diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua index 3ca2ea1531..365b5c1ddf 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua @@ -412,11 +412,8 @@ function this.InitOption() Util.GetGameObject(this.BtnGM, "lock"):SetActive(not IsUnLockBattlePass) this.BtnGM:GetComponent("Button").interactable = IsUnLockBattlePass end - Util.SetGray(this.BtnGM,false) if fightType == BATTLE_TYPE.STORY_FIGHT and IsUnLockBattlePass then--关卡特殊判断 首领阶段不能跳过按钮 置灰 提示 首领关卡不允许跳过! - if FightPointPassManager.GetCurOpenFightIdIsBoss() then - Util.SetGray(this.BtnGM,true) - end + Util.GetGameObject(this.BtnGM, "lock"):SetActive(FightPointPassManager.GetCurOpenFightIdIsBoss()) end