竞技场替换宝箱效果图替换

dev_chengFeng
zhangqiang 2020-07-20 11:28:19 +08:00
parent 97bfdd53b6
commit c471a9ccd5
4 changed files with 15783 additions and 16838 deletions

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@ -13,7 +13,7 @@ function ArenaView:InitComponent()
this.AllNums = Util.GetGameObject(self.gameObject, "allNum")
-- this.HelpBtn=Util.GetGameObject(self.gameObject,"btn")
this.FormationBtn = Util.GetGameObject(self.gameObject, "defendbox/orggroup")
this.FormationBtn = Util.GetGameObject(self.gameObject, "formationBtn")
--this.DiffDemons = {}
--for i = 1, 3 do
-- table.insert(this.DiffDemons, Util.GetGameObject(self.gameObject, "diffdemons/icon_"..i))
@ -24,13 +24,14 @@ function ArenaView:InitComponent()
end
this.Enemys = {}
for i = 1, 4 do
for i = 1, 5 do
table.insert(this.Enemys, Util.GetGameObject(self.gameObject, "challengebox/enemy_"..i))
end
this.RecordBtn = Util.GetGameObject(self.gameObject, "record")
this.RefreshBtn = Util.GetGameObject(self.gameObject, "refresh")
this.sortBtn = Util.GetGameObject(self.gameObject, "sortBtn")
this.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
@ -42,8 +43,7 @@ function ArenaView:InitComponent()
this.effect = Util.GetGameObject(self.gameObject, "bg/UI_effect_ArenaMainPanel_particle")
--宝箱部分
this.progressImage = Util.GetGameObject(self.gameObject, "finalTarget/progressbar/progress"):GetComponent("Image")
this.progressText = Util.GetGameObject(self.gameObject, "finalTarget/curProgress/Text"):GetComponent("Text")
this.progressTipText = Util.GetGameObject(self.gameObject, "finalTarget/curProgress/Text (1)"):GetComponent("Text")
this.progressTipText = Util.GetGameObject(self.gameObject, "finalTarget/Text (1)"):GetComponent("Text")
rewardBoxBtn = {}
for i = 1, 7 do
rewardBoxBtn[i] = Util.GetGameObject(self.gameObject, "finalTarget/rewardProgress/rewardBoxBtn (" .. i .. ")")
@ -96,7 +96,11 @@ function ArenaView:BindEvent()
end
end)
end
--排行
Util.AddClick(this.sortBtn, function()
return
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[5])
end)
-- 刷新按钮
Util.AddClick(this.RefreshBtn, function()
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA) then
@ -352,7 +356,6 @@ function this.ShowRewardBoxProgressData()
end
end
this.progressImage.fillAmount = allNums/maxNum
this.progressText.text = allNums
this.progressTipText.text = Language[12204]
end
-- 层级改变回调