parent
36f04065fc
commit
c5ceba8603
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|
@ -20,19 +20,19 @@ function RecruitMainPanel:InitComponent()
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this.content = Util.GetGameObject(self.gameObject, "bg/pageContent")
|
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this.item = Util.GetGameObject(this.tabbox, "tab")
|
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this.grid = Util.GetGameObject(this.tabbox, "box")
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this.leftBtn = Util.GetGameObject(this.tabbox, "leftAction")
|
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this.rightBtn = Util.GetGameObject(this.tabbox, "rightAction")
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-- this.leftBtn = Util.GetGameObject(this.tabbox, "leftAction")
|
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-- this.rightBtn = Util.GetGameObject(this.tabbox, "rightAction")
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this.jiantouyou = Util.GetGameObject(this.tabbox, "jiantouyou")
|
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this.jiantouzuo = Util.GetGameObject(this.tabbox, "jiantouzuo")
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this.select = Util.GetGameObject(this.tabbox, "select")
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this.selectIma = Util.GetGameObject(this.select, "Image"):GetComponent("Image")
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this.select.gameObject:SetActive(false)
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this.upView = SubUIManager.Open(SubUIConfig.UpView,self.gameObject.transform)
|
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|
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this.itemList = {}
|
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this.moveWidth = this.grid:GetComponent("RectTransform").rect.width
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this.itemWidth = this.item:GetComponent("RectTransform").rect.width
|
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this.count = 3
|
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this.off = (this.moveWidth - this.count * this.itemWidth)/(this.count - 1)
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this.off = 51
|
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-- for i = 1,this.count do
|
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-- if not this.itemList[i] then
|
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-- this.itemList[i] = {}
|
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|
@ -49,7 +49,8 @@ function RecruitMainPanel:InitComponent()
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|||
-- this.itemList[i].redpot = Util.GetGameObject(this.itemList[i].go, "redpot")
|
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-- end
|
||||
-- end
|
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this.pos0 = Vector3.New(this.off * (0 - 1) + 0 * this.itemWidth,0,0)
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this.pos0 = Vector3.New(this.off * (0 - 2) + (0 - 1) * this.itemWidth - 30,50,0)
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--this.pos4 = Vector3.New(this.off * (4 - 1) + 4 * this.itemWidth,0,0)
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self.lastPage,self.curPage,self.nextPage = 0,0,0
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||||
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||||
|
@ -136,7 +137,7 @@ function this.OnEndDrag(Pointgo, data)
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end
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isEnter = 0
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end
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end,0.3):Start()
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end,0.23):Start()
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end
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--绑定事件(用于子类重写)
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|
@ -145,24 +146,24 @@ function RecruitMainPanel:BindEvent()
|
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Util.AddClick(this.btnBack, function()
|
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this:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.leftBtn, function()
|
||||
this.mask:SetActive(true)
|
||||
this.MoveTo(3)
|
||||
Timer.New(function()
|
||||
this.SortItemList()
|
||||
this:LeftAction()
|
||||
this.mask:SetActive(false)
|
||||
end,0.3):Start()
|
||||
end)
|
||||
Util.AddClick(this.rightBtn, function()
|
||||
this.mask:SetActive(true)
|
||||
this.MoveTo(2)
|
||||
Timer.New(function()
|
||||
this.SortItemList()
|
||||
this:RightAction()
|
||||
this.mask:SetActive(false)
|
||||
end,0.3):Start()
|
||||
end)
|
||||
-- Util.AddClick(this.leftBtn, function()
|
||||
-- this.mask:SetActive(true)
|
||||
-- this.MoveTo(3)
|
||||
-- Timer.New(function()
|
||||
-- this.SortItemList()
|
||||
-- this:LeftAction()
|
||||
-- this.mask:SetActive(false)
|
||||
-- end,0.3):Start()
|
||||
-- end)
|
||||
-- Util.AddClick(this.rightBtn, function()
|
||||
-- this.mask:SetActive(true)
|
||||
-- this.MoveTo(2)
|
||||
-- Timer.New(function()
|
||||
-- this.SortItemList()
|
||||
-- this:RightAction()
|
||||
-- this.mask:SetActive(false)
|
||||
-- end,0.3):Start()
|
||||
-- end)
|
||||
|
||||
Util.AddClick(this.jiantouyou , function()
|
||||
this.mask:SetActive(true)
|
||||
|
@ -200,7 +201,6 @@ end
|
|||
|
||||
function RecruitMainPanel:RefreshJianTou()
|
||||
local index = 0
|
||||
LogGreen("self.lastPage:"..self.lastPage.." self.nextPage:"..self.nextPage.." self.curPage:"..self.curPage)
|
||||
for i = self.curPage - 2,1,-1 do
|
||||
if self.dicData[i].RpType and self.dicData[i].RpType > 0 then
|
||||
if RecruitManager.GetAllRecruitBtnRedpoint(self.dicData[i].RpType) then
|
||||
|
@ -209,7 +209,6 @@ function RecruitMainPanel:RefreshJianTou()
|
|||
end
|
||||
end
|
||||
end
|
||||
LogGreen("index1:"..index)
|
||||
if index == 0 then
|
||||
this.jiantouyou.gameObject:SetActive(false)
|
||||
else
|
||||
|
@ -300,8 +299,8 @@ function this:RefreshTabData()
|
|||
this.itemList[i].go.name = "tab_"..i
|
||||
this.itemList[i].tran = this.itemList[i].go:GetComponent("RectTransform")
|
||||
local vec = this.itemList[i].tran.anchoredPosition
|
||||
vec.x = this.off * (i - 1) + i * this.itemWidth
|
||||
vec.y = 0
|
||||
vec.x = this.off * (i - 2) + (i - 1) * this.itemWidth - 30
|
||||
vec.y = 50
|
||||
this.itemList[i].tran.anchoredPosition = vec
|
||||
this.itemList[i].pos = this.itemList[i].tran.anchoredPosition
|
||||
this.itemList[i].index = i
|
||||
|
@ -315,7 +314,7 @@ function this:RefreshTabData()
|
|||
redPointTypeList[self.dicData[i].RpType] = this.itemList[i].redpot
|
||||
end
|
||||
end
|
||||
this.pos4 = Vector3.New(this.off * (#this.itemList) + (#this.itemList + 1) * this.itemWidth,0,0)
|
||||
this.pos4 = Vector3.New(this.off * (#this.itemList - 2) + (#this.itemList - 1) * this.itemWidth - 30,50,0)
|
||||
end
|
||||
|
||||
function this:SetIndex()
|
||||
|
@ -348,6 +347,7 @@ function this:SetIndex()
|
|||
end
|
||||
this.mask:SetActive(false)
|
||||
this.select.gameObject:SetActive(true)
|
||||
this.selectIma.sprite = this.spLoader:LoadSprite(self.dicData[self.curPage].Icon[2])
|
||||
this:RefreshJianTou()
|
||||
end)
|
||||
end
|
||||
|
@ -386,6 +386,7 @@ function this:LeftAction()
|
|||
self.curPage = self.nextPage
|
||||
self.nextPage = self.curPage + 1 > #self.dicData and 1 or self.curPage + 1
|
||||
this.select.gameObject:SetActive(true)
|
||||
this.selectIma.sprite = this.spLoader:LoadSprite(self.dicData[self.curPage].Icon[2])
|
||||
this:RefreshJianTou()
|
||||
this:PageOnChange()
|
||||
--this:RefreshTabData()
|
||||
|
@ -397,6 +398,7 @@ function this:RightAction()
|
|||
self.curPage = self.lastPage
|
||||
self.lastPage = self.curPage - 1 > 0 and self.curPage - 1 or #self.dicData
|
||||
this.select.gameObject:SetActive(true)
|
||||
this.selectIma.sprite = this.spLoader:LoadSprite(self.dicData[self.curPage].Icon[2])
|
||||
this:RefreshJianTou()
|
||||
this:PageOnChange()
|
||||
--this:RefreshTabData()
|
||||
|
|
|
@ -18,11 +18,14 @@ local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
|
|||
function RecruitPanelNew:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
self.panel = Util.GetGameObject(self.gameObject,"Panel")
|
||||
self.bg1 = Util.GetGameObject(self.gameObject,"Bg/Bg1"):GetComponent("Image")
|
||||
self.bg2 = Util.GetGameObject(self.gameObject,"Bg/Bg2"):GetComponent("Image")
|
||||
|
||||
self.title=Util.GetGameObject(self.panel,"title"):GetComponent("Image")
|
||||
self.root=Util.GetGameObject(self.panel,"root")
|
||||
|
||||
self.rewardBox = Util.GetGameObject(self.panel, "rewardBox")
|
||||
self.boxIcon = Util.GetGameObject(self.panel, "boxIcon")
|
||||
self.rewardBox = Util.GetGameObject(self.panel, "btngroup/rewardBox")
|
||||
self.boxIcon = Util.GetGameObject(self.rewardBox, "boxIcon")
|
||||
self.slider = Util.GetGameObject(self.rewardBox,"Bg/Slider"):GetComponent("Image")
|
||||
self.sliderText = Util.GetGameObject(self.rewardBox, "progress/Text"):GetComponent("Text")
|
||||
self.boxBtn=Util.GetGameObject(self.rewardBox,"Btn")
|
||||
|
@ -42,14 +45,13 @@ function RecruitPanelNew:InitComponent()
|
|||
self.wishBtn = Util.GetGameObject(self.wishNoOpen,"Img")
|
||||
self.wishTextImg = Util.GetGameObject(self.wishNoOpen,"ImgText")
|
||||
self.wishText = Util.GetGameObject(self.wishTextImg,"Text"):GetComponent("Text")
|
||||
self.wishTipIma = Util.GetGameObject(self.wishNoOpen,"tip")
|
||||
self.wishTip = Util.GetGameObject(self.wishNoOpen,"tip/text"):GetComponent("Text")
|
||||
self.wishTipIma = Util.GetGameObject(self.wishNoOpen,"tip"):GetComponent("Text")
|
||||
self.wishOpen = Util.GetGameObject(self.wish,"upHeroGrid")
|
||||
self.wishPre = Util.GetGameObject(self.wish,"upHeroPre")
|
||||
|
||||
self.tip = Util.GetGameObject(self.panel, "tip/text"):GetComponent("Text")
|
||||
-- self.tip = Util.GetGameObject(self.panel, "tip/text"):GetComponent("Text")
|
||||
self.tenTip = Util.GetGameObject(self.panel, "TenTip")
|
||||
self.tenTipText = Util.GetGameObject(self.panel, "TenTip/Text"):GetComponent("Text")
|
||||
self.tenTipText = Util.GetGameObject(self.tenTip, "scroll/Text"):GetComponent("Text")
|
||||
|
||||
self.upper = Util.GetGameObject(self.panel,"Upper/Num"):GetComponent("Text")--"今日召唤上限:"
|
||||
|
||||
|
@ -132,6 +134,7 @@ function RecruitPanelNew:OnShow(sortingOrder)
|
|||
self.sortingOrder = sortingOrder
|
||||
self:OnSortingOrderChange(sortingOrder)
|
||||
self.gameObject:SetActive(true)
|
||||
|
||||
self.singleConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"LotteryType",self.config.ShopData[1][1],"PerCount",1)
|
||||
self.tenConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"LotteryType",self.config.ShopData[1][1],"PerCount",10)
|
||||
self.XianZhaoConfig = ConfigManager.GetConfigDataByKey(ConfigName.LotterySetting,"LotteryType",TableRecruitType.xianyuan)
|
||||
|
@ -141,18 +144,28 @@ function RecruitPanelNew:OnShow(sortingOrder)
|
|||
poolManager:UnLoadLive(self.liveNode.name, self.liveNode)
|
||||
end
|
||||
if self.config.ShopData[2][1] == 1 then
|
||||
local name = GetResourcePath(self.config.ShopData[2][2])
|
||||
self.liveNode = poolManager:LoadLive(name, self.root.transform, Vector3.one *0.45, Vector3.New(253,-586,0))
|
||||
self.liveNode.name = name
|
||||
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig,self.config.ShopData[2][2])
|
||||
local name = GetResourcePath(heroConfig.Live)
|
||||
self.liveNode = poolManager:LoadLive(name, self.root.transform, Vector3.one *heroConfig.Scale, Vector3.New(heroConfig.Position[1], heroConfig.Position[2], 0))
|
||||
self.liveNode.name = name
|
||||
local SkeletonGraphic = self.liveNode:GetComponent("SkeletonGraphic")
|
||||
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
|
||||
poolManager:SetLiveClearCall(name, self.liveNode, function ()
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function RecruitPanelNew:UpdataPanel()
|
||||
self.title.sprite = self.spLoader:LoadSprite(self.config.Icon[2])
|
||||
self.tip.text = self.config.TitleText
|
||||
self.bg1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
|
||||
self.bg2.sprite = self.spLoader:LoadSprite(self.config.Icon[4])
|
||||
self.title.sprite = self.spLoader:LoadSprite(self.config.Icon[5])
|
||||
self.title:SetNativeSize()
|
||||
-- self.tip.text = self.config.TitleText
|
||||
self:UpdataWishPanel()
|
||||
self:UpdataBoxReward()
|
||||
self.upper.text=PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes).."/"..privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2]--特权上限
|
||||
self.upper.text="今日召唤上限:"..PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes).."/"..privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2]--特权上限
|
||||
self:UpdatePanelData()
|
||||
self:TimeCountDown()
|
||||
end
|
||||
|
@ -163,16 +176,6 @@ function RecruitPanelNew:UpdataWishPanel()
|
|||
self.tenTip.gameObject:SetActive(false)
|
||||
return
|
||||
end
|
||||
|
||||
self.wish = Util.GetGameObject(self.panel,"wishBtn")
|
||||
self.wishNoOpen = Util.GetGameObject(self.wish,"noOpen")
|
||||
self.wishBtn = Util.GetGameObject(self.wishNoOpen,"Img")
|
||||
self.wishTextImg = Util.GetGameObject(self.wishNoOpen,"ImgText")
|
||||
self.wishTipIma = Util.GetGameObject(self.wishNoOpen,"tip")
|
||||
self.wishTip = Util.GetGameObject(self.wishNoOpen,"tip/text"):GetComponent("Text")
|
||||
self.wishOpen = Util.GetGameObject(self.wish,"upHeroGrid")
|
||||
self.wishPre = Util.GetGameObject(self.wish,"upHeroPre")
|
||||
|
||||
self.wish.gameObject:SetActive(true)
|
||||
--如果没有达到150抽按钮置灰
|
||||
local data = tonumber(specialConfig[119].Value)
|
||||
|
@ -182,7 +185,7 @@ function RecruitPanelNew:UpdataWishPanel()
|
|||
self.wishOpen.gameObject:SetActive(false)
|
||||
Util.SetGray(self.wishBtn,true)
|
||||
self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[1],data)
|
||||
self.wishTip.text = "开启心愿功能,将有更高概率获得心愿神将~"
|
||||
self.wishTipIma.text = "开启心愿功能,将有更高概率获得心愿神将~"
|
||||
else
|
||||
self.wishNoOpen.gameObject:SetActive(false)
|
||||
self.wishOpen.gameObject:SetActive(true)
|
||||
|
@ -206,12 +209,12 @@ function RecruitPanelNew:UpdataWishPanel()
|
|||
self.wishOpen.gameObject:SetActive(false)
|
||||
Util.SetGray(self.wishBtn,true)
|
||||
self.wishText.text = string.format("%s/%s",0,data)
|
||||
self.wishTip.text = "开启心愿功能,将有更高概率获得心愿神将~"
|
||||
self.wishTipIma.text = "开启心愿功能,将有更高概率获得心愿神将~"
|
||||
end
|
||||
|
||||
self.tenTip:SetActive(true)
|
||||
if RecruitManager.isTenRecruit == 0 then
|
||||
self.tenTipText.text = Language[11708]
|
||||
self.tenTipText.text = "<color=#FFB83B><size=30>首次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将</size></color>"
|
||||
else
|
||||
self.tenTipText.text = string.format("剩余%s次必得五星神将",RecruitManager.GetRecruit3MustCount())
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue