神印修改
parent
f4a150d655
commit
c66b0326b5
File diff suppressed because it is too large
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@ -18,7 +18,7 @@ local didLv=0
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--配置最大等级
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local maxLv=0
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--间隔角度
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local angle=23
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local angle=270
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--半径
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local radius=250
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@ -167,7 +167,7 @@ function GodPrintPanel:OnShow()
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end
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function GodPrintPanel:OnClose()
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angle=23
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angle=270
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loopCount=0
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local var=isShow and 1 or 0
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PlayerPrefs.SetInt(PlayerManager.uid .. "_GodPrint_IsShow",var)
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@ -282,7 +282,7 @@ function this.SetLoopPre(root,type,index,data,curIndex)
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Util.GetGameObject(bg,"bg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[0].circleBg1)
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Util.GetGameObject(lock,"Text"):GetComponent("Text").text=string.format("%s星解锁",data)
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elseif type==3 then
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Util.GetGameObject(bg,"Frame"):GetComponent("Image").enabled=true
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--Util.GetGameObject(bg,"Frame"):GetComponent("Image").enabled=true
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-- Util.GetGameObject(bg,"bg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[equipConfig[data.equipId].Quality].circleBg1)
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--Util.GetGameObject(bg,"Frame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetQuantityImageByqualityPoint(equipConfig[data.equipId].Quality))
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Util.GetGameObject(unlock,"circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[equipConfig[data.equipId].Quality].circleBg2)
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