命石修改提交
parent
f792ab4c7d
commit
c39a4e1fcc
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@ -203,7 +203,7 @@ function this:SetSelectBtn(_btn)
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this.tabsBtn:SetActive(sortIndex == ItemBaseType.EquipTreasure)
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this.fenJieBtn:SetActive(sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.EquipTreasure or sortIndex == ItemBaseType.GodPrint)--装备
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this.fenJieBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(tostring(ImgList[sortIndex]))--装备
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this.oneKey:SetActive(sortIndex == ItemBaseType.Gem)
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this.oneKey:SetActive(false)
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this.itemNumText:SetActive(sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.EquipTreasure)--装备 法宝
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end
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@ -63,7 +63,7 @@ function this.InitGemsInfo(msg)
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end
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end
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-- HeroPropManager.SetFuncPropDirty(Func_Prop_Type.Gem)
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HeroPropManager.SetFuncPropDirty(Func_Prop_Type.Gem)
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-- --获取新战力
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-- NetManager.RequestUserForceChange(FormationTypeDef.FORMATION_NORMAL)
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-- local tempPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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@ -131,7 +131,7 @@ function this.GetAllAttri()
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local data = {}
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--命石
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for k, v in pairs(this.myGemList) do
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if v.pro and #v.pro then
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if v.pro and #v.pro>0 then
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for j=1,#v.pro do
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local proId=v.pro[j][1]
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local value=v.pro[j][2]
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@ -150,7 +150,7 @@ function this.GetAllAttri()
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end
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--高级命石
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for k, v in pairs(this.sperGemList) do
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if v.pro and #v.pro then
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if v.pro and #v.pro>0 then
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for j=1,#v.pro do
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local proId=v.pro[j][1]
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local value=v.pro[j][2]
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@ -161,7 +161,7 @@ function this.GetAllAttri()
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if propertyConfig[proId].Style==1 then
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data[proId] = data[proId] + value
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elseif propertyConfig[proId].Style==2 then
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data[proId] = data[proId] + value/10000
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data[proId] = data[proId] + value
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end
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end
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end
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