Merge branch '0功能/增加一键上阵' into master_xma_local
commit
c5c4efef63
|
@ -15758,6 +15758,30 @@ MonoBehaviour:
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|||
extension: .mp3
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resPathIndex: 103
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resAbNameIndex: 434
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- resName: Audio_dhdj_skin01_attack01
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||||
extension: .mp3
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||||
resPathIndex: 103
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||||
resAbNameIndex: 434
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||||
- resName: Audio_dhdj_skin01_attack02
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||||
extension: .mp3
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||||
resPathIndex: 103
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||||
resAbNameIndex: 434
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||||
- resName: Audio_dhdj_skin01_attack03
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||||
extension: .mp3
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||||
resPathIndex: 103
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||||
resAbNameIndex: 434
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||||
- resName: Audio_dhdj_skin01_exskill01
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||||
extension: .mp3
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||||
resPathIndex: 103
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||||
resAbNameIndex: 434
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||||
- resName: Audio_dhdj_skin01_exskill02
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||||
extension: .mp3
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||||
resPathIndex: 103
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||||
resAbNameIndex: 434
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||||
- resName: Audio_dhdj_skin01_exskill03
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||||
extension: .mp3
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||||
resPathIndex: 103
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||||
resAbNameIndex: 434
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||||
- resName: Audio_Effect_c_ab_00014_t3_attack01
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extension: .mp3
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||||
resPathIndex: 103
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||||
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@ -16066,6 +16090,18 @@ MonoBehaviour:
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|||
extension: .mp3
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||||
resPathIndex: 103
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resAbNameIndex: 494
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||||
- resName: Audio_swk_skin01_attack01
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extension: .mp3
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||||
resPathIndex: 103
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resAbNameIndex: 494
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||||
- resName: Audio_swk_skin01_attack02
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extension: .mp3
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||||
resPathIndex: 103
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||||
resAbNameIndex: 494
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||||
- resName: Audio_swk_skin01_attack03
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||||
extension: .mp3
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||||
resPathIndex: 103
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resAbNameIndex: 494
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||||
- resName: Audio_s_jieling_dlg_3010_attack_01
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extension: .mp3
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resPathIndex: 103
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||||
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@ -30486,6 +30522,14 @@ MonoBehaviour:
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|||
extension: .png
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||||
resPathIndex: 229
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||||
resAbNameIndex: 1847
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||||
- resName: juexing
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||||
extension: .png
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||||
resPathIndex: 230
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||||
resAbNameIndex: 1848
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||||
- resName: lingshoushan
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||||
extension: .png
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||||
resPathIndex: 230
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||||
resAbNameIndex: 1848
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||||
- resName: r_guanka_sheji_bu_01
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||||
extension: .png
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||||
resPathIndex: 230
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||||
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@ -54788,7 +54832,6 @@ MonoBehaviour:
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|||
- lz4/atlas/tagbuttonatlas.unity3d
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- lz4/bg/battle/r_zhandou_changjing_1.unity3d
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- lz4/bg/jl-jinengkuang.unity3d
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- lz4/bg/r_chouka_zhubeijing.unity3d
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||||
- lz4/dynamicatlas/artfont/r_zhandou_zuijiabiaoti.unity3d
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||||
- lz4/dynamicatlas/card/t_biandui_hong.unity3d
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||||
- lz4/dynamicatlas/card/t_zhandoukuang_hong.unity3d
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||||
|
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@ -15,7 +15,12 @@ function this.GetFormationIndex()
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return FormationTypeDef.FORMATION_ARENA_DEFEND
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end
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--- 提交按钮点击事件
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function this.On_Btn1_Click()
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this.root.SetOneKeyGo()
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end
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function this.On_Btn2_Click()
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local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_DEFEND)
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if #formation.teamHeroInfos == 0 then
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PopupTipPanel.ShowTip(Language[10711])
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@ -39,7 +44,9 @@ end
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function this.InitView()
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this.root.bg:SetActive(true)
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this.root.btn_1:SetActive(true)
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this.root.btn_1_lab.text = Language[10712]
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this.root.btn_1_lab.text = Language[10743]
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this.root.btn_2:SetActive(true)
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this.root.btn_2_lab.text = Language[10712]
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this.root.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Arena })
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@ -18,7 +18,12 @@ function this.GetFormationIndex()
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return FormationTypeDef.ARENA_TOM_MATCH
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end
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--- 提交按钮点击事件
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---
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function this.On_Btn1_Click()
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this.root.SetOneKeyGo()
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end
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function this.On_Btn2_Click()
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--保存编队
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if not hadClick then
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hadClick = true
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@ -53,7 +58,9 @@ end
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function this.InitView()
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this.root.bg:SetActive(true)
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this.root.btn_1:SetActive(true)
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this.root.btn_1_lab.text = Language[10508]
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this.root.btn_1_lab.text = Language[10743]
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this.root.btn_2:SetActive(true)
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this.root.btn_2_lab.text = Language[10508]
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hadClick = false
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-- 没开启或者开启没参赛都属于未参赛
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local isOpen = ArenaTopMatchManager.IsTopMatchActive()
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@ -15,17 +15,13 @@ this.IsNeedChangeFormation = true
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--- 逻辑初始化
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function this.Init(root, curMapId)
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this.root = root
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-- if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
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this.curMapId = EndLessMapManager.openMapId
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-- else
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-- this.curMapId = curMapId
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-- end
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this.InitView()
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end
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--- 获取需要显示的编队id
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function this.GetFormationIndex()
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local index = 0
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if CarbonManager.difficulty == 4 then
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if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
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index = FormationTypeDef.FORMATION_ENDLESS_MAP
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else
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FormationManager.curFormationIndex = FormationTypeDef.FORMATION_NORMAL
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@ -37,131 +33,131 @@ end
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-- 扫荡按钮
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--- btn1点击回调事件
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function this.On_Btn1_Click()
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if CarbonManager.difficulty == 4 and MapManager.Mapping then
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if this.root.order>=1 then
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this.root.SetOneKeyGo()
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--以前的换成的一键上阵
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-- if CarbonManager.difficulty == CARBON_TYPE.ENDLESS and MapManager.Mapping then
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-- if this.root.order>=1 then
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-- --保存编队
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-- FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,
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-- FormationManager.formationList[this.root.curFormationIndex].teamPokemonInfos)
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-- PopupTipPanel.ShowTip(Language[10713])
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-- else
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-- PopupTipPanel.ShowTip(Language[10714])
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-- end
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-- return
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-- end
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-- 刷新扫荡数据--应该是没了
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-- this.root.ShowStartMopUpInfoData()
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-- -- 显示扫荡界面
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-- this.root.mopUpGo:SetActive(true)
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-- PlayUIAnim( this.root.mopUpGo)
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end
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--- btn2点击回调事
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-- local itemType = {
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-- [1] = 27,
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-- [3] = 28,
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-- }
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-- 进入地图
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function this.On_Btn2_Click()
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--保存编队
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if this.root.order>=1 then
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FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,
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FormationManager.formationList[this.root.curFormationIndex].teamPokemonInfos)
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this.root:ClosePanel()
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else
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PopupTipPanel.ShowTip(Language[10714])
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return
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end
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if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
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if MapManager.Mapping then--在地图里
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if this.root.order>=1 then
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FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,
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FormationManager.formationList[this.root.curFormationIndex].teamPokemonInfos)
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PopupTipPanel.ShowTip(Language[10713])
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else
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PopupTipPanel.ShowTip(Language[10714])
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end
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return
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end
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-- 刷新扫荡数据
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this.root.ShowStartMopUpInfoData()
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-- 显示扫荡界面
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this.root.mopUpGo:SetActive(true)
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PlayUIAnim( this.root.mopUpGo)
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end
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--- btn2点击回调事
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local itemType = {
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[1] = 27,
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[3] = 28,
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}
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-- 进入地图
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function this.On_Btn2_Click()
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if this.root.order>=1 then
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--保存编队
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FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,
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FormationManager.formationList[this.root.curFormationIndex].teamPokemonInfos)
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else
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PopupTipPanel.ShowTip(string.format(Language[10701], 1))
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return
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Log("进入的副本difficulty:"..CarbonManager.difficulty)
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this.EnterMapbyType(CarbonManager.difficulty)--, itemId)
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end
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-- 判断当前选择的副本类型
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local itemId = itemType[CarbonManager.difficulty]
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end
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--+=======================================
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-- if this.root.order>=1 then
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-- --保存编队
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-- FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,
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-- FormationManager.formationList[this.root.curFormationIndex].teamPokemonInfos)
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-- else
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-- PopupTipPanel.ShowTip(string.format(Language[10701], 1))
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-- return
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-- end
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-- -- 判断当前选择的副本类型
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-- local itemId = itemType[CarbonManager.difficulty]
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-- 无尽副本
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if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
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if #FormationManager.GetFormationByID(401).teamHeroInfos == 0 then
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PopupTipPanel.ShowTip(Language[10714])
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return
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end
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else
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if #FormationManager.formationList[FormationManager.curFormationIndex].teamHeroInfos == 0 then
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Log(Language[10715])
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PopupTipPanel.ShowTip(Language[10714])
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return
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end
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end
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-- if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
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-- if #FormationManager.GetFormationByID(401).teamHeroInfos == 0 then
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-- PopupTipPanel.ShowTip(Language[10714])
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-- return
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-- end
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-- else
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-- if #FormationManager.formationList[FormationManager.curFormationIndex].teamHeroInfos == 0 then
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-- Log(Language[10715])
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-- PopupTipPanel.ShowTip(Language[10714])
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-- return
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-- end
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-- end
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-- 判断挑战次数
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if CarbonManager.difficulty == 1 then -- 普通副本
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if BagManager.GetItemCountById(itemId) <= 0 and CarbonManager.GetNormalState(this.curMapId)then
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PopupTipPanel.ShowTip(Language[10716])
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return
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end
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elseif CarbonManager.difficulty == 3 then -- 英雄副本
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if BagManager.GetItemCountById(itemId) <= 0 then
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PopupTipPanel.ShowTip(Language[10717])
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UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.EliteCarbonTicket })
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return
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end
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-- elseif CarbonManager.difficulty == 2 then -- 失恋副本
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-- Log("即将进入试炼副本!")
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end
|
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if CarbonManager.difficulty == 1 or CarbonManager.difficulty == 3 then
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-- 战斗力判断
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if this.root.formationPower <CarbonManager.recommendFightAbility[this.curMapId] then
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MsgPanel.ShowTwo(Language[10718], function()
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end, function()
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-- 开始挑战
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this.EnterMapbyType(CarbonManager.difficulty, itemId)
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end, Language[10719], Language[10720]
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)
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else
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this.EnterMapbyType(CarbonManager.difficulty, itemId)
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end
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else
|
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LogGreen("进入的副本difficulty:"..CarbonManager.difficulty.." itemId: "..tostring(itemId))
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MapManager.endlessEnter = true
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this.EnterMapbyType(CarbonManager.difficulty, itemId)
|
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end
|
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-- if CarbonManager.difficulty == CARBON_TYPE.NORMAL then -- 普通副本
|
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-- if BagManager.GetItemCountById(itemId) <= 0 and CarbonManager.GetNormalState(this.curMapId)then
|
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-- PopupTipPanel.ShowTip(Language[10716])
|
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-- return
|
||||
-- end
|
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-- elseif CarbonManager.difficulty == CARBON_TYPE.HERO then -- 英雄副本
|
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-- if BagManager.GetItemCountById(itemId) <= 0 then
|
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-- PopupTipPanel.ShowTip(Language[10717])
|
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-- UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.EliteCarbonTicket })
|
||||
-- return
|
||||
-- end
|
||||
-- end
|
||||
-- if CarbonManager.difficulty == CARBON_TYPE.NORMAL or CarbonManager.difficulty == CARBON_TYPE.HERO then
|
||||
-- -- 战斗力判断
|
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-- if this.root.formationPower <CarbonManager.recommendFightAbility[this.curMapId] then
|
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-- MsgPanel.ShowTwo(Language[10718], function()
|
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-- end, function()
|
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-- -- 开始挑战
|
||||
-- this.EnterMapbyType(CarbonManager.difficulty, itemId)
|
||||
-- end, Language[10719], Language[10720]
|
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-- )
|
||||
-- else
|
||||
-- this.EnterMapbyType(CarbonManager.difficulty, itemId)
|
||||
-- end
|
||||
-- else
|
||||
-- LogGreen("进入的副本difficulty:"..CarbonManager.difficulty.." itemId: "..tostring(itemId))
|
||||
-- this.EnterMapbyType(CarbonManager.difficulty, itemId)
|
||||
-- end
|
||||
|
||||
end
|
||||
|
||||
-- 根据不同的副本类型进入地图
|
||||
function this.EnterMapbyType(type, itemId)
|
||||
if type == 1 or type == 3 or type == 4 then
|
||||
function this.EnterMapbyType(type)--, itemId)
|
||||
if type == CARBON_TYPE.NORMAL or type == CARBON_TYPE.HERO or type == CARBON_TYPE.ENDLESS then
|
||||
MapManager.curMapId = this.curMapId
|
||||
-- elseif type == 2 then
|
||||
-- MapManager.curMapId = trialMapData[MapTrialManager.curTowerLevel].MapId
|
||||
end
|
||||
|
||||
local index = CarbonManager.difficulty == 4 and 401 or FormationManager.curFormationIndex
|
||||
local index = CarbonManager.difficulty == CARBON_TYPE.ENDLESS and FormationTypeDef.FORMATION_ENDLESS_MAP or FormationManager.curFormationIndex
|
||||
NetManager.MapInfoRequest(MapManager.curCarbonType, function()
|
||||
MapManager.curAreaId = this.root.curFormationIndex
|
||||
|
||||
-- ======== 副本额外的设置 =================================
|
||||
-- 普通副本解锁后第一次进图
|
||||
if not CarbonManager.GetNormalState(MapManager.curMapId) and CarbonManager.difficulty == 1 then
|
||||
-- 更新一次本地值
|
||||
CarbonManager.playedMapId[MapManager.curMapId] = MapManager.curMapId
|
||||
PopupTipPanel.ShowTip(Language[10721])
|
||||
|
||||
-- 普通、精英副本正常进图
|
||||
elseif CarbonManager.difficulty == 3 or CarbonManager.difficulty == 1 then
|
||||
--BagManager.UpdateItemsNum(itemId, 1)
|
||||
--Log("扣除一次进入副本券, ID是 " .. itemId)
|
||||
|
||||
-- 试炼副本
|
||||
-- elseif CarbonManager.difficulty == 2 then
|
||||
-- MapTrialManager.firstEnter = true
|
||||
elseif CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
|
||||
-- 是否已经开放
|
||||
-- if not ActTimeCtrlManager.SingleFuncState(46) then
|
||||
-- PopupTipPanel.ShowTip(Language[10722])
|
||||
-- return
|
||||
-- end
|
||||
end
|
||||
-- ===========================================================
|
||||
MapManager.isReloadEnter = false
|
||||
|
||||
SwitchPanel.OpenPanel(UIName.MapPanel)
|
||||
end)
|
||||
end
|
||||
|
@ -173,52 +169,51 @@ end
|
|||
|
||||
-- 初始化界面显示
|
||||
function this.InitView()
|
||||
if CarbonManager.difficulty == 2 then
|
||||
if CarbonManager.difficulty == CARBON_TYPE.TRIAL then
|
||||
this.TrialCarbon()
|
||||
elseif CarbonManager.difficulty == 1 or CarbonManager.difficulty == 3 then
|
||||
this.NormalCarbon()
|
||||
elseif CarbonManager.difficulty == 4 then
|
||||
-- elseif CarbonManager.difficulty == CARBON_TYPE.NORMAL or CarbonManager.difficulty == CARBON_TYPE.HERO then
|
||||
-- this.NormalCarbon()
|
||||
elseif CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
|
||||
this.EndLessCarbon()
|
||||
end
|
||||
|
||||
-- 初始化编队数据
|
||||
this.IniFormationSet(CarbonManager.difficulty)
|
||||
|
||||
this.root.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = _PanelType[CarbonManager.difficulty] })
|
||||
this.root.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})--_PanelType[CarbonManager.difficulty] })
|
||||
end
|
||||
|
||||
--
|
||||
function this.IniFormationSet(type)
|
||||
this.IsNeedChangeFormation = type ~= 4
|
||||
this.IsNeedChangeFormation = type ~= CARBON_TYPE.ENDLESS
|
||||
end
|
||||
|
||||
|
||||
-- 普通,精英副本设置
|
||||
function this.NormalCarbon()
|
||||
this.root.bg:SetActive(true)
|
||||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_2:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10723]
|
||||
this.root.btn_2_lab.text = Language[10724]
|
||||
-- 进入副本显示设置
|
||||
MapManager.isCarbonEnter = true
|
||||
-- function this.NormalCarbon()
|
||||
-- this.root.bg:SetActive(true)
|
||||
-- this.root.btn_1:SetActive(true)
|
||||
-- this.root.btn_2:SetActive(true)
|
||||
-- this.root.btn_1_lab.text = Language[10723]
|
||||
-- this.root.btn_2_lab.text = Language[10724]
|
||||
-- -- 进入副本显示设置
|
||||
-- MapManager.isCarbonEnter = true
|
||||
|
||||
-- 设置扫荡条件
|
||||
local canSweep = CarbonManager.GetMapSweepState(this.curMapId)
|
||||
local rgbValue = canSweep and 1 or 0.5
|
||||
Util.SetColor(this.root.btn_1, Color.New(rgbValue, rgbValue, rgbValue, 1))
|
||||
this.root.btn_1:GetComponent("Button").enabled = canSweep
|
||||
this.SetTipShowByType(CarbonManager.difficulty, canSweep)
|
||||
end
|
||||
-- -- 设置扫荡条件
|
||||
-- local canSweep = CarbonManager.GetMapSweepState(this.curMapId)
|
||||
-- local rgbValue = canSweep and 1 or 0.5
|
||||
-- Util.SetColor(this.root.btn_1, Color.New(rgbValue, rgbValue, rgbValue, 1))
|
||||
-- this.root.btn_1:GetComponent("Button").enabled = canSweep
|
||||
-- this.SetTipShowByType(CarbonManager.difficulty, canSweep)
|
||||
-- end
|
||||
|
||||
-- 设置精英副本跟普通副本的提示显示
|
||||
function this.SetTipShowByType(type, canSweep)
|
||||
local isEliteCarbon = type == 3
|
||||
this.root.mobTip:SetActive(not canSweep and not isEliteCarbon)
|
||||
this.root.eliteTip:SetActive(not canSweep and isEliteCarbon)
|
||||
-- 普通-精英副本得到的地图ID this.curMapId
|
||||
this.root.eliteNumNeed.text = CarbonManager.EliteSweepCondition(this.curMapId)
|
||||
end
|
||||
-- -- 设置精英副本跟普通副本的提示显示
|
||||
-- function this.SetTipShowByType(type, canSweep)
|
||||
-- local isEliteCarbon = type == 3
|
||||
-- this.root.mobTip:SetActive(not canSweep and not isEliteCarbon)
|
||||
-- this.root.eliteTip:SetActive(not canSweep and isEliteCarbon)
|
||||
-- -- 普通-精英副本得到的地图ID this.curMapId
|
||||
-- this.root.eliteNumNeed.text = CarbonManager.EliteSweepCondition(this.curMapId)
|
||||
-- end
|
||||
|
||||
-- 试炼副本设置
|
||||
function this.TrialCarbon()
|
||||
|
@ -236,13 +231,14 @@ function this.EndLessCarbon()
|
|||
if MapManager.Mapping then
|
||||
this.root.bg:SetActive(true)
|
||||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_2:SetActive(false)
|
||||
this.root.btn_1_lab.text = Language[10726]
|
||||
this.root.btn_2:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10743]
|
||||
this.root.btn_2_lab.text = Language[10726]
|
||||
else
|
||||
this.root.bg:SetActive(true)
|
||||
this.root.btn_1:SetActive(false)
|
||||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_2:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10723]
|
||||
this.root.btn_1_lab.text = Language[10743]
|
||||
this.root.btn_2_lab.text = Language[10724]
|
||||
-- 进入副本显示设置
|
||||
MapManager.isCarbonEnter = true
|
||||
|
|
|
@ -18,7 +18,12 @@ function this.GetFormationIndex()
|
|||
return FormationTypeDef.EXPEDITION
|
||||
end
|
||||
--- btn1点击回调事件
|
||||
|
||||
function this.On_Btn1_Click()
|
||||
this.root.SetOneKeyGo()
|
||||
end
|
||||
|
||||
function this.On_Btn2_Click()
|
||||
if not hadClick then
|
||||
hadClick = true
|
||||
if this.root.order>=1 then
|
||||
|
@ -55,7 +60,9 @@ end
|
|||
-- 初始化界面显示
|
||||
function this.InitView()
|
||||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10708]
|
||||
this.root.btn_2:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10743]
|
||||
this.root.btn_2_lab.text = Language[10708]
|
||||
MapManager.isCarbonEnter = false
|
||||
this.root.formTip:SetActive(true)
|
||||
this.root.formTip:GetComponent("Text").text = Language[10727] ..20 .. Language[10728]
|
||||
|
|
|
@ -14,7 +14,12 @@ function this.GetFormationIndex()
|
|||
return FormationTypeDef.GUILD_CAR_DELEAY
|
||||
end
|
||||
--- btn1点击回调事件
|
||||
|
||||
function this.On_Btn1_Click()
|
||||
this.root.SetOneKeyGo()
|
||||
end
|
||||
|
||||
function this.On_Btn2_Click()
|
||||
if not hadClick then
|
||||
hadClick = true
|
||||
if this.root.order>=1 then
|
||||
|
@ -51,7 +56,9 @@ end
|
|||
-- 初始化界面显示
|
||||
function this.InitView()
|
||||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10708]
|
||||
this.root.btn_1_lab.text = Language[10743]
|
||||
this.root.btn_2:SetActive(true)
|
||||
this.root.btn_2_lab.text = Language[10708]
|
||||
MapManager.isCarbonEnter = false
|
||||
this.root.formTip:SetActive(false)
|
||||
local costTip = this.root.costTip
|
||||
|
|
|
@ -26,10 +26,16 @@ end
|
|||
|
||||
function this.InitView()
|
||||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10512]
|
||||
this.root.btn_1_lab.text = Language[10743]
|
||||
this.root.btn_2:SetActive(true)
|
||||
this.root.btn_2_lab.text = Language[10512]
|
||||
end
|
||||
|
||||
function this.On_Btn1_Click()
|
||||
this.root.SetOneKeyGo()
|
||||
end
|
||||
|
||||
function this.On_Btn2_Click()
|
||||
if this.root.order>=1 then
|
||||
--保存编队
|
||||
FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,
|
||||
|
|
|
@ -17,7 +17,12 @@ function this.GetFormationIndex()
|
|||
return FormationTypeDef.GUILD_TRANSCRIPT
|
||||
end
|
||||
--- btn1点击回调事件
|
||||
|
||||
function this.On_Btn1_Click()
|
||||
this.root.SetOneKeyGo()
|
||||
end
|
||||
|
||||
function this.On_Btn2_Click()
|
||||
if not hadClick then
|
||||
hadClick = true
|
||||
if this.root.order>=1 then
|
||||
|
@ -35,26 +40,16 @@ function this.On_Btn1_Click()
|
|||
hadClick = false
|
||||
return
|
||||
end
|
||||
|
||||
-- 战斗力判断
|
||||
-- GetCurNodeInfo = ExpeditionManager.GetCurNodeInfo()
|
||||
--if this.root.formationPower >= this.nodeData.bossTeaminfo.totalForce then
|
||||
this.StartFight()
|
||||
--else
|
||||
-- MsgPanel.ShowTwo("当前队伍战力小于推荐战力,战斗可能会有失败风险。确定是否要继续战斗?", function()
|
||||
-- hadClick = false
|
||||
-- end, function()
|
||||
-- this.StartFight()
|
||||
-- end, "取消", "确定"
|
||||
-- )
|
||||
--end
|
||||
end
|
||||
end
|
||||
|
||||
-- 初始化界面显示
|
||||
function this.InitView()
|
||||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10708]
|
||||
this.root.btn_1_lab.text = Language[10743]
|
||||
this.root.btn_2:SetActive(true)
|
||||
this.root.btn_2_lab.text = Language[10708]
|
||||
MapManager.isCarbonEnter = false
|
||||
this.root.formTip:SetActive(false)
|
||||
local costTip = this.root.costTip
|
||||
|
|
|
@ -17,7 +17,7 @@ function this.GetFormationIndex()
|
|||
end
|
||||
|
||||
--- btn1点击回调事件 -- lEFT
|
||||
function this.On_Btn1_Click()
|
||||
function this.On_Btn2_Click()
|
||||
if this.root.order>=1 then
|
||||
--保存编队
|
||||
FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,
|
||||
|
@ -44,16 +44,17 @@ function this.On_Btn1_Click()
|
|||
this.StraightBattle()
|
||||
end
|
||||
--- btn2点击回调事件 --RIGHT
|
||||
function this.On_Btn2_Click()
|
||||
|
||||
function this.On_Btn1_Click()
|
||||
this.root.SetOneKeyGo()
|
||||
end
|
||||
|
||||
function this.InitView()
|
||||
this.root.bg:SetActive(true)
|
||||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_2:SetActive(false)
|
||||
this.root.btn_2:SetActive(true)
|
||||
-- this.root.failText:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10709]
|
||||
this.root.btn_1_lab.text = Language[10743]
|
||||
this.root.btn_2_lab.text = Language[10709]
|
||||
this.root.passBattle0.gameObject:SetActive(false)
|
||||
this.root.passBattle1.gameObject:SetActive(false)
|
||||
|
||||
|
|
|
@ -21,8 +21,9 @@ end
|
|||
-- 初始化界面显示
|
||||
function this.InitView()
|
||||
this.root.bg:SetActive(true)
|
||||
this.root.btn_1:SetActive(false)
|
||||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_2:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10743]
|
||||
this.root.btn_2_lab.text = Language[10709]
|
||||
this.root.tip:SetActive(true)
|
||||
this.root.exampleBtn:SetActive(false)
|
||||
|
@ -36,6 +37,7 @@ end
|
|||
|
||||
--- btn1点击回调事件
|
||||
function this.On_Btn1_Click()
|
||||
this.root.SetOneKeyGo()
|
||||
end
|
||||
|
||||
-- 进入地图
|
||||
|
|
|
@ -94,6 +94,7 @@ function this.SingleInfoDataShow(go,data)
|
|||
sortNumTabs[i] = Util.GetGameObject(go, "SortNum/SortNum ("..i..")")
|
||||
sortNumTabs[i]:SetActive(false)
|
||||
end
|
||||
LogRed("data.rank:"..data.rank)
|
||||
if data.rank < 4 then
|
||||
sortNumTabs[data.rank]:SetActive(true)
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue