Merge branch 'master_xma_local' of http://60.1.1.230/gaoxin/JL_Client into master_xma_local
commit
c3537b3486
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@ -42,7 +42,7 @@ function EnemyView:onCreate(go, role, position, root)
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self.spAtkTime = RoleConfig[role.roleData.roleId].CastingSkills/1000
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self.atkSoundTime = RoleConfig[role.roleData.roleId].CastingAudio/1000
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self.attackSound = RoleConfig[role.roleData.roleId].sond
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self.readingName = HeroConfig[role.roleData.roleId].readingName
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self.readingName = HeroConfig[role.roleData.roleId].ReadingName
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--
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self.nameText.text = self.readingName
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@ -45,11 +45,11 @@ function PlayerView:onCreate(go, role, position, root)
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self.spAtkTime = RoleConfig[role.roleData.roleId].CastingSkills/1000
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self.atkSoundTime = RoleConfig[role.roleData.roleId].CastingAudio/1000
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||||
self.attackSound = RoleConfig[role.roleData.roleId].sond
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||||
self.readingName = HeroConfig[role.roleData.roleId].readingName
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self.readingName = HeroConfig[role.roleData.roleId].ReadingName
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self.nameText.text = self.readingName
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self.level.text = role:GetRoleData(RoleDataName.Level)
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self.sprite = Util.LoadSprite(GetProStrImageByProNum(role.roleData.element))
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self.elementImg.sprite = Util.LoadSprite(GetProStrImageByProNum(role.roleData.element))
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self.bg1.sprite = Util.LoadSprite(GetBattleHeroCardStarBg[role.roleData.star])
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self.bg2.sprite = Util.LoadSprite(GetHeroCardStarFg[role.roleData.star])
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local starGrid = Util.GetGameObject(go, "StarGrid")
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@ -167,6 +167,10 @@ function PrivilegeManager.GetPrivilegeRemainValue(privilegeType)
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local usedTimes = this.GetPrivilegeUsedTimes(privilegeType)
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-- LogBlue(string.format("originalValue:%s, usedTimes:%s",tostring(originalValue),tostring(usedTimes)))
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local remainNum = originalValue - usedTimes
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-- 剩余次数不会小于0,修正
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if remainNum < 0 then
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remainNum = 0
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end
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return remainNum
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end
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@ -111,7 +111,7 @@ function PokemonSummonOneResultPanel:OnOpen(...)
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if isFree then
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this.itemNum3.gameObject:SetActive(false)
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this.itemIcon3.gameObject:SetActive(false)
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this.itemInfo3.text=Language[12399]
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this.itemInfo3.text="免费召唤"
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this.tipText.gameObject:SetActive(false)
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else
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this.itemNum3.gameObject:SetActive(true)
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@ -129,7 +129,7 @@ function PokemonSummonPanel:refreshBtnShow()
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end
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local d = RecruitManager.GetExpendData(type)
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if isFree then
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info.text=Language[11759]
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info.text=" "..Language[11759]
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else
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itemId = d[1]
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itemNum = d[2]
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@ -141,10 +141,15 @@ function this.InitPreData()
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--判断品质
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if itemConfig[a.Reward[1]].Quantity == itemConfig[b.Reward[1]].Quantity then
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--判断类型
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if itemConfig[a.Reward[1]].ItemType<itemConfig[b.Reward[1]].Quantity then
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return a.Reward[1] > b.Reward[1]
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if itemConfig[a.Reward[1]].ItemType==itemConfig[b.Reward[1]].ItemType then
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--判断id
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if a.Reward[1] == b.Reward[1] then
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return a.Reward[2] < b.Reward[2]
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else
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return a.Reward[1] < b.Reward[1]
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end
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else
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return a.Reward[1] < b.Reward[1]
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return itemConfig[a.Reward[1]].ItemType<itemConfig[b.Reward[1]].ItemType
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end
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else
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return itemConfig[a.Reward[1]].Quantity > itemConfig[b.Reward[1]].Quantity
|
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