diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua index 6f54fecd26..27713ecb95 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua @@ -139,6 +139,11 @@ function BattleWinPopup:NextStep() Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel) end, 0,true,true) elseif GetCurNodeInfo.type == ExpeditionNodeType.Trail then--试炼节点 + if m_battleResult.drop and m_battleResult.drop.soulEquip and #m_battleResult.drop.soulEquip > 0 then + for i = 1, #m_battleResult.drop.soulEquip do + ExpeditionManager.InitSingleTreasureData(m_battleResult.drop.soulEquip[i]) + end + end if m_battleResult.drop and m_battleResult.drop.Hero and m_battleResult.drop.Hero[1] then ExpeditionManager.UpdateHeroDatas(m_battleResult.drop.Hero[1]) else