎片?"),
|
||||
[11577] = GetLanguageStrById("出战加成"),
|
||||
[11578] = GetLanguageStrById("出战灵兽对神将加成"),
|
||||
[11578] = GetLanguageStrById("出战灵兽对英雄加成"),
|
||||
[11579] = GetLanguageStrById("购买等级不能为0!"),
|
||||
[11580] = GetLanguageStrById("等级购买成功"),
|
||||
[11581] = GetLanguageStrById("已到达最大购买等级!"),
|
||||
|
@ -1586,29 +1586,29 @@ Language = {
|
|||
[11585] = GetLanguageStrById("仙缘积分不足!"),
|
||||
[11586] = GetLanguageStrById("当前积分:%s"),
|
||||
[11587] = GetLanguageStrById("传说自选箱"),
|
||||
[11588] = GetLanguageStrById("消耗%s点仙缘积分可以打开一次仙缘汇聚箱,必定获得5星神将,积分获取规则如下:"),
|
||||
[11589] = GetLanguageStrById("每次普通召唤获得1点仙缘积分\n每次友情召唤获得2点仙缘积分\n每次神将召唤获得20点仙缘积分"),
|
||||
[11588] = GetLanguageStrById("消耗%s点仙缘积分可以打开一次仙缘汇聚箱,必定获得5星英雄,积分获取规则如下:"),
|
||||
[11589] = GetLanguageStrById("每次普通召唤获得1点仙缘积分\n每次友情召唤获得2点仙缘积分\n每次英雄召唤获得20点仙缘积分"),
|
||||
[11590] = GetLanguageStrById("需要充值"),
|
||||
[11591] = GetLanguageStrById("以上才可打开"),
|
||||
[11592] = GetLanguageStrById("确认花费%s妖晶进行1次神将召唤?"),
|
||||
[11593] = GetLanguageStrById("确认花费%s妖晶进行10次神将召唤?"),
|
||||
[11592] = GetLanguageStrById("确认花费%s妖晶进行1次英雄召唤?"),
|
||||
[11593] = GetLanguageStrById("确认花费%s妖晶进行10次英雄召唤?"),
|
||||
[11594] = GetLanguageStrById("确认花费%s妖晶进行1次灵兽召唤?"),
|
||||
[11595] = GetLanguageStrById("确认花费%s妖晶进行10次灵兽召唤?"),
|
||||
[11596] = GetLanguageStrById("确认花费%s妖晶进行1次限时召唤?"),
|
||||
[11597] = GetLanguageStrById("确认花费%s妖晶进行10次限时召唤?"),
|
||||
[11598] = GetLanguageStrById("确认花费%s妖晶抽取1次乾坤宝盒?"),
|
||||
[11599] = GetLanguageStrById("确认花费%s妖晶抽取10次乾坤宝盒?"),
|
||||
[11600] = GetLanguageStrById("包含4星或更高星级的神将"),
|
||||
[11600] = GetLanguageStrById("包含4星或更高星级的英雄"),
|
||||
[11601] = GetLanguageStrById("确认送神"),
|
||||
[11602] = GetLanguageStrById("恭送神将会获得仙缘余尘,若神将已升级,突破或进阶,还会返还%s%s消耗的金币、成长护符和九转金丹,是否确定恭送所选神将?\n\n\t\t\t\t\t\t\t送神后获得:"),
|
||||
[11602] = GetLanguageStrById("恭送英雄会获得仙缘余尘,若英雄已升级,突破或进阶,还会返还%s%s消耗的金币、成长护符和九转金丹,是否确定恭送所选英雄?\n\n\t\t\t\t\t\t\t送神后获得:"),
|
||||
[11603] = GetLanguageStrById("宝物分解"),
|
||||
[11604] = GetLanguageStrById("宝物将分解为"),
|
||||
[11605] = GetLanguageStrById(",若宝物已强化、精炼或神应,分解后将清空强化、精炼等级和神应等级,并100%返还养成材料。"),
|
||||
[11606] = GetLanguageStrById("(注意:本次出售包含<color=#FFD700>金色</color>或<color=#FF0000>红色</color>宝物!)"),
|
||||
[11607] = GetLanguageStrById("分解后获得:"),
|
||||
[11608] = GetLanguageStrById("神将归元成功,等级重置为1级"),
|
||||
[11608] = GetLanguageStrById("英雄归元成功,等级重置为1级"),
|
||||
[11609] = GetLanguageStrById("确认归元"),
|
||||
[11610] = GetLanguageStrById("归元神将会返还所有的升级材料,神将重置为1级,此操作不可逆,是否确认归元?\n\n\t\t\t\t\t\t\t归元后获得:"),
|
||||
[11610] = GetLanguageStrById("归元英雄会返还所有的升级材料,英雄重置为1级,此操作不可逆,是否确认归元?\n\n\t\t\t\t\t\t\t归元后获得:"),
|
||||
[11611] = GetLanguageStrById("法宝归元成功!"),
|
||||
[11612] = GetLanguageStrById("确定归元"),
|
||||
[11613] = GetLanguageStrById("<color=#6DFA55>%s</color>的法宝会重置为<color=#6DFA55>1</color>阶,并返还进阶时消耗的金币和陨铁,是否确认归元?\n\n\t\t\t\t\t\t\t归元后获得:"),
|
||||
|
@ -1620,12 +1620,12 @@ Language = {
|
|||
[11619] = GetLanguageStrById("本轮可使用次数:"),
|
||||
[11620] = GetLanguageStrById("幻境增益"),
|
||||
[11621] = GetLanguageStrById("设 置"),
|
||||
[11622] = GetLanguageStrById("神将已阵亡,无法使用!"),
|
||||
[11622] = GetLanguageStrById("英雄已阵亡,无法使用!"),
|
||||
[11623] = GetLanguageStrById("本轮使用次数到达上限!"),
|
||||
[11624] = GetLanguageStrById("所选神将生命值已满!"),
|
||||
[11624] = GetLanguageStrById("所选英雄生命值已满!"),
|
||||
[11625] = GetLanguageStrById("已使用%s!"),
|
||||
[11626] = GetLanguageStrById("回春散"),
|
||||
[11627] = GetLanguageStrById("无法选择已死亡的神将!"),
|
||||
[11627] = GetLanguageStrById("无法选择已死亡的英雄!"),
|
||||
[11628] = GetLanguageStrById("恢复50点云游值!"),
|
||||
[11629] = GetLanguageStrById("云游宝玉不足"),
|
||||
[11630] = GetLanguageStrById("切换本层珍稀秘宝为"),
|
||||
|
@ -1706,16 +1706,16 @@ Language = {
|
|||
[11705] = GetLanguageStrById("%02d分"),
|
||||
[11706] = GetLanguageStrById("0分"),
|
||||
[11707] = GetLanguageStrById("友情"),
|
||||
[11708] = GetLanguageStrById("<color=#FFB83B><size=45>首次十连</size><color=#FEDA90><size=40>必得</size></color></color><color=#FFB83B><size=45>五星</size></color><color=#FEDA90><size=40>神将</size></color>"),
|
||||
[11708] = GetLanguageStrById("<color=#FFB83B><size=45>首次十连</size><color=#FEDA90><size=40>必得</size></color></color><color=#FFB83B><size=45>五星</size></color><color=#FEDA90><size=40>英雄</size></color>"),
|
||||
[11709] = GetLanguageStrById("幸运探宝"),
|
||||
[11710] = GetLanguageStrById("高级探宝"),
|
||||
[11711] = GetLanguageStrById("金色灵兽"),
|
||||
[11712] = GetLanguageStrById("紫色灵兽"),
|
||||
[11713] = GetLanguageStrById("蓝色灵兽"),
|
||||
[11714] = GetLanguageStrById("灵兽材料"),
|
||||
[11715] = GetLanguageStrById("五星神将"),
|
||||
[11716] = GetLanguageStrById("四星神将"),
|
||||
[11717] = GetLanguageStrById("三星神将"),
|
||||
[11715] = GetLanguageStrById("五星英雄"),
|
||||
[11716] = GetLanguageStrById("四星英雄"),
|
||||
[11717] = GetLanguageStrById("三星英雄"),
|
||||
[11718] = GetLanguageStrById("星</color>:</size>"),
|
||||
[11719] = GetLanguageStrById("<size=34><color=#5AC383>法宝+25</color>:</size>"),
|
||||
[11720] = GetLanguageStrById("火"),
|
||||
|
@ -1731,15 +1731,15 @@ Language = {
|
|||
[11730] = GetLanguageStrById("请先选择再进行分解"),
|
||||
[11731] = GetLanguageStrById("资源已达上限,超出部分将无法获得,是否分解?"),
|
||||
[11732] = GetLanguageStrById("伙伴退役"),
|
||||
[11733] = GetLanguageStrById("神将归元"),
|
||||
[11733] = GetLanguageStrById("英雄归元"),
|
||||
[11734] = GetLanguageStrById("法宝归元"),
|
||||
[11735] = GetLanguageStrById("放生灵兽"),
|
||||
[11736] = GetLanguageStrById("请选择需要恭送的神将!"),
|
||||
[11737] = GetLanguageStrById("最多选择%s个神将!"),
|
||||
[11738] = GetLanguageStrById("此神将已在"),
|
||||
[11736] = GetLanguageStrById("请选择需要恭送的英雄!"),
|
||||
[11737] = GetLanguageStrById("最多选择%s个英雄!"),
|
||||
[11738] = GetLanguageStrById("此英雄已在"),
|
||||
[11739] = GetLanguageStrById("队伍内,是否前往编队界面将其下阵?"),
|
||||
[11740] = GetLanguageStrById("此神将已被锁定,是否解除锁定状态?"),
|
||||
[11741] = GetLanguageStrById("神将解锁成功"),
|
||||
[11740] = GetLanguageStrById("此英雄已被锁定,是否解除锁定状态?"),
|
||||
[11741] = GetLanguageStrById("英雄解锁成功"),
|
||||
[11742] = GetLanguageStrById("无可分解宝物!"),
|
||||
[11743] = GetLanguageStrById("请选择需要分解的宝物!"),
|
||||
[11744] = GetLanguageStrById("最多选择%s个宝物!"),
|
||||
|
@ -1747,12 +1747,12 @@ Language = {
|
|||
[11746] = GetLanguageStrById("请选择灵兽或灵兽碎片"),
|
||||
[11747] = GetLanguageStrById("最多选择%s个灵兽"),
|
||||
[11748] = GetLanguageStrById("无法同时选择灵兽与灵兽碎片!"),
|
||||
[11749] = GetLanguageStrById("请选择一个需要归元的神将!"),
|
||||
[11750] = GetLanguageStrById("请选择一个需要归元的神将"),
|
||||
[11749] = GetLanguageStrById("请选择一个需要归元的英雄!"),
|
||||
[11750] = GetLanguageStrById("请选择一个需要归元的英雄"),
|
||||
[11751] = GetLanguageStrById("请选择一个"),
|
||||
[11752] = GetLanguageStrById("需要法宝归元的神将"),
|
||||
[11752] = GetLanguageStrById("需要法宝归元的英雄"),
|
||||
[11753] = GetLanguageStrById("无可归元的法宝!"),
|
||||
[11754] = GetLanguageStrById("请选择一个需要归元法宝的神将!"),
|
||||
[11754] = GetLanguageStrById("请选择一个需要归元法宝的英雄!"),
|
||||
[11755] = GetLanguageStrById("宝箱开启数量不能为0"),
|
||||
[11756] = GetLanguageStrById("宝物强化"),
|
||||
[11757] = GetLanguageStrById("宝物精炼"),
|
||||
|
@ -1781,13 +1781,13 @@ Language = {
|
|||
[11780] = GetLanguageStrById("精炼等级:%d/%s"),
|
||||
[11781] = GetLanguageStrById("精 炼"),
|
||||
[11782] = GetLanguageStrById("更高品质的宝物可提升精炼上限"),
|
||||
[11783] = GetLanguageStrById("神将觉醒"),
|
||||
[11783] = GetLanguageStrById("英雄觉醒"),
|
||||
[11784] = GetLanguageStrById("觉醒要求"),
|
||||
[11785] = GetLanguageStrById("觉醒后神将天赋会发生变化"),
|
||||
[11785] = GetLanguageStrById("觉醒后英雄天赋会发生变化"),
|
||||
[11786] = GetLanguageStrById("觉 醒"),
|
||||
[11787] = GetLanguageStrById("等级上限:"),
|
||||
[11788] = GetLanguageStrById("当前培养已满"),
|
||||
[11789] = GetLanguageStrById("需要神将等级达到"),
|
||||
[11789] = GetLanguageStrById("需要英雄等级达到"),
|
||||
[11790] = GetLanguageStrById("材料不足无法觉醒!"),
|
||||
[11791] = GetLanguageStrById("等级上限扩展到%s级"),
|
||||
[11792] = GetLanguageStrById("星激活:\n"),
|
||||
|
@ -1802,7 +1802,7 @@ Language = {
|
|||
[11801] = GetLanguageStrById("玩家%s级解锁宝物功能"),
|
||||
[11802] = GetLanguageStrById("%s星后才可装备宝物"),
|
||||
[11803] = GetLanguageStrById("类型:%s"),
|
||||
[11804] = GetLanguageStrById("提升神将等级上限"),
|
||||
[11804] = GetLanguageStrById("提升英雄等级上限"),
|
||||
[11805] = GetLanguageStrById("突 破"),
|
||||
[11806] = GetLanguageStrById("突破要求"),
|
||||
[11807] = GetLanguageStrById("持续长按可快速升级 "),
|
||||
|
@ -1818,14 +1818,14 @@ Language = {
|
|||
[11817] = GetLanguageStrById("星解锁霸气!"),
|
||||
[11818] = GetLanguageStrById("激活"),
|
||||
[11819] = GetLanguageStrById("星天赋"),
|
||||
[11820] = GetLanguageStrById("神将锁定成功"),
|
||||
[11821] = GetLanguageStrById("神将数量:%s"),
|
||||
[11820] = GetLanguageStrById("英雄锁定成功"),
|
||||
[11821] = GetLanguageStrById("英雄数量:%s"),
|
||||
[11822] = GetLanguageStrById("附加属性"),
|
||||
[11823] = GetLanguageStrById("特殊加成"),
|
||||
[11824] = GetLanguageStrById("符合条件的"),
|
||||
[11825] = GetLanguageStrById("星及以上神将"),
|
||||
[11825] = GetLanguageStrById("星及以上英雄"),
|
||||
[11826] = GetLanguageStrById("该英雄已上阵"),
|
||||
[11827] = GetLanguageStrById("回溯神将返还部分成长材料,且不可逆,是否确认回溯?"),
|
||||
[11827] = GetLanguageStrById("回溯英雄返还部分成长材料,且不可逆,是否确认回溯?"),
|
||||
[11828] = GetLanguageStrById("默认"),
|
||||
[11829] = GetLanguageStrById("获取途径"),
|
||||
[11830] = GetLanguageStrById("已更换皮肤!"),
|
||||
|
@ -2130,7 +2130,7 @@ Language = {
|
|||
[12129] = GetLanguageStrById("次数奖励"),
|
||||
[12130] = GetLanguageStrById("妖晶限购"),
|
||||
[12131] = GetLanguageStrById("召唤<color=#F27D0F>"),
|
||||
[12132] = GetLanguageStrById("</color>次必得UP神将"),
|
||||
[12132] = GetLanguageStrById("</color>次必得UP英雄"),
|
||||
[12133] = GetLanguageStrById("扫荡后可直接获得挑战奖励并保持当前排名,确定消耗一次挑战次数进行扫荡?"),
|
||||
[12134] = GetLanguageStrById("今日已无购买剩余次数!"),
|
||||
[12135] = GetLanguageStrById("赛季过渡中!"),
|
||||
|
@ -2155,7 +2155,7 @@ Language = {
|
|||
[12154] = GetLanguageStrById("来之后"),
|
||||
[12155] = GetLanguageStrById("每日凌晨0点重置求援次数"),
|
||||
[12156] = GetLanguageStrById("车迟斗法将于次日0点重置。"),
|
||||
[12157] = GetLanguageStrById("神将已达上限"),
|
||||
[12157] = GetLanguageStrById("英雄已达上限"),
|
||||
[12158] = GetLanguageStrById("%s:<color=%s>%s</color>次"),
|
||||
[12159] = GetLanguageStrById("回怒:<color=%s>%s</color>点"),
|
||||
[12160] = GetLanguageStrById("减怒:<color=%s>%s</color>点"),
|
||||
|
@ -2170,7 +2170,7 @@ Language = {
|
|||
[12169] = GetLanguageStrById("已经拥有该皮肤"),
|
||||
[12170] = GetLanguageStrById("当前已激活该头像框,是否要重复使用?"),
|
||||
[12171] = GetLanguageStrById("成功激活头像框!"),
|
||||
[12172] = GetLanguageStrById("未选择目标神将"),
|
||||
[12172] = GetLanguageStrById("未选择目标英雄"),
|
||||
[12173] = GetLanguageStrById("到期时间:"),
|
||||
[12174] = GetLanguageStrById("级,我们为您准备了超值礼包,助您提升战力!!!"),
|
||||
[12175] = GetLanguageStrById("功能引导测试"),
|
||||
|
@ -2182,7 +2182,7 @@ Language = {
|
|||
[12181] = GetLanguageStrById("装备种类:"),
|
||||
[12182] = GetLanguageStrById("最高纪录:"),
|
||||
[12183] = GetLanguageStrById("大闹天宫进入重置阶段,请等待凌晨0点后进入!"),
|
||||
[12184] = GetLanguageStrById("无法对共鸣神将进行此操作!"),
|
||||
[12184] = GetLanguageStrById("无法对共鸣英雄进行此操作!"),
|
||||
[12185] = GetLanguageStrById("次内必得金色及以上霸气"),
|
||||
[12186] = GetLanguageStrById("鸿蒙碑开启引导"),
|
||||
[12187] = GetLanguageStrById("收到援助:"),
|
||||
|
@ -2216,8 +2216,8 @@ Language = {
|
|||
[12215] = GetLanguageStrById("排行榜数据到头"),
|
||||
[12216] = GetLanguageStrById("装备品阶"),
|
||||
[12217] = GetLanguageStrById("装备星级"),
|
||||
[12218] = GetLanguageStrById("请先选择一个神将"),
|
||||
[12219] = GetLanguageStrById("共鸣神将选择"),
|
||||
[12218] = GetLanguageStrById("请先选择一个英雄"),
|
||||
[12219] = GetLanguageStrById("共鸣英雄选择"),
|
||||
[12220] = GetLanguageStrById("穿 戴"),
|
||||
[12221] = GetLanguageStrById("卸 下"),
|
||||
[12222] = GetLanguageStrById("共鸣装备,无法一键卸下"),
|
||||
|
@ -2231,7 +2231,7 @@ Language = {
|
|||
[12230] = GetLanguageStrById("竞技守卫"),
|
||||
[12231] = GetLanguageStrById("$99.99抢购"),
|
||||
[12232] = GetLanguageStrById("每周限购 %s 个"),
|
||||
[12233] = GetLanguageStrById("核心神将:"),
|
||||
[12233] = GetLanguageStrById("核心英雄:"),
|
||||
[12234] = GetLanguageStrById("%d次内必得金色及以上霸气"),
|
||||
[12235] = GetLanguageStrById("重连失败,请重新登录"),
|
||||
[12236] = GetLanguageStrById("是否前往坐骑界面?"),
|
||||
|
@ -2261,8 +2261,8 @@ Language = {
|
|||
[12260] = GetLanguageStrById("分解的霸气中包含金色或金色以上霸气,确定进行分解?"),
|
||||
[12261] = GetLanguageStrById("替 换"),
|
||||
[12262] = GetLanguageStrById("道具种类:%s"),
|
||||
[12263] = GetLanguageStrById("1级神将无法进行归元!"),
|
||||
[12264] = GetLanguageStrById("此神将已被锁定!"),
|
||||
[12263] = GetLanguageStrById("1级英雄无法进行归元!"),
|
||||
[12264] = GetLanguageStrById("此英雄已被锁定!"),
|
||||
[12265] = GetLanguageStrById("1级法宝无法进行归元!"),
|
||||
[12266] = GetLanguageStrById("信息"),
|
||||
[12267] = GetLanguageStrById("坐骑"),
|
||||
|
@ -2272,7 +2272,7 @@ Language = {
|
|||
[12271] = GetLanguageStrById("取消骑乘"),
|
||||
[12272] = GetLanguageStrById("已骑乘坐骑!"),
|
||||
[12273] = GetLanguageStrById("已取消骑乘!"),
|
||||
[12274] = GetLanguageStrById("神将篇"),
|
||||
[12274] = GetLanguageStrById("英雄篇"),
|
||||
[12275] = GetLanguageStrById("霸气篇"),
|
||||
[12276] = GetLanguageStrById("灵兽篇"),
|
||||
[12277] = GetLanguageStrById("激活属性:"),
|
||||
|
|
|
@ -107,7 +107,7 @@ function this:Refresh(isTop,isAni)
|
|||
self.parent:ClosePanel()
|
||||
return
|
||||
end
|
||||
local aaa=string.format("抽到<size=35><color=#31FF00>5星</color></size>神将法宝时,有<size=35><color=#31FF00>%s%s</color></size>几率转化为<size=35><color=#31FF00>心愿法宝!</color></size>",RecruitManager.GetWishPro(),"%")
|
||||
local aaa=string.format("抽到<size=35><color=#31FF00>5星</color></size>英雄法宝时,有<size=35><color=#31FF00>%s%s</color></size>几率转化为<size=35><color=#31FF00>心愿法宝!</color></size>",RecruitManager.GetWishPro(),"%")
|
||||
self.infoTxt.text=aaa
|
||||
self.selectBtn:SetActive(false)
|
||||
--self.selectBtn:GetComponent("RectTransform").localPosition = self.tabListObj[self.curSelect]:GetComponent("RectTransform").localPosition
|
||||
|
@ -140,7 +140,7 @@ function this:SetUpHero()
|
|||
choosed:SetActive(RecruitManager.WishEquipData[i].status == 1)
|
||||
Util.AddOnceClick(go,function ()
|
||||
if RecruitManager.WishEquipData[i].status == 1 then
|
||||
PopupTipPanel.ShowTip("同系神将每日只可选择一位获取一次概率提升~")
|
||||
PopupTipPanel.ShowTip("同系英雄每日只可选择一位获取一次概率提升~")
|
||||
elseif RecruitManager.WishEquipData[i].status == 0 then
|
||||
RecruitManager.ChangeEquip(2,heroId,function ()
|
||||
this:Refresh(false,false)
|
||||
|
@ -207,7 +207,7 @@ function this:ShowSingleHero(go,data,index)
|
|||
elseif value == 4 then--上方存在自己,但已经出过该英雄了
|
||||
self.maskList[self.curSelect][index]:SetActive(true)
|
||||
Util.AddOnceClick(go,function ()
|
||||
PopupTipPanel.ShowTip("同系神将每日只可选择一位获取一次概率提升~")
|
||||
PopupTipPanel.ShowTip("同系英雄每日只可选择一位获取一次概率提升~")
|
||||
end)
|
||||
elseif value == 3 then--可选
|
||||
Util.AddOnceClick(go,function ()
|
||||
|
|
|
@ -37,7 +37,7 @@ function this:BindEvent()
|
|||
return
|
||||
end
|
||||
if PracticeManager.CheckHeroWearImprint(self.heroD.dynamicId) then
|
||||
MsgPanel.ShowTwo("该神将已附身其他神印,是否替换?", nil, function()
|
||||
MsgPanel.ShowTwo("该英雄已附身其他神印,是否替换?", nil, function()
|
||||
parent:ClosePanel()
|
||||
if func then
|
||||
func(self.heroD)
|
||||
|
@ -89,10 +89,10 @@ function this:Refresh(isTop,isAni)
|
|||
end,not isTop,not isAni)
|
||||
|
||||
if #self.heroList ~= 0 then
|
||||
this.tip.text = "请选择您要附身的神将"
|
||||
this.tip.text = "请选择您要附身的英雄"
|
||||
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.New(0,500,0)
|
||||
else
|
||||
self.tip.text = "暂无可附身的神将"
|
||||
self.tip.text = "暂无可附身的英雄"
|
||||
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
|
||||
end
|
||||
end
|
||||
|
|
|
@ -47,9 +47,9 @@ function this:Refresh()
|
|||
go:SetActive(true)
|
||||
local str=""
|
||||
if propertyConfig[value.id].Style==1 then
|
||||
str=string.format( "全体神将%s+%s",propertyConfig[value.id].Info,value.num)
|
||||
str=string.format( "全体英雄%s+%s",propertyConfig[value.id].Info,value.num)
|
||||
elseif propertyConfig[value.id].Style==2 then
|
||||
str=string.format( "全体神将%s+%s",propertyConfig[value.id].Info,value.num/100).."%"
|
||||
str=string.format( "全体英雄%s+%s",propertyConfig[value.id].Info,value.num/100).."%"
|
||||
end
|
||||
go:GetComponent("Text").text = str--string.format("%s+%s",propertyConfig[value.id].Info,value.num/100).."%"
|
||||
end
|
||||
|
|
|
@ -43,9 +43,9 @@ function this:OnShow(_parent,...)
|
|||
index=index+1
|
||||
local skillText=textObj:GetComponent("Text")
|
||||
if configInfo.Star==professionLv then
|
||||
skillText.text=string.format("<color=#18FF00>%s级:全体神将%s+%s%%</color>",fourQuadConfigArr[i].Star,propertyConfig.Info,propAdd)
|
||||
skillText.text=string.format("<color=#18FF00>%s级:全体英雄%s+%s%%</color>",fourQuadConfigArr[i].Star,propertyConfig.Info,propAdd)
|
||||
else
|
||||
skillText.text=string.format("<color=#AEBEB6>%s级:全体神将%s+%s%%</color>",fourQuadConfigArr[i].Star,propertyConfig.Info,propAdd)
|
||||
skillText.text=string.format("<color=#AEBEB6>%s级:全体英雄%s+%s%%</color>",fourQuadConfigArr[i].Star,propertyConfig.Info,propAdd)
|
||||
end
|
||||
textObj.gameObject:SetActive(true)
|
||||
end
|
||||
|
|
|
@ -252,7 +252,7 @@ function this.GetFuncTip(id)
|
|||
elseif rules[1] == 2 then
|
||||
tip = string.format(Language[10279], rules[2])
|
||||
elseif rules[1] == 3 then
|
||||
tip = string.format("鸿蒙阵共鸣神将等级达到%s开启", rules[2])
|
||||
tip = string.format("鸿蒙阵共鸣英雄等级达到%s开启", rules[2])
|
||||
end
|
||||
else
|
||||
if not isActive then
|
||||
|
@ -577,7 +577,7 @@ function this.SystemOpenTip(type)
|
|||
elseif AllActSetConfig[type].OpenRules[1]==2 then
|
||||
str=string.format(Language[10787],AllActSetConfig[type].OpenRules[2])
|
||||
elseif AllActSetConfig[type].OpenRules[1]==3 then
|
||||
str=string.format("鸿蒙阵共鸣神将等级达到%s开启",AllActSetConfig[type].OpenRules[2])
|
||||
str=string.format("鸿蒙阵共鸣英雄等级达到%s开启",AllActSetConfig[type].OpenRules[2])
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
|
|
@ -415,7 +415,7 @@ function GodPrintPopUp:RefreshShow(type)
|
|||
self.scroll_1:SetActive(false)
|
||||
self.scroll_2:SetActive(false)
|
||||
if equipConfig[soulId].Describe then
|
||||
self.trialScopeText.text = "以下神将可装备:"..equipConfig[soulId].Describe
|
||||
self.trialScopeText.text = "以下英雄可装备:"..equipConfig[soulId].Describe
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -716,7 +716,7 @@ function this.GetHeroFormationStr(teamId)
|
|||
elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then
|
||||
return Language[11104]
|
||||
elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
|
||||
return"该神将在罗浮争锋阵容中已上阵"
|
||||
return"该英雄在罗浮争锋阵容中已上阵"
|
||||
end
|
||||
end
|
||||
return ""
|
||||
|
|
|
@ -292,7 +292,7 @@ function HeroLikeAbilityPanel:OnPointerDown1(go, data)
|
|||
self.num = 0
|
||||
self.numCount = 0
|
||||
if LikabilityManager.CheckIsMaxLv(curHeroData.Id) then
|
||||
PopupTipPanel.ShowTip("神将好感度已达最佳,无需更多赠予~")
|
||||
PopupTipPanel.ShowTip("英雄好感度已达最佳,无需更多赠予~")
|
||||
return
|
||||
end
|
||||
if not curselectId or not self.itemListNum[curselectId] then
|
||||
|
|
|
@ -109,7 +109,7 @@ function GMPanel:InitComponent()
|
|||
{type = GMType.Player, subType = GMSubType.Server, inputNum = 0, args = "8#1#1", btnTip = "通关所有关卡", inputTip = {}, callBack = nil},
|
||||
-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 0, args = "6#0#0", btnTip = "一键物品", inputTip = {""}, callBack = nil},
|
||||
-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 0, args = "22#0#0", btnTip = "一键异妖", inputTip = {""}, callBack = nil},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "全10/11神将", inputTip = {""}, callBack = this.FiveHero},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "全10/11英雄", inputTip = {""}, callBack = this.FiveHero},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "一键很多钱", inputTip = {""}, callBack = this.GetMoney},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "生成魂灵宝和材料", inputTip = {""}, callBack = this.Baowu},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "生成所有装备", inputTip = {""}, callBack = this.GetEquipe},
|
||||
|
|
|
@ -249,7 +249,7 @@ function this.OnClickTile(u, v)
|
|||
if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
|
||||
local curFomation = EndLessMapManager.formation
|
||||
if not curFomation or #curFomation < 1 then
|
||||
PopupTipPanel.ShowTip("请前往编队界面设置作战神将!")
|
||||
PopupTipPanel.ShowTip("请前往编队界面设置作战英雄!")
|
||||
MapManager.endlessEnter = false
|
||||
return
|
||||
end
|
||||
|
|
|
@ -11,7 +11,7 @@ function NiuQiChongTianPanel:New(gameObject)
|
|||
return b
|
||||
end
|
||||
local TabBox = require("Modules/Common/TabBox")
|
||||
local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12251] , nameNew = "神将招募" ,rpType = RedPointType.NiuQiChongTian_1},
|
||||
local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12251] , nameNew = "英雄招募" ,rpType = RedPointType.NiuQiChongTian_1},
|
||||
[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12252] , nameNew = "妖晶消耗" ,rpType = RedPointType.NiuQiChongTian_2},
|
||||
[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12253] , nameNew = "极速探索" ,rpType = RedPointType.NiuQiChongTian_3},}
|
||||
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
||||
|
|
|
@ -13,7 +13,7 @@ function this:InitComponent()
|
|||
local gameObject=Util.GetGameObject(self.transform,"GeneralPopup_HomeLandEquip")
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
|
||||
this.titleText.text="神将置换卡"
|
||||
this.titleText.text="英雄置换卡"
|
||||
this.replaceBtn = Util.GetGameObject(gameObject,"replaceBtn")
|
||||
this.cancelBtn = Util.GetGameObject(gameObject,"cancelBtn")
|
||||
|
||||
|
@ -42,11 +42,11 @@ function this:BindEvent()
|
|||
end)
|
||||
Util.AddClick(this.replaceBtn,function()
|
||||
if selectHero1==nil or selectHero2==nil then
|
||||
PopupTipPanel.ShowTip("请选择置换神将!")
|
||||
PopupTipPanel.ShowTip("请选择置换英雄!")
|
||||
return
|
||||
end
|
||||
if selectHero1==selectHero2 then
|
||||
PopupTipPanel.ShowTip("请不要选择同一个神将!")
|
||||
PopupTipPanel.ShowTip("请不要选择同一个英雄!")
|
||||
return
|
||||
end
|
||||
NetManager.SendHeroChangeRequest(selectHero1,selectHero2,useItemId,function()
|
||||
|
|
|
@ -162,7 +162,7 @@ function this:SetData()
|
|||
else
|
||||
num2 = nextData + proData[curIndex]
|
||||
end
|
||||
this.Desc.text = string.format("神将佩戴的%s%s属性增加%s",TEXT[curIndex][1],TEXT[curIndex][3],num1/100).."%"..string.format("<color=#00FF00>(%s",num2/100).."%)</color>"
|
||||
this.Desc.text = string.format("英雄佩戴的%s%s属性增加%s",TEXT[curIndex][1],TEXT[curIndex][3],num1/100).."%"..string.format("<color=#00FF00>(%s",num2/100).."%)</color>"
|
||||
|
||||
this.Btn1Text.text = "强 化"
|
||||
Util.SetGray(this.Btn1,false)
|
||||
|
@ -234,7 +234,7 @@ function this:SetData()
|
|||
Util.SetGray(this.Btn1,true)
|
||||
this.Btn1:GetComponent("Button").enabled = false
|
||||
local num1 = data + proData[curIndex]
|
||||
this.Desc.text = string.format("神将佩戴的%s%s属性增加%s",TEXT[curIndex][1],TEXT[curIndex][3],num1).."%"
|
||||
this.Desc.text = string.format("英雄佩戴的%s%s属性增加%s",TEXT[curIndex][1],TEXT[curIndex][3],num1).."%"
|
||||
this.Cost:SetActive(false)
|
||||
this.Tips:SetActive(false)
|
||||
end
|
||||
|
|
|
@ -344,7 +344,7 @@ function RewardEquipSingleShowPopup2:OnShow()
|
|||
end
|
||||
_BaseProList[num]:SetActive(true)
|
||||
if equipConfigData.Position==7 then
|
||||
_BaseProList[num]:GetComponent("Text").text ="全体神将"..GetLanguageStrById(proConfigData.Info)
|
||||
_BaseProList[num]:GetComponent("Text").text ="全体英雄"..GetLanguageStrById(proConfigData.Info)
|
||||
else
|
||||
_BaseProList[num]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info)
|
||||
end
|
||||
|
|
|
@ -573,7 +573,7 @@ function RewardItemSingleShowPopup:OnShow()
|
|||
local rg = ConfigManager.TryGetConfigData(ConfigName.RewardGroup, itemConfigData.RewardGroup[1])
|
||||
if rg and rg.ShowItem and itemConfigData.ItemType == ItemType.HeroDebris then
|
||||
this.checkHero:SetActive(true)
|
||||
this.checkHeroText.text = "查看神将"
|
||||
this.checkHeroText.text = "查看英雄"
|
||||
elseif rg and rg.ShowItem and itemConfigData.ItemType == ItemType.LingShouChip then
|
||||
this.checkHero:SetActive(true)
|
||||
this.checkHeroText.text = "查看灵兽"
|
||||
|
|
|
@ -251,7 +251,7 @@ function SoulPrintPopUp:RefreshShow(type)
|
|||
--适用范围
|
||||
local isOpenTrialScope=equipConfig[soulId].Range and equipConfig[soulId].Range[1]~=0 and equipConfig[soulId].Range[1]--是否开启适用
|
||||
if isOpenTrialScope then
|
||||
self.trialScopeText.text = "以下神将可装备:"
|
||||
self.trialScopeText.text = "以下英雄可装备:"
|
||||
self.scroll_1:SetActive(#equipConfig[soulId].Range<=3)
|
||||
self.scroll_2:SetActive(#equipConfig[soulId].Range>3)
|
||||
--适用英雄<=3时 固定长度生成(预设) 反之使用优化滚动条
|
||||
|
@ -286,7 +286,7 @@ function SoulPrintPopUp:RefreshShow(type)
|
|||
else
|
||||
self.scroll_1:SetActive(false)
|
||||
self.scroll_2:SetActive(false)
|
||||
self.trialScopeText.text = "以下神将可装备:所有神将"
|
||||
self.trialScopeText.text = "以下英雄可装备:所有英雄"
|
||||
end
|
||||
|
||||
--获取途径
|
||||
|
|
|
@ -53,9 +53,9 @@ function ChangeHeroProConfirmWindow:OnOpen(...)
|
|||
if costConfig then
|
||||
local cost=string.split(costConfig.Value,('#'))
|
||||
|
||||
this.rootText.text="确认花费"..cost[2]..itemConfig[tonumber(cost[1])].Name..",转换神将阵营?"
|
||||
this.rootText.text="确认花费"..cost[2]..itemConfig[tonumber(cost[1])].Name..",转换英雄阵营?"
|
||||
else
|
||||
this.rootText.text="确认花费1000妖晶,转换神将阵营?"
|
||||
this.rootText.text="确认花费1000妖晶,转换英雄阵营?"
|
||||
end
|
||||
|
||||
local go=Util.GetGameObject(this.btn,"Go")
|
||||
|
|
|
@ -195,7 +195,7 @@ function this:OnShow(_parent,_args)
|
|||
if this.TabCtrl then
|
||||
this.TabCtrl:ChangeTab(1)
|
||||
end
|
||||
this.titleText.text = "神将热榜"
|
||||
this.titleText.text = "英雄热榜"
|
||||
|
||||
parent=_parent
|
||||
sortingOrder =_parent.sortingOrder
|
||||
|
|
|
@ -17,7 +17,7 @@ function this:InitComponent(gameObject)
|
|||
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
|
||||
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
|
||||
this.FourStarUpTip=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
|
||||
this.FourStarUpTip.text = "长按头像可查看神将详情"
|
||||
this.FourStarUpTip.text = "长按头像可查看英雄详情"
|
||||
this.selectObj=Util.GetGameObject(gameObject,"choosed")
|
||||
this.prefab=Util.GetGameObject(gameObject,"item")
|
||||
--滚动条根节点
|
||||
|
@ -73,7 +73,7 @@ function this:OnShow(_parent,_args)
|
|||
confirmFunc=_args[3]
|
||||
-- 标题修改
|
||||
local title =_args[4]
|
||||
this.titleText.text = title or "许愿神将"
|
||||
this.titleText.text = title or "许愿英雄"
|
||||
|
||||
parent=_parent
|
||||
sortingOrder =_parent.sortingOrder
|
||||
|
|
|
@ -69,7 +69,7 @@ function this:OnShow(_parent,...)
|
|||
this.titleText.text=Language[11601]
|
||||
--返还比
|
||||
local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,35).Value)/100
|
||||
this.bodyText.text=string.format("恭送神将会获得仙缘余尘,若神将已升级,\n 突破或进阶,还会返还%s%s的消耗。\n是否确定恭送所选神将?",num,"%")
|
||||
this.bodyText.text=string.format("恭送英雄会获得仙缘余尘,若英雄已升级,\n 突破或进阶,还会返还%s%s的消耗。\n是否确定恭送所选英雄?",num,"%")
|
||||
|
||||
local data={}
|
||||
for i, v in pairs(dropList) do
|
||||
|
|
|
@ -41,7 +41,7 @@ function this:BindEvent()
|
|||
return
|
||||
end
|
||||
if returnHeroSame + LengthOfTable(HeroManager.GetAllHeroList()) - 1 > 999 then
|
||||
PopupTipPanel.ShowTip("神将数量即将超出上限,请整理后再进行回退操作!")
|
||||
PopupTipPanel.ShowTip("英雄数量即将超出上限,请整理后再进行回退操作!")
|
||||
return
|
||||
end
|
||||
local data
|
||||
|
@ -96,7 +96,7 @@ function this:OnShow(_parent,...)
|
|||
end
|
||||
this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0)
|
||||
|
||||
this.bodyText.text = string.format("回退神将会返还神将进阶时消耗的本体,其他神将以将魂形式返还,此操作不可逆,是否确认回退?")
|
||||
this.bodyText.text = string.format("回退英雄会返还英雄进阶时消耗的本体,其他英雄以将魂形式返还,此操作不可逆,是否确认回退?")
|
||||
|
||||
local _data={}
|
||||
for i=1,#dropList do
|
||||
|
|
|
@ -87,7 +87,7 @@ function this:OnShow(_parent,...)
|
|||
this.titleText.text=Language[11609]
|
||||
--返还比
|
||||
local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,34).Value)/100
|
||||
this.bodyText.text = string.format("归元神将会返还所有的升级材料,神将重置为1级,\n 此操作不可逆,是否确认归元?")
|
||||
this.bodyText.text = string.format("归元英雄会返还所有的升级材料,英雄重置为1级,\n 此操作不可逆,是否确认归元?")
|
||||
|
||||
local _data={}
|
||||
for i=1,#dropList do
|
||||
|
|
|
@ -89,7 +89,7 @@ function this.RefreshPanel(isTop,isAni)
|
|||
-- end)
|
||||
|
||||
if type==1 then
|
||||
this.title.text = "神将心愿奖励"
|
||||
this.title.text = "英雄心愿奖励"
|
||||
actId=11701
|
||||
elseif type==4 then
|
||||
this.title.text = "法宝心愿奖励"
|
||||
|
|
|
@ -173,7 +173,7 @@ function this:BindEvent()
|
|||
if upStarProperty[propertyId] then
|
||||
addProp=upStarProperty[propertyId]
|
||||
end
|
||||
_propText.text=string.format("%s神将%s+%s",GetProfessionNameById(this.professionId),PropertyName[propertyId],addProp)
|
||||
_propText.text=string.format("%s英雄%s+%s",GetProfessionNameById(this.professionId),PropertyName[propertyId],addProp)
|
||||
end
|
||||
end)
|
||||
|
||||
|
@ -384,7 +384,7 @@ function this.UpdateProperty(_propertyInfoList)
|
|||
for i = 1, #propertyType do
|
||||
local propertyId=propertyType[i]
|
||||
this.propPreMap[propertyId].propertyIcon.sprite=this.spLoader:LoadSprite(PropertyTypeIconDef[propertyId])
|
||||
this.propPreMap[propertyId].propertyNameText.text=string.format("%s神将%s",this.curProfessionName,PropertyName[propertyId])
|
||||
this.propPreMap[propertyId].propertyNameText.text=string.format("%s英雄%s",this.curProfessionName,PropertyName[propertyId])
|
||||
local propertyNum=_propertyInfoMap[propertyId] and _propertyInfoMap[propertyId] or 0;
|
||||
local curPropLimit=propertyLimit[propertyId]
|
||||
local propBar=this.propPreMap[propertyId].bar
|
||||
|
|
|
@ -220,7 +220,7 @@ function PracticeImprint:ShowSingleImprintInfoLayout(_serverData,_configData)
|
|||
elseif _configData.Type == 1 then
|
||||
sub = _serverData.subId--self.curHeroId
|
||||
if _serverData.subId == "" or _serverData.subId == "nil" or not _serverData.subId then
|
||||
PopupTipPanel.ShowTip("请先选择附身神将!")
|
||||
PopupTipPanel.ShowTip("请先选择附身英雄!")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -276,7 +276,7 @@ function PracticeImprint:ShowSingleImprintInfoLayout(_serverData,_configData)
|
|||
SetHeroStars(self.spLoader,starGrid, star,starType)
|
||||
Util.SetParticleSortLayer(starGrid,self.sortingOrder + 1)
|
||||
if curhero ~= _heroData.dynamicId and curhero ~= nil and curhero ~= "" and curhero ~= "nil" then
|
||||
PopupTipPanel.ShowTip("已替换附身神将!")
|
||||
PopupTipPanel.ShowTip("已替换附身英雄!")
|
||||
end
|
||||
--刷新
|
||||
self:Refresh(true,true,function ()
|
||||
|
|
|
@ -293,9 +293,9 @@ function this.GetPreviewSingleText(id,value)
|
|||
end
|
||||
else
|
||||
if PropertyConfig[id].Style == 1 then
|
||||
return string.format("全体神将%s",PropertyConfig[id].Info),string.format("+%s",value)
|
||||
return string.format("全体英雄%s",PropertyConfig[id].Info),string.format("+%s",value)
|
||||
elseif PropertyConfig[id].Style == 2 then
|
||||
return string.format("全体神将%s",PropertyConfig[id].Info),string.format("+%s",value).."%"
|
||||
return string.format("全体英雄%s",PropertyConfig[id].Info),string.format("+%s",value).."%"
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -196,11 +196,11 @@ function ElementDrawCardPanelNew:BtnAction(index)
|
|||
self.parent.RemoveTrigger()
|
||||
self.qianghua:SetActive(true)
|
||||
self.UI_effect_RecruitPanel_particle:SetActive(false)
|
||||
self.Image2Text.text = string.format("%s神将碎片",PropertyType[index])
|
||||
self.Image2Text.text = string.format("%s英雄碎片",PropertyType[index])
|
||||
SetTextVerTial(self.Image2Text,Vector3.New(134.88,-5.9,0),"MiddleLeft")
|
||||
self.Image3.sprite = self.spLoader:LoadSprite(PropertyTypeImageBySiYuan[index].image3)
|
||||
self.titleImageText.text = string.format("阵营召唤·%s",PropertyTypeImageBySiYuan[index].property)
|
||||
self.detailText1.text = string.format("必得<color=#EDB54B>%s</color>神将碎片",PropertyType[index])
|
||||
self.detailText1.text = string.format("必得<color=#EDB54B>%s</color>英雄碎片",PropertyType[index])
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
|
@ -241,10 +241,10 @@ function RecruitEquipPanelNew:UpdataWishPanel()
|
|||
if RecruitManager.drawTimes[4] >= tempdata then
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.WishEquipDraw)
|
||||
else
|
||||
PopupTipPanel.ShowTip(string.format("%s次神将召唤后,开启心愿抽卡!",tempdata - RecruitManager.drawTimes[4]))
|
||||
PopupTipPanel.ShowTip(string.format("%s次英雄召唤后,开启心愿抽卡!",tempdata - RecruitManager.drawTimes[4]))
|
||||
end
|
||||
else
|
||||
PopupTipPanel.ShowTip(string.format("%s次神将召唤后,开启心愿抽卡!",tempdata))
|
||||
PopupTipPanel.ShowTip(string.format("%s次英雄召唤后,开启心愿抽卡!",tempdata))
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@ -262,7 +262,7 @@ function RecruitEquipPanelNew:UpdataWishPanel()
|
|||
-- if RecruitManager.isTenRecruit == 0 then
|
||||
-- self.tenTipText.text = "<color=#FFB83B><size=30>每次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将法宝</size></color>"
|
||||
-- else
|
||||
self.tenTipText.text = string.format("剩余<color=#31ff00>%s次</color>必得五星神将法宝",RecruitManager.GetRecruit2MustCount())
|
||||
self.tenTipText.text = string.format("剩余<color=#31ff00>%s次</color>必得五星英雄法宝",RecruitManager.GetRecruit2MustCount())
|
||||
--end
|
||||
end
|
||||
|
||||
|
|
|
@ -110,10 +110,10 @@ function RecruitPanel:BindEvent()
|
|||
if RecruitManager.drawTimes[1] >= data then
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.WishDraw)
|
||||
else
|
||||
PopupTipPanel.ShowTip(string.format("%s次神将召唤后,开启心愿抽卡!",data - RecruitManager.drawTimes[1]))
|
||||
PopupTipPanel.ShowTip(string.format("%s次英雄召唤后,开启心愿抽卡!",data - RecruitManager.drawTimes[1]))
|
||||
end
|
||||
else
|
||||
PopupTipPanel.ShowTip(string.format("%s次神将召唤后,开启心愿抽卡!",data))
|
||||
PopupTipPanel.ShowTip(string.format("%s次英雄召唤后,开启心愿抽卡!",data))
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@ -301,7 +301,7 @@ function this.UpdatePanelData()
|
|||
if RecruitManager.isTenRecruit == 0 then
|
||||
this.tenTipText.text = Language[11708]
|
||||
else
|
||||
this.tenTipText.text = string.format("剩余%s次必得五星神将",RecruitManager.GetRecruit3MustCount())
|
||||
this.tenTipText.text = string.format("剩余%s次必得五星英雄",RecruitManager.GetRecruit3MustCount())
|
||||
end
|
||||
this.upper.text="今日召唤上限:".. PrivilegeManager.GetPrivilegeUsedTimes(maxTimesId).."/"..privilegeConfig[maxTimesId].Condition[1][2]--特权上限
|
||||
end
|
||||
|
|
|
@ -228,7 +228,7 @@ function RecruitPanelNew:UpdataWishPanel()
|
|||
self.wishOpen.gameObject:SetActive(false)
|
||||
Util.SetGray(self.wishBtn,true)
|
||||
self.wishText.text = string.format("%s/%s",wishLv,data)
|
||||
self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿神将~"
|
||||
self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿英雄~"
|
||||
else
|
||||
self.wishNoOpen.gameObject:SetActive(false)
|
||||
self.wishOpen.gameObject:SetActive(true)
|
||||
|
@ -255,10 +255,10 @@ function RecruitPanelNew:UpdataWishPanel()
|
|||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.WishDraw)
|
||||
end
|
||||
else
|
||||
PopupTipPanel.ShowTip(string.format("%s次神将召唤后,开启心愿抽卡!",tempdata - RecruitManager.drawTimes[1]))
|
||||
PopupTipPanel.ShowTip(string.format("%s次英雄召唤后,开启心愿抽卡!",tempdata - RecruitManager.drawTimes[1]))
|
||||
end
|
||||
else
|
||||
PopupTipPanel.ShowTip(string.format("%s次神将召唤后,开启心愿抽卡!",tempdata))
|
||||
PopupTipPanel.ShowTip(string.format("%s次英雄召唤后,开启心愿抽卡!",tempdata))
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@ -268,16 +268,16 @@ function RecruitPanelNew:UpdataWishPanel()
|
|||
self.wishOpen.gameObject:SetActive(false)
|
||||
Util.SetGray(self.wishBtn,true)
|
||||
self.wishText.text = string.format("%s/%s",0,data)
|
||||
self.wishTipIma.text = "开启心愿功能,将有更高概率获得心愿神将~"
|
||||
self.wishTipIma.text = "开启心愿功能,将有更高概率获得心愿英雄~"
|
||||
end
|
||||
self:CheckNewWishHero()
|
||||
end)
|
||||
|
||||
self.tenTip:SetActive(true)
|
||||
if RecruitManager.isTenRecruit == 0 then
|
||||
self.tenTipText.text = "<color=#FFB83B><size=30>首次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将</size></color>"
|
||||
self.tenTipText.text = "<color=#FFB83B><size=30>首次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>英雄</size></color>"
|
||||
else
|
||||
self.tenTipText.text = string.format("剩余<color=#31ff00>%s次</color>必得五星神将",RecruitManager.GetRecruit3MustCount())
|
||||
self.tenTipText.text = string.format("剩余<color=#31ff00>%s次</color>必得五星英雄",RecruitManager.GetRecruit3MustCount())
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ function TenRecruitPanel:OnOpen(...)
|
|||
-- LogGreen("recruitType[1]:"..recruitType[1])
|
||||
if RecruitType.Single == recruitType[1] or RecruitType.Ten == recruitType[1] then
|
||||
this.tenTip.gameObject:SetActive(true)
|
||||
this.tenTipText.text = string.format("剩余%s次必得五星神将",RecruitManager.GetRecruit3MustCount())
|
||||
this.tenTipText.text = string.format("剩余%s次必得五星英雄",RecruitManager.GetRecruit3MustCount())
|
||||
else
|
||||
this.tenTip.gameObject:SetActive(false)
|
||||
end
|
||||
|
|
|
@ -39,7 +39,7 @@ function RoleGiftPanel:InitComponent()
|
|||
--effectList[i] = Util.GetGameObject(self.transform, "bg/equipInfo/equip" .. i .. "/effect")
|
||||
end
|
||||
this.titleTxt=Util.GetGameObject(self.gameObject, "title"):GetComponent("Text")
|
||||
this.titleTxt.text="神将礼物"
|
||||
this.titleTxt.text="英雄礼物"
|
||||
this.selectBtn = Util.GetGameObject(self.gameObject, "selectBtn")
|
||||
this.btnPrant = Util.GetGameObject(self.gameObject, "Tabs")
|
||||
this.equipPreList2 = {}
|
||||
|
|
|
@ -935,7 +935,7 @@ function RoleInfoLayout:LvUpClick(isSingleLvUp)
|
|||
if curHeroData.lv == curStarRankUpConfig.OpenLevel then
|
||||
--是否能升星
|
||||
if curHeroData.star >= curHeroData.heroConfig.MaxRank then
|
||||
MsgPanel.ShowOne("当前神将已达最大星级")
|
||||
MsgPanel.ShowOne("当前英雄已达最大星级")
|
||||
return
|
||||
end
|
||||
_isClicked = false
|
||||
|
|
|
@ -213,7 +213,7 @@ function RoleInfoPanel:BindEvent()
|
|||
--角色归元按钮
|
||||
Util.AddClick(this.reStarBtn,function()
|
||||
if curHeroData.lv > 1 then
|
||||
PopupTipPanel.ShowTip("只有1级的神将才可回退,请先进行归元!")
|
||||
PopupTipPanel.ShowTip("只有1级的英雄才可回退,请先进行归元!")
|
||||
return
|
||||
end
|
||||
if curHeroData.lockState == 1 then
|
||||
|
@ -278,7 +278,7 @@ function RoleInfoPanel:BindEvent()
|
|||
end)
|
||||
Util.AddClick(this.godPrintBtn,function ()
|
||||
if not isOpenGod then
|
||||
PopupTipPanel.ShowTip("神将六星解锁神印")
|
||||
PopupTipPanel.ShowTip("英雄六星解锁神印")
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -32,11 +32,11 @@ end
|
|||
function UpStarPre:BindEvent()
|
||||
Util.AddOnceClick(self.btnBuy.gameObject, function()
|
||||
if self.isTemp then
|
||||
PopupTipPanel.ShowTip("请先选择并锁定一个神将")
|
||||
PopupTipPanel.ShowTip("请先选择并锁定一个英雄")
|
||||
return
|
||||
end
|
||||
if self.data.state == 0 then
|
||||
PopupTipPanel.ShowTip("神将达指定星级后解锁")
|
||||
PopupTipPanel.ShowTip("英雄达指定星级后解锁")
|
||||
return
|
||||
end
|
||||
--直购商品
|
||||
|
@ -47,7 +47,7 @@ function UpStarPre:BindEvent()
|
|||
|
||||
Util.AddOnceClick(self.GetBtn, function()
|
||||
if self.isTemp then
|
||||
PopupTipPanel.ShowTip("请先选择并锁定一个神将")
|
||||
PopupTipPanel.ShowTip("请先选择并锁定一个英雄")
|
||||
return
|
||||
end
|
||||
NetManager.GetActivityRewardRequest(self.data.missionId,self.actData.activityId,function(msg)
|
||||
|
|
|
@ -109,7 +109,7 @@ local function OnEndDrag(self, Pointgo, data)
|
|||
local heros = {}
|
||||
for _, hero in ipairs(self.curFormation[GodsWayTeam[curType][i]].teamHeroInfos) do
|
||||
if BattleUtil.ChecklistIsContainValue(upHeros,hero.heroId) then
|
||||
PopupTipPanel.ShowTip("编队中有相同神将!!")
|
||||
PopupTipPanel.ShowTip("编队中有相同英雄!!")
|
||||
return
|
||||
else
|
||||
table.insert(upHeros,hero.heroId)
|
||||
|
@ -276,7 +276,7 @@ function WorldArenaBattleInfoPanel:BindEvent()
|
|||
end
|
||||
|
||||
if isSame then
|
||||
PopupTipPanel.ShowTip("检测到多个阵容使用相同神将,无法开战")
|
||||
PopupTipPanel.ShowTip("检测到多个阵容使用相同英雄,无法开战")
|
||||
return
|
||||
end
|
||||
floor=GodsWayTowerManager.GetTowerFloorByType(curType)
|
||||
|
|
|
@ -109,7 +109,7 @@ local function OnEndDrag(self, Pointgo, data)
|
|||
local heros = {}
|
||||
for _, hero in ipairs(self.curFormation[i+2000].teamHeroInfos) do
|
||||
if BattleUtil.ChecklistIsContainValue(upHeros,hero.heroId) then
|
||||
PopupTipPanel.ShowTip("编队中有相同神将!!")
|
||||
PopupTipPanel.ShowTip("编队中有相同英雄!!")
|
||||
return
|
||||
else
|
||||
table.insert(upHeros,hero.heroId)
|
||||
|
@ -289,7 +289,7 @@ function WorldArenaBattleInfoPanel:BindEvent()
|
|||
end
|
||||
end
|
||||
if isSame then
|
||||
PopupTipPanel.ShowTip("检测到多个阵容使用相同神将,无法开战")
|
||||
PopupTipPanel.ShowTip("检测到多个阵容使用相同英雄,无法开战")
|
||||
return
|
||||
end
|
||||
NetManager.CrossYuXuLunDaoChallengeRequest(list,enemyId,costType,function(msg)
|
||||
|
|
|
@ -143,11 +143,11 @@ function FourTrailSingleHelpHero:SetIcon1(heroData,player)
|
|||
else
|
||||
self.select.sprite = self.spLoader:LoadSprite("Btn_hz_cheng_01")
|
||||
self.select:SetNativeSize()
|
||||
self.selectText.text = "选择神将"
|
||||
self.selectText.text = "选择英雄"
|
||||
Util.AddOnceClick(self.btn, function()
|
||||
local tempData1 = MonsterCampManager.GetFriendHelpHero(self.curType)
|
||||
if tempData1 and tempData1.player and tempData1.player.state == 0 then
|
||||
PopupTipPanel.ShowTip("已选择其他神将!")
|
||||
PopupTipPanel.ShowTip("已选择其他英雄!")
|
||||
elseif tempData1 and tempData1.player and tempData1.player.state == 1 then
|
||||
LogGreen(tempData1.player.state)
|
||||
PopupTipPanel.ShowTip("今日已无使用助战次数!")
|
||||
|
@ -175,17 +175,17 @@ function FourTrailSingleHelpHero:SetIcon2(heroData)
|
|||
else
|
||||
self.select.sprite = self.spLoader:LoadSprite("Btn_hz_cheng_01")
|
||||
self.select:SetNativeSize()
|
||||
self.selectText.text = "选择神将"
|
||||
self.selectText.text = "选择英雄"
|
||||
Util.AddOnceClick(self.btn, function()
|
||||
local tempData1 = MonsterCampManager.GetMyHelpHero(self.curType)
|
||||
if tempData1 then
|
||||
PopupTipPanel.ShowTip("已选择支援神将!")
|
||||
PopupTipPanel.ShowTip("已选择支援英雄!")
|
||||
else
|
||||
NetManager.SetHelpHeroRequest(heroData.dynamicId,function(msg)
|
||||
MonsterCampManager.SetMyHelpHeroData(self.curType,heroData,nil)
|
||||
if msg.drop and msg.drop.itemlist and #msg.drop.itemlist > 0 then
|
||||
local item = msg.drop.itemlist[1]
|
||||
PopupTipPanel.ShowTip(string.format("已选择神将,获得%s%s",item.itemNum,ConfigManager.GetConfigData(ConfigName.ItemConfig,item.itemId).Name))
|
||||
PopupTipPanel.ShowTip(string.format("已选择英雄,获得%s%s",item.itemNum,ConfigManager.GetConfigData(ConfigName.ItemConfig,item.itemId).Name))
|
||||
end
|
||||
CheckRedPointStatus(redTrailType[self.curType])
|
||||
CheckRedPointStatus(redTrailType1[self.curType])
|
||||
|
|
|
@ -63,21 +63,21 @@ function JumpViewNew:OnOpen(jumpId,heroConfig,parent)
|
|||
elseif self.jumpSData.Type == JumpType.Lottery then
|
||||
self.costIconPos.gameObject:SetActive(false)
|
||||
--self.desc.text = "设为心愿神将会有更高概率"
|
||||
self.desc.text = "使用点将神符抽取神将"
|
||||
self.desc.text = "使用点将神符抽取英雄"
|
||||
elseif self.jumpSData.Type == JumpType.Lottery then
|
||||
self.costIconPos.gameObject:SetActive(false)
|
||||
--self.desc.text = "设为心愿神将会有更高概率"
|
||||
self.desc.text = "使用点将神符抽取神将"
|
||||
self.desc.text = "使用点将神符抽取英雄"
|
||||
elseif self.jumpSData.Type == JumpType.ElementDrawCard then
|
||||
self.info.text = GetLanguageStrById(self.jumpSData.Title)
|
||||
self.costIconPos.gameObject:SetActive(false)
|
||||
self.desc.text = "抽取时额外赠送元神玉"
|
||||
elseif self.jumpSData.Type == JumpType.ZhuTiHuoDong then
|
||||
self.costIconPos.gameObject:SetActive(false)
|
||||
self.desc.text = "每期轮替可召唤的神将"
|
||||
self.desc.text = "每期轮替可召唤的英雄"
|
||||
elseif self.jumpSData.Type == JumpType.StateActivity then
|
||||
self.costIconPos.gameObject:SetActive(false)
|
||||
self.desc.text = "需要设置为心愿神将"
|
||||
self.desc.text = "需要设置为心愿英雄"
|
||||
elseif self.jumpSData.Type == JumpType.Store then
|
||||
if self.jumpSData.Skipfactor[1] == SHOP_TYPE.ENDLESS_SHOP then
|
||||
self.info.text = self.info.text.."(需刷新)"
|
||||
|
|
Loading…
Reference in New Issue