【本地化】乾坤宝盒界面相关修改

dev_chengFeng
gaoxin 2021-02-25 17:31:26 +08:00
parent 5a4742610a
commit c6430f59a5
7 changed files with 313 additions and 201 deletions

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m_ObjectHideFlags: 0
@ -1498,8 +1537,22 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 1
m_LineSpacing: 1.19
m_Text: "\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11"
m_Text: "\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11\u8D8A\u5C11"
LanguageIndex: 0
--- !u!114 &7858065972934123559
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4528316172026551083}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!1 &4781946845096508240
GameObject:
m_ObjectHideFlags: 0
@ -2000,9 +2053,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 160
m_Left: 66
m_Right: 0
m_Top: 18
m_Top: 67
m_Bottom: 10
m_ChildAlignment: 0
m_Spacing: 0
@ -3046,16 +3099,16 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6267568773098108917}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6113965863338318296}
m_RootOrder: 1
m_Father: {fileID: 4648856336061394264}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -56, y: 54.25}
m_AnchoredPosition: {x: 180, y: 30}
m_SizeDelta: {x: 363.2, y: 41.5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3118883408828691511
@ -3135,7 +3188,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: -90, y: -24.25}
m_SizeDelta: {x: 140, y: 140}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6272960656898666991
@ -3434,13 +3487,14 @@ RectTransform:
m_Children:
- {fileID: 8236387584583770248}
- {fileID: 3285673016207254851}
- {fileID: 1846765365448550410}
m_Father: {fileID: 6113965863338318296}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -326, y: 0}
m_SizeDelta: {x: 150, y: 150}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 190, y: -70}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2012838000031578887
CanvasRenderer:
@ -3484,7 +3538,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: -90, y: -24.25}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8764550032414351278

View File

@ -56,6 +56,7 @@ function QianKunBox:InitComponent(gameObject)
self.btnTen1 = Util.GetGameObject(self.bottom,"btnTen1")
self.btnTen2 = Util.GetGameObject(self.bottom,"btnTen2")
self.btnTimes= Util.GetGameObject(self.bottom,"countDown/di2/time"):GetComponent("Text")
ForceRebuildLayout(self.btnTimes.gameObject.transform.parent)
--limit
self.limit = Util.GetGameObject(gameObject,"limitdi/limit"):GetComponent("Text")
--detail

View File

@ -322,11 +322,8 @@ function TimeLimitedCall:InitComponent(gameObject)
self.recruitTimeUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text1") :GetComponent("Text") --活动剩余时间
self.recruitTimesUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text") :GetComponent("Text") --保底剩余次数
if LayoutRebuilder then
LayoutRebuilder.ForceRebuildLayoutImmediate(Util.GetGameObject(self.gameObject,"Bg1/Image (7)").transform)
LayoutRebuilder.ForceRebuildLayoutImmediate(Util.GetGameObject(self.gameObject,"Bg2/Image (7)").transform)
end
ForceRebuildLayout(Util.GetGameObject(self.gameObject,"Bg1/Image (7)").transform)
ForceRebuildLayout(Util.GetGameObject(self.gameObject,"Bg2/Image (7)").transform)
end

View File

@ -53,7 +53,7 @@ function SoulPrintPopUp:InitComponent()
this.trialScopePre=Util.GetGameObject(this.trialScope,"Scroll_1/TrialScopePre")--适用范围预设
--数据大于4优化布局
this.scroll_2=Util.GetGameObject(this.trialScope,"Scroll_2")--优化滚动条
this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll_2.transform,this.trialScopePre, nil,Vector2.New(899.5,490),1,1,Vector2.New(0,15))
this.scrollView=SubUIManager.Open(SubUIConfig.ScrollFitterView,this.scroll_2.transform,this.trialScopePre,Vector2.New(899.5,490), 1, 15)
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
@ -237,10 +237,10 @@ function this.RefreshShow(type)
local isOpenTrialScope=equipConfig[soulId].Range and equipConfig[soulId].Range[1]~=0 and equipConfig[soulId].Range[1]--是否开启适用
if isOpenTrialScope then
this.trialScopeText.text=Language[11527]
this.scroll_1:SetActive(#equipConfig[soulId].Range<=3)
this.scroll_2:SetActive(#equipConfig[soulId].Range>3)
this.scroll_1:SetActive(#equipConfig[soulId].Range<=0)
this.scroll_2:SetActive(#equipConfig[soulId].Range>0)
--适用英雄<=3时 固定长度生成(预设) 反之使用优化滚动条
if #equipConfig[soulId].Range<=3 then
if #equipConfig[soulId].Range<=0 then
for j = 0, this.scroll_1.transform.childCount-1 do
this.scroll_1.transform:GetChild(j).gameObject:SetActive(false)
end

View File

@ -332,7 +332,8 @@ function this:SetData(dataList, updateFunc, startIndex)
self.dataList = dataList --传入的数据列表
self.updateFunc = updateFunc --刷新回调,返回数据列表的索引和对应预设
self.dataCount = #dataList
self:SetIndex(startIndex or self.offsetIndex+1) --设置初始索引,若为空则默认为上一次索引
self.offsetIndex = 0
self:SetIndex(startIndex or self.offsetIndex + 1) --设置初始索引,若为空则默认为上一次索引
end
function this:ForeachItemGO(func)

View File

@ -68,3 +68,8 @@ function GetPreferredWidth(_transform)
end
return LayoutUtility.GetPreferredWidth(_transform)
end
function ForceRebuildLayout(_transform)
if LayoutRebuilder then
LayoutRebuilder.ForceRebuildLayoutImmediate(_transform)
end
end