好友增加一键领取红点
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@ -722,6 +722,7 @@ RedPointType = {
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SecretTer_FindTreasure=1093,
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--- 好友红点 -----
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Friend_Reward = 2301, -- 好友赠送体力红点
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Friend_GetAllReward = 23011,--一键领取
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Friend_Application = 2302, -- 好友申请红点
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--- 设置界面红点 ----
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Setting_Head = 2311,
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@ -81,8 +81,9 @@ function GoodFriendMainPanel:InitComponent()
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this.ScrollView4.moveTween.MomentumAmount = 1
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this.ScrollView4.moveTween.Strength = 2
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this.friendApplicationRedPoint = Util.GetGameObject(self.gameObject, "friendApplicationRedPoint")
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this.friendListRedPoint = Util.GetGameObject(self.gameObject, "friendListRedPoint")
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this.friendApplicationRedPoint = Util.GetGameObject(self.gameObject, "switchBtn/friendApplicationBtn/friendApplicationRedPoint")
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this.friendListRedPoint = Util.GetGameObject(self.gameObject, "switchBtn/friendListBtn/friendListRedPoint")
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this.getAllRedPoint = Util.GetGameObject(self.gameObject, "friendList/bottomImage/receiveBtn/GetAllRed")
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end
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@ -189,6 +190,7 @@ function GoodFriendMainPanel:BindEvent()
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-- 绑定红点
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BindRedPointObject(RedPointType.Friend_Reward, this.friendListRedPoint)
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BindRedPointObject(RedPointType.Friend_GetAllReward,this.getAllRedPoint)
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BindRedPointObject(RedPointType.Friend_Application, this.friendApplicationRedPoint)
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end
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@ -323,6 +325,7 @@ function GoodFriendMainPanel:OnDestroy()
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--SubUIManager.Close(this.BtView)
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--SubUIManager.Close(this.BtView2)
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ClearRedPointObject(RedPointType.Friend_Reward, this.friendListRedPoint)
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ClearRedPointObject(RedPointType.Friend_GetAllReward,this.getAllRedPoint)
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ClearRedPointObject(RedPointType.Friend_Application, this.friendApplicationRedPoint)
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this.ScrollView1 = nil
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this.ScrollView2 = nil
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@ -332,7 +335,7 @@ end
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--好友列表循环滚动数据
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function GoodFriendMainPanel:FriendListDataShow()
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CheckRedPointStatus(RedPointType.Friend_Reward)
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CheckRedPointStatus(RedPointType.Friend_GetAllReward)
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this:OnRefreshData()
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local list = {}
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local j = 1
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@ -60,7 +60,7 @@ function this.OnRefreshEnegryData()
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this.MaxEnergyGet = PrivilegeManager.GetPrivilegeRemainValue(GameSetting[1].MaxEnergyGet)
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this.MaxEngery = PrivilegeManager.GetPrivilegeNumber(GameSetting[1].MaxEnergyGet)
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Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, this.friendAllData)
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CheckRedPointStatus(RedPointType.Friend_Reward)
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CheckRedPointStatus(RedPointType.Friend_GetAllReward)
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end
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--跨天刷新
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@ -72,7 +72,7 @@ function this.OnRefreshDataNextDay()
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v.haveReward = 0
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, this.friendAllData)
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CheckRedPointStatus(RedPointType.Friend_Reward)
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CheckRedPointStatus(RedPointType.Friend_GetAllReward)
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end
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--添加申请好友数据刷新
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@ -300,7 +300,7 @@ function this.ReceiveFriendApplication(buffer)
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Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendApplication, GoodFriendManager.friendApplicationData)
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end
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CheckRedPointStatus(RedPointType.Friend_Application)
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CheckRedPointStatus(RedPointType.Friend_Reward)
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CheckRedPointStatus(RedPointType.Friend_GetAllReward)
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end
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-- 接收服务器好友删除,赠送体力推送
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@ -316,7 +316,7 @@ function this.ReceiveFriendDeleteState(buffer)
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if (msg.type == 2) then
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GoodFriendManager.friendAllData[msg.friendId].haveReward = 1
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end
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CheckRedPointStatus(RedPointType.Friend_Reward)
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CheckRedPointStatus(RedPointType.Friend_GetAllReward)
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Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, GoodFriendManager.friendAllData)
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end
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@ -190,6 +190,7 @@ function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.PoZhenZhuXianTask, RedPointType.DynamicActivity)
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-- 好友红点
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RPData:SetParent(RedPointType.Friend_GetAllReward, RedPointType.Friend_Reward)
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RPData:SetParent(RedPointType.Friend_Reward, RedPointType.Friend)
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RPData:SetParent(RedPointType.Friend_Application, RedPointType.Friend)
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-- 设置界面红点
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@ -296,7 +297,7 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.Refining_Weapon, WorkShopManager.GetWorkShopRedPointState)
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RPData:AddCheckFunc(RedPointType.Refining_Armor, WorkShopManager.GetWorkShopRedPointState)
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--好友
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RPData:AddCheckFunc(RedPointType.Friend_Reward, GoodFriendManager.FriendRewardRedPointShow,FUNCTION_OPEN_TYPE.GOODFRIEND)
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RPData:AddCheckFunc(RedPointType.Friend_GetAllReward, GoodFriendManager.FriendRewardRedPointShow,FUNCTION_OPEN_TYPE.GOODFRIEND)
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RPData:AddCheckFunc(RedPointType.Friend_Application, GoodFriendManager.FriendApplicationRedPointShow,FUNCTION_OPEN_TYPE.GOODFRIEND)
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--秘境
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RPData:AddCheckFunc(RedPointType.SecretTer_MaxBoxReward, AdventureManager.BoxMaxReward,FUNCTION_OPEN_TYPE.ADVENTURE)
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