潜能红点提交
parent
a66437ec72
commit
c43520367a
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -1805,8 +1805,10 @@ FUNCTION_OPEN_TYPE = {
|
|||
GemNew=144, --命格
|
||||
SuperGem=145,--高级命格
|
||||
Gift=146, --礼物
|
||||
Potency =147, --潜能
|
||||
Number_Game=149,--数字游戏
|
||||
|
||||
|
||||
}
|
||||
|
||||
TaskGetBtnIconDef = {
|
||||
|
@ -2041,6 +2043,7 @@ HELP_TYPE = {
|
|||
GodsWayTreasure=140, --多队塔秘宝
|
||||
GiftShop = 141, --礼物商店
|
||||
Gift = 142, --礼物
|
||||
Potency = 143, --潜能
|
||||
}
|
||||
|
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NumToComplexFont = {
|
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|
|
|
@ -74,16 +74,17 @@ function this.IsTabLock(index)
|
|||
if data[_TabData[index].type] then
|
||||
return false
|
||||
else
|
||||
return true,config.Name.."未开启"
|
||||
return true,PoTencyTypeName[_TabData[index].type].."未开启"
|
||||
end
|
||||
return true,config.Name.."未开启"
|
||||
return true,PoTencyTypeName[_TabData[index].type].."未开启"
|
||||
end
|
||||
|
||||
-- tab节点显示自定义
|
||||
function this.TabAdapter(tab, index, status)
|
||||
local tabLab = Util.GetGameObject(tab, "Text")
|
||||
LogError("status==========================="..status)
|
||||
local img=Util.GetGameObject(tab,"Image")
|
||||
local red=Util.GetGameObject(tab,"Redpot")
|
||||
red:SetActive(HeroManager.CheckPotencyRedPointByType(dynamicId,_TabData[index].type))
|
||||
img:GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
|
||||
tabLab:GetComponent("Text").text = PoTencyTypeName[_TabData[index].type]
|
||||
tabLab:GetComponent("Text").color = _TabFontColor[status]
|
||||
|
@ -93,7 +94,7 @@ function this.TabAdapter(tab, index, status)
|
|||
elseif status=="select" then
|
||||
img:GetComponent("RectTransform").sizeDelta = Vector2.New(105,70)
|
||||
end
|
||||
--LogError("index=================================="..index)
|
||||
|
||||
--this.btnList[index]=tab
|
||||
end
|
||||
|
||||
|
|
|
@ -51,6 +51,7 @@ function HeroPotencyPanel:InitComponent()
|
|||
this.btn_left = Util.GetGameObject(self.gameObject,"bg/btn_left")
|
||||
this.btn_right = Util.GetGameObject(self.gameObject,"bg/btn_right")
|
||||
this.allEquipList={}
|
||||
this.redList={}
|
||||
for i=1,8 do
|
||||
local obj=Util.GetGameObject(self.gameObject,"bg/skills/frame ("..i..")")
|
||||
local skillItem={}
|
||||
|
@ -60,6 +61,8 @@ function HeroPotencyPanel:InitComponent()
|
|||
skillItem.selectPar=Util.GetGameObject(obj,"selectImageParent")
|
||||
skillItem.lv=Util.GetGameObject(obj,"lvImage/Text"):GetComponent("Text")
|
||||
skillItem.lock=Util.GetGameObject(obj,"lock")
|
||||
skillItem.red=Util.GetGameObject(obj,"redpoint")
|
||||
table.insert(this.redList,skillItem.red)
|
||||
table.insert(this.allEquipList,skillItem)
|
||||
end
|
||||
|
||||
|
@ -68,7 +71,7 @@ end
|
|||
--绑定事件(用于子类重写)
|
||||
function HeroPotencyPanel:BindEvent()
|
||||
Util.AddClick(this.helpBtn,function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.GuildSkill,this.helpPos.x,this.helpPos.y)
|
||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.Potency,this.helpPos.x,this.helpPos.y)
|
||||
end)
|
||||
Util.AddClick(this.backBtn,function()
|
||||
self:ClosePanel()
|
||||
|
@ -145,13 +148,13 @@ function this.RefreshWindowData()
|
|||
local type=config.Type
|
||||
if data[type] then
|
||||
local lv=data[type].lv
|
||||
LogError("lv======================="..lv.." giftlv==="..data[type].giftLv)
|
||||
--LogError("lv======================="..lv.." giftlv==="..data[type].giftLv)
|
||||
item.lv.text=lv
|
||||
--判断下一级是否可以升级
|
||||
local lvConfig=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.PotentialNew,"Type",type,"Level",lv+1)
|
||||
if lvConfig then
|
||||
if lvConfig.Open and #lvConfig.Open>0 and lvConfig.Open[1]~=nil and lvConfig.Open[2]~=nil then
|
||||
LogError("lvconfig===============id============"..lvConfig.Id.." open[1]=="..lvConfig.Open[1].." open[2]=="..lvConfig.Open[2])
|
||||
--LogError("lvconfig===============id============"..lvConfig.Id.." open[1]=="..lvConfig.Open[1].." open[2]=="..lvConfig.Open[2])
|
||||
if data[lvConfig.Open[1]] and data[lvConfig.Open[1]].lv>=lvConfig.Open[2] then
|
||||
item.lock:SetActive(false)
|
||||
else
|
||||
|
@ -163,11 +166,12 @@ function this.RefreshWindowData()
|
|||
else
|
||||
item.lock:SetActive(false)
|
||||
end
|
||||
|
||||
else
|
||||
item.lv.text=0
|
||||
item.lock:SetActive(true)
|
||||
end
|
||||
|
||||
item.red:SetActive(HeroManager.CheckPotencyRedPointByType(curHeroData.dynamicId,type))
|
||||
Util.AddClick(item.btn,function()
|
||||
UIManager.OpenPanel(UIName.HeroPotencyLvUpPanel,type,curHeroData.dynamicId,config,this)
|
||||
--UIManager.OpenPanel(UIName.HeroPotencyInfoPopup)
|
||||
|
@ -199,6 +203,7 @@ end
|
|||
function HeroPotencyPanel:OnDestroy()
|
||||
this.spLoader:Destroy()
|
||||
this.allEquipList={}
|
||||
this.redList={}
|
||||
end
|
||||
|
||||
return HeroPotencyPanel
|
|
@ -258,6 +258,54 @@ function this.AddPotentialDataByType(dyn,type,lv)
|
|||
heroDatas[dyn].potential[type].giftLv=0
|
||||
end
|
||||
end
|
||||
|
||||
--检测英雄潜能红点
|
||||
function this.CheckHeroPotencyRedPoint(_did)
|
||||
local isOpen= CheckFunctionOpen(FUNCTION_OPEN_TYPE.Potency)
|
||||
if isOpen==false then
|
||||
return false
|
||||
end
|
||||
if heroDatas[_did] then
|
||||
if heroDatas[_did].potential then
|
||||
for k, v in pairs(heroDatas[_did].potential) do
|
||||
--LogError("k==========="..k)
|
||||
local isRed=this.CheckPotencyRedPointByType(_did,k)
|
||||
if isRed then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--根据类型检测潜能红点
|
||||
function this.CheckPotencyRedPointByType(_did, _type)
|
||||
local isOpen= CheckFunctionOpen(FUNCTION_OPEN_TYPE.Potency)
|
||||
if isOpen==false then
|
||||
return false
|
||||
end
|
||||
if heroDatas[_did] then
|
||||
if heroDatas[_did].potential[_type] then
|
||||
local lv=heroDatas[_did].potential[_type].lv
|
||||
--LogError("_type=================".._type.." lv============="..lv)
|
||||
local config=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.PotentialNew,"Type",_type,"Level",lv)
|
||||
if config.Consume and #config.Consume>0 and tonumber(config.Consume[1][1])~=nil then
|
||||
local isCan=true
|
||||
for i=1,#config.Consume do
|
||||
local id=config.Consume[i][1]
|
||||
local num=config.Consume[i][2]
|
||||
if BagManager.GetItemCountById(id)<num then
|
||||
isCan=false
|
||||
end
|
||||
end
|
||||
return isCan
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function this.GetPotentialData(did)
|
||||
if heroDatas[did] then
|
||||
return heroDatas[did].potential
|
||||
|
@ -3419,6 +3467,7 @@ function this.GetFormationHeroRedPoint()
|
|||
HeroManager.CheckIsUpTreasure(curHeroData.jewels[1],0) or
|
||||
HeroManager.CheckIsUpTreasure(curHeroData.jewels[2],0) or
|
||||
GiftManager.CheckRoleRedPointById(curHeroData.dynamicId) or
|
||||
HeroManager.CheckHeroPotencyRedPoint(curHeroData.dynamicId) or
|
||||
GodSoulManager.CheckRedPointGodSoul(curHeroData)
|
||||
then
|
||||
return true
|
||||
|
@ -3472,6 +3521,7 @@ function this.GetCurHeroIsShowRedPoint(curHeroData)
|
|||
HeroManager.CheckIsUpTreasure(curHeroData.jewels[2],0) or
|
||||
GodSoulManager.CheckRedPointGodSoul(curHeroData) or
|
||||
GiftManager.CheckRoleRedPointById(curHeroData.dynamicId) or
|
||||
HeroManager.CheckHeroPotencyRedPoint(curHeroData.dynamicId) or
|
||||
HeroManager.IsShowFlyUpRedPoint(curHeroData)
|
||||
end
|
||||
--获取当前英雄的下一突破 和 升星 静态数据
|
||||
|
|
|
@ -125,7 +125,7 @@ function RoleInfoPanel:InitComponent()
|
|||
this.potencyBtn=Util.GetGameObject(self.transform,"rightGrid/potencyBtn/Image")
|
||||
this.potencyImg=Util.GetGameObject(self.transform,"rightGrid/potencyBtn/Image"):GetComponent("Image")
|
||||
this.potencyImg.sprite=this.spLoader:LoadSprite("UI_hz_shenjiang_33")
|
||||
this.potencyRedPoint=Util.GetGameObject(this.potencyBtn,"redPoint")
|
||||
this.potencyRedPoint=Util.GetGameObject(Util.GetGameObject(self.transform,"rightGrid/potencyBtn"),"redPoint")
|
||||
this.PageList = {}
|
||||
|
||||
this.GodSoulBtn=Util.GetGameObject(self.transform,"leftGrid/GodSoulBtn")
|
||||
|
@ -790,6 +790,7 @@ function this:UpdateHeroInfoData()
|
|||
this.giftRedPoint:SetActive(GiftManager.CheckRoleRedPointById(curHeroData.dynamicId))
|
||||
this.soulPrintBtnRedPoint:SetActive(HeroManager.GetIsShowSoulPrintRedPoint(curHeroData))
|
||||
this.godPrintBtnRedPoint:SetActive(HeroManager.GetIsShowGodPrintRedPoint(curHeroData))
|
||||
this.potencyRedPoint:SetActive(HeroManager.CheckHeroPotencyRedPoint(curHeroData.dynamicId))
|
||||
else
|
||||
isUpZhen = false
|
||||
this.equipBtnRedPoint:SetActive(false)
|
||||
|
@ -797,6 +798,7 @@ function this:UpdateHeroInfoData()
|
|||
this.soulPrintBtnRedPoint:SetActive(false)
|
||||
this.godPrintBtnRedPoint:SetActive(false)
|
||||
this.giftRedPoint:SetActive(false)
|
||||
this.potencyRedPoint:SetActive(false)
|
||||
end
|
||||
|
||||
--法宝按钮逻辑
|
||||
|
|
Loading…
Reference in New Issue