[bug]======寻宝特效穿透修改
parent
c66ce27a88
commit
c593cdf2d6
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@ -711,7 +711,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -1.8, y: -390.5}
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m_AnchoredPosition: {x: -1.8, y: -401}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &380322857252361036
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@ -4282,8 +4282,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -15.119997, y: 537.2}
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m_SizeDelta: {x: 855.76, y: 490}
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m_AnchoredPosition: {x: -15.119997, y: 548}
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m_SizeDelta: {x: 855.8, y: 495.77}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1937634087149734782
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CanvasRenderer:
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@ -13784,7 +13784,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 4.830002, y: -239}
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m_AnchoredPosition: {x: 4.830002, y: -296}
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m_SizeDelta: {x: 547.6, y: 200.6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &314793541967843562
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@ -13832,7 +13832,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: 42263669b8cc5c04a96720be44775913, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -34,13 +34,15 @@ function FindTreasureDispatchPanel:InitComponent()
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self.btnAutoSureText = Util.GetGameObject(self.transform, "btnAutoSure/Text"):GetComponent("Text")
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self.cardPre = Util.GetGameObject(self.gameObject, "item")
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self.Scrollbar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "scroll").transform,
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self.cardPre, self.Scrollbar, Vector2.New(-v.x*2, -v.y), 1, 5, Vector2.New(25,35))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.cardPre, self.Scrollbar, Vector2.New(-v.x*2, -v.y), 1, 5, Vector2.New(25,32))
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self.ScrollView.moveTween.MomentumAmount = 0
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self.ScrollView.moveTween.Strength = 1
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self.ScrollView.elastic = false
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--self.ScrollView.itemCount = 15
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self.selectBtn = Util.GetGameObject(self.gameObject, "Tabs/selectBtn")
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for i = 0, 6 do
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tabs[i] = Util.GetGameObject(self.transform, "Tabs/grid/Btn" .. i)
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@ -256,22 +258,45 @@ function FindTreasureDispatchPanel:OnShowCardData(go,heroData,type)
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local starGrid = Util.GetGameObject(go.transform, "star")
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local star,starType = heroData.GetStar(1)
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SetHeroStars(self.spLoader, starGrid, star,starType)
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local effect=SetHeroFlyEffect(go,self.spLoader,heroData.star,self.sortingOrder + 1,1,3)
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if effect then
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local meshs2=effect:GetComponentsInChildren(typeof(UnityEngine.SkinnedMeshRenderer))
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local effect=SetHeroFlyEffect(go,self.spLoader,heroData.star,self.sortingOrder + 1,1,3)
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-- if effect then
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-- local meshs2=effect:GetComponentsInChildren(typeof(UnityEngine.SkinnedMeshRenderer))
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-- for key, value in pairs(meshs2:ToTable()) do
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-- if value.material.shader.name=="YXZ/Effect/TransparentRim" then
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-- value.material.shader=poolManager:LoadAsset("YXZ_Effect_TransparentRim_1",poolManager.AssetType.Other)
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-- end
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-- end
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-- end
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-- local meshs1=starGrid:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
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-- for key, value in pairs(meshs1:ToTable()) do
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-- local mat=value:GetComponent(typeof(UnityEngine.Renderer))
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-- if mat.material.shader.name=="UI Particles/Additive" then
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-- mat.material.shader=poolManager:LoadAsset("UI-Particle-Add_1",poolManager.AssetType.Other)
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-- end
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-- end
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local particles=go:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
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for key, value in pairs(particles:ToTable()) do
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local mat=value:GetComponent(typeof(UnityEngine.Renderer))
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if mat.material.shader.name=="CGwell FX/Additive Lv1" then
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mat.material.shader=poolManager:LoadAsset("Add Lv1_1",poolManager.AssetType.Other)
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elseif mat.material.shader.name=="UI Particles/Additive" then
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mat.material.shader=poolManager:LoadAsset("UI-Particle-Add_1",poolManager.AssetType.Other)
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elseif mat.material.shader.name=="YXZ/Effect/Mix Masking(Without Moving)_alphablend" then
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mat.material.shader=poolManager:LoadAsset("YXZ_MixMaskingWithoutMoving_alphablend_1",poolManager.AssetType.Other)
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end
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end
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local meshs=go:GetComponentsInChildren(typeof(UnityEngine.MeshRenderer))
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for key, value in pairs(meshs:ToTable()) do
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if value.material.shader.name=="Custom/S_03_UV_alpha_add" then
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value.material.shader=poolManager:LoadAsset("S_03_uv_alpha_add_1",poolManager.AssetType.Other)
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end
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end
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local meshs2=go:GetComponentsInChildren(typeof(UnityEngine.SkinnedMeshRenderer))
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for key, value in pairs(meshs2:ToTable()) do
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if value.material.shader.name=="YXZ/Effect/TransparentRim" then
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value.material.shader=poolManager:LoadAsset("YXZ_Effect_TransparentRim_1",poolManager.AssetType.Other)
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end
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end
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end
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local meshs1=starGrid:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
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for key, value in pairs(meshs1:ToTable()) do
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local mat=value:GetComponent(typeof(UnityEngine.Renderer))
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if mat.material.shader.name=="UI Particles/Additive" then
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mat.material.shader=poolManager:LoadAsset("UI-Particle-Add_1",poolManager.AssetType.Other)
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end
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end
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value.material.shader=poolManager:LoadAsset("YXZ_Effect_TransparentRim_1",poolManager.AssetType.Other)
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end
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end
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Util.SetParticleSortLayer(starGrid,self.sortingOrder + 1)
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local cardBtn = Util.GetGameObject(go.transform, "icon")
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