【鸿蒙阵需求修改】

dev_chengFeng
guowei 2021-01-06 11:48:29 +08:00
parent d42cbc0a34
commit c428fc1fa9
3 changed files with 18 additions and 30 deletions

View File

@ -2946,8 +2946,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 22, y: 29.07}
m_SizeDelta: {x: 166.19, y: 42.59}
m_AnchoredPosition: {x: 23.58, y: 29.07}
m_SizeDelta: {x: 139.33, y: 42.59}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &9106388405961325089
CanvasRenderer:
@ -3556,8 +3556,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 229.1, y: 28.57}
m_SizeDelta: {x: 168.91, y: 41.59}
m_AnchoredPosition: {x: 227.62, y: 28.57}
m_SizeDelta: {x: 144.23, y: 41.59}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7218534637907293873
CanvasRenderer:

View File

@ -471,7 +471,8 @@ PanelType = {
Celebration = {14,16,50003},--社稷大典
YiJingBaoKu = {14,16,1004},--易经宝库
LingShouBaoGe = {14,16,1204},--灵兽宝阁
HongMengProp = {100,16} -- 鸿蒙阵
HongMengProp = {100,16}, -- 鸿蒙阵
HongMengTower = {100,16,14,3},-- 鸿蒙碑
}

View File

@ -127,11 +127,12 @@ function HongMengEnvoyPanel:BindEvent()
function()
-- body
LogGreen("回调函数")
Gold = Gold - data.LevelUp[1][2]
GrowthAmulet = GrowthAmulet - data.LevelUp[2][2]
HarmonyManager.hongmengAdditions[1].value = HarmonyManager.hongmengAdditions[1].value + 1
self.TextGold.text = Gold
self.TextGrowthAmulet.text = GrowthAmulet
local data = HarmonyManager:GetHongMengUpData()
self.TextGold.text = data.LevelUp[1][2]
self.TextGrowthAmulet.text = data.LevelUp[1][2]
local sum = HarmonyManager:HongMengTowerUpLimit()
self.GradeText.text =
string.format("%d/%d", HarmonyManager.hongmengAdditions[1].value, sum)
@ -231,21 +232,7 @@ end
function HongMengEnvoyPanel:UpdateFun(data)
print(data.gridId)
-- for key, value in pairs(HarmonyManager.hongmengGuards) do
-- -- body
-- if value.gridId == data.gridId then
-- -- body
-- if value.heroId ~= "" then
-- -- body
-- value.heroId = ""
-- value.time = data.time + GetTimeStamp()
-- print("卸载成功",key,"data",data.time,"value",value.time)
-- else
-- value.heroId = data.heroId
-- value.time = 0
-- end
-- end
-- end
self:RunTimerFun()
self:UpdateShow(HarmonyManager.hongmengGuards)
@ -293,11 +280,11 @@ function HongMengEnvoyPanel:OnOpen(equipSId)
for i = 1, #self.contents do
self.contents[i].view:OnOpen()
end
local data = HarmonyManager:GetHongMengUpData()
self.TextGold.text = data.LevelUp[1][2]
self.TextGrowthAmulet.text = data.LevelUp[2][2]
self.TextGold.text = Gold
self.TextGrowthAmulet.text = GrowthAmulet
local sum = HarmonyManager:HongMengTowerUpLimit()
self.GradeText.text = string.format("%d/%d", HarmonyManager.hongmengAdditions[1].value, sum)
self:IsUpBtnGray()
self:InitTextMum()
@ -327,7 +314,7 @@ function HongMengEnvoyPanel:InitTextMum()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function HongMengEnvoyPanel:OnShow()
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.HongMengProp})
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.HongMengTower})
end
--界面关闭时调用(用于子类重写)
@ -338,7 +325,7 @@ function HongMengEnvoyPanel:OnClose()
if self.timerEffect then
-- body
self.timerEffect:Stop()
print("关闭倒计时")
--print("关闭倒计时")
end
end
@ -348,7 +335,7 @@ function HongMengEnvoyPanel:OnDestroy()
if self.timerEffect then
-- body
self.timerEffect:Stop()
print("关闭倒计时")
-- print("关闭倒计时")
end
ClearRedPointObject(RedPointType.HongMeng_UpTower,self.UpBtnRedPoint)
end