好友增加一键领取红点

dev_chengFeng
ZhangBiao 2020-09-03 10:50:25 +08:00
parent 6e400a4db1
commit c3b0f590d2
6 changed files with 98 additions and 18 deletions

View File

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View File

@ -722,6 +722,7 @@ RedPointType = {
SecretTer_FindTreasure=1093,
--- 好友红点 -----
Friend_Reward = 2301, -- 好友赠送体力红点
Friend_GetAllReward = 23011,--一键领取
Friend_Application = 2302, -- 好友申请红点
--- 设置界面红点 ----
Setting_Head = 2311,

View File

@ -81,8 +81,9 @@ function GoodFriendMainPanel:InitComponent()
this.ScrollView4.moveTween.MomentumAmount = 1
this.ScrollView4.moveTween.Strength = 2
this.friendApplicationRedPoint = Util.GetGameObject(self.gameObject, "friendApplicationRedPoint")
this.friendListRedPoint = Util.GetGameObject(self.gameObject, "friendListRedPoint")
this.friendApplicationRedPoint = Util.GetGameObject(self.gameObject, "switchBtn/friendApplicationBtn/friendApplicationRedPoint")
this.friendListRedPoint = Util.GetGameObject(self.gameObject, "switchBtn/friendListBtn/friendListRedPoint")
this.getAllRedPoint = Util.GetGameObject(self.gameObject, "friendList/bottomImage/receiveBtn/GetAllRed")
end
@ -189,6 +190,7 @@ function GoodFriendMainPanel:BindEvent()
-- 绑定红点
BindRedPointObject(RedPointType.Friend_Reward, this.friendListRedPoint)
BindRedPointObject(RedPointType.Friend_GetAllReward,this.getAllRedPoint)
BindRedPointObject(RedPointType.Friend_Application, this.friendApplicationRedPoint)
end
@ -323,6 +325,7 @@ function GoodFriendMainPanel:OnDestroy()
--SubUIManager.Close(this.BtView)
--SubUIManager.Close(this.BtView2)
ClearRedPointObject(RedPointType.Friend_Reward, this.friendListRedPoint)
ClearRedPointObject(RedPointType.Friend_GetAllReward,this.getAllRedPoint)
ClearRedPointObject(RedPointType.Friend_Application, this.friendApplicationRedPoint)
this.ScrollView1 = nil
this.ScrollView2 = nil
@ -332,7 +335,7 @@ end
--好友列表循环滚动数据
function GoodFriendMainPanel:FriendListDataShow()
CheckRedPointStatus(RedPointType.Friend_Reward)
CheckRedPointStatus(RedPointType.Friend_GetAllReward)
this:OnRefreshData()
local list = {}
local j = 1

View File

@ -60,7 +60,7 @@ function this.OnRefreshEnegryData()
this.MaxEnergyGet = PrivilegeManager.GetPrivilegeRemainValue(GameSetting[1].MaxEnergyGet)
this.MaxEngery = PrivilegeManager.GetPrivilegeNumber(GameSetting[1].MaxEnergyGet)
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, this.friendAllData)
CheckRedPointStatus(RedPointType.Friend_Reward)
CheckRedPointStatus(RedPointType.Friend_GetAllReward)
end
--跨天刷新
@ -72,7 +72,7 @@ function this.OnRefreshDataNextDay()
v.haveReward = 0
end
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, this.friendAllData)
CheckRedPointStatus(RedPointType.Friend_Reward)
CheckRedPointStatus(RedPointType.Friend_GetAllReward)
end
--添加申请好友数据刷新

View File

@ -300,7 +300,7 @@ function this.ReceiveFriendApplication(buffer)
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendApplication, GoodFriendManager.friendApplicationData)
end
CheckRedPointStatus(RedPointType.Friend_Application)
CheckRedPointStatus(RedPointType.Friend_Reward)
CheckRedPointStatus(RedPointType.Friend_GetAllReward)
end
-- 接收服务器好友删除,赠送体力推送
@ -316,7 +316,7 @@ function this.ReceiveFriendDeleteState(buffer)
if (msg.type == 2) then
GoodFriendManager.friendAllData[msg.friendId].haveReward = 1
end
CheckRedPointStatus(RedPointType.Friend_Reward)
CheckRedPointStatus(RedPointType.Friend_GetAllReward)
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, GoodFriendManager.friendAllData)
end

View File

@ -190,6 +190,7 @@ function this.InitRedPointAllRelate()
RPData:SetParent(RedPointType.PoZhenZhuXianTask, RedPointType.DynamicActivity)
-- 好友红点
RPData:SetParent(RedPointType.Friend_GetAllReward, RedPointType.Friend_Reward)
RPData:SetParent(RedPointType.Friend_Reward, RedPointType.Friend)
RPData:SetParent(RedPointType.Friend_Application, RedPointType.Friend)
-- 设置界面红点
@ -296,7 +297,7 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.Refining_Weapon, WorkShopManager.GetWorkShopRedPointState)
RPData:AddCheckFunc(RedPointType.Refining_Armor, WorkShopManager.GetWorkShopRedPointState)
--好友
RPData:AddCheckFunc(RedPointType.Friend_Reward, GoodFriendManager.FriendRewardRedPointShow,FUNCTION_OPEN_TYPE.GOODFRIEND)
RPData:AddCheckFunc(RedPointType.Friend_GetAllReward, GoodFriendManager.FriendRewardRedPointShow,FUNCTION_OPEN_TYPE.GOODFRIEND)
RPData:AddCheckFunc(RedPointType.Friend_Application, GoodFriendManager.FriendApplicationRedPointShow,FUNCTION_OPEN_TYPE.GOODFRIEND)
--秘境
RPData:AddCheckFunc(RedPointType.SecretTer_MaxBoxReward, AdventureManager.BoxMaxReward,FUNCTION_OPEN_TYPE.ADVENTURE)