Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
c33b24ba18
File diff suppressed because it is too large
Load Diff
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@ -708,7 +708,7 @@ RectTransform:
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@ -1870,7 +1870,7 @@ RectTransform:
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@ -1270,7 +1270,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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@ -7519,7 +7519,7 @@ RectTransform:
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@ -7974,7 +7974,7 @@ MonoBehaviour:
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@ -9027,7 +9027,7 @@ RectTransform:
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@ -135,7 +135,7 @@ MonoBehaviour:
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@ -2424,7 +2424,7 @@ RectTransform:
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@ -2494,7 +2494,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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@ -108,9 +108,9 @@ RectTransform:
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m_Father: {fileID: 7581135397323237180}
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m_RootOrder: 2
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--- !u!222 &5675656333181562820
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@ -220,6 +220,7 @@ GameObject:
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m_Pivot: {x: 0.5, y: 0.5}
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@ -1444,6 +1469,26 @@ Animator:
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m_KeepAnimatorControllerStateOnDisable: 0
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m_PreferredHeight: -1
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m_FlexibleWidth: -1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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GameObject:
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -2417,6 +2463,26 @@ Animator:
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m_HasTransformHierarchy: 1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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--- !u!1 &4031734823810109523
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GameObject:
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m_ObjectHideFlags: 0
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@ -2970,7 +3036,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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--- !u!114 &8570320678613256167
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@ -4220,7 +4286,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9021446596343102454}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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@ -6407,7 +6407,7 @@ MonoBehaviour:
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 1
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m_Spacing: 0
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m_Spacing: 10
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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@ -1862,7 +1862,7 @@ MonoBehaviour:
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 1
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m_Spacing: 0
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m_Spacing: 10
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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@ -57,9 +57,9 @@ function TimeLimitUpHero:InitComponent()
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self.effect=Util.GetGameObject(self.nextReward,"juneng_chenggong")
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||||
self.heroPar=Util.GetGameObject(self.gameObject,"Bg2/curObj")
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||||
self.dragView=Util.GetGameObject(self.gameObject,"Bg2/dragView")
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||||
self.btn_hero=Util.GetGameObject(self.gameObject,"btn_hero")
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||||
self.heroIcon=Util.GetGameObject(self.gameObject,"btn_hero/Icon"):GetComponent("Image")
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||||
self.textInfo1=Util.GetGameObject(self.gameObject,"btn_hero/Text"):GetComponent("Text")
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||||
self.btn_hero=Util.GetGameObject(self.gameObject,"btngroup/btn_hero")
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||||
self.heroIcon=Util.GetGameObject(self.btn_hero,"Icon"):GetComponent("Image")
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||||
self.textInfo1=Util.GetGameObject(self.btn_hero,"Text"):GetComponent("Text")
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||||
self.textInfo1.text="选择神将"
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||||
self.titleImg=Util.GetGameObject(self.gameObject,"Bg2/Image (3)"):GetComponent("Image")
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||||
self.callTimeImg=Util.GetGameObject(self.gameObject,"callTimeImg"):GetComponent("Image")
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||||
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@ -68,8 +68,8 @@ function TimeLimitUpHero:InitComponent()
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|||
self.heroNameTxt=Util.GetGameObject(self.gameObject,"Bg2/PreviewBtn/di/Name/Text"):GetComponent("Text")
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||||
self.heroProImg=Util.GetGameObject(self.gameObject,"Bg2/PreviewBtn/di/Image"):GetComponent("Image")
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||||
self.starPar=Util.GetGameObject(self.gameObject,"Bg2/PreviewBtn/di/Image"):GetComponent("Image")
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||||
self.gailvImg=Util.GetGameObject(self.gameObject,"btn_hero/InfoImg2"):GetComponent("Image")
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||||
self.changeImg=Util.GetGameObject(self.gameObject,"btn_hero/InfoImg"):GetComponent("Image")
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||||
self.gailvImg=Util.GetGameObject(self.btn_hero,"InfoImg2"):GetComponent("Image")
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||||
self.changeImg=Util.GetGameObject(self.btn_hero,"InfoImg"):GetComponent("Image")
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||||
self.changeImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_icondi_ghwj_zh")
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||||
self.gailvImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_gailv")
|
||||
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||||
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|
|||
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Reference in New Issue