添加回退消耗数量
parent
45be93ba03
commit
c6eb719fa6
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@ -14,6 +14,7 @@ local itemList = {}
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local selectHeroData
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local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local SpecialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,143)
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local itemNum = nil
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local heroUseCount = nil
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local heroUseItemId = nil
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@ -24,6 +25,8 @@ function this:InitComponent(gameObject)
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this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
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this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
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this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
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this.itemImage = Util.GetGameObject(gameObject, "ConfirmBtn/itemImage"):GetComponent("Image")
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this.itemImageText = Util.GetGameObject(gameObject, "ConfirmBtn/itemText"):GetComponent("Text")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root/Viewport/Content")
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end
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@ -33,6 +36,10 @@ function this:BindEvent()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn,function()
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if itemNum < heroUseCount then
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PopupTipPanel.ShowTip(string.format("%s不足",itemConfig[heroUseItemId].Name) )
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return
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end
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if returnHeroSame + LengthOfTable(HeroManager.GetAllHeroList()) - 1 > 999 then
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PopupTipPanel.ShowTip("神将数量即将超出上限,请整理后再进行回退操作!")
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return
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@ -100,6 +107,17 @@ function this:OnShow(_parent,...)
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end
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end)
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ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
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local strs = string.split(SpecialConfig.Value,"#")
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heroUseItemId = tonumber(strs[1])
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heroUseCount = tonumber(strs[2])
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itemNum = BagManager.GetItemCountById(heroUseItemId)
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-- LogBlue("heroUseItemId "..heroUseItemId.." itemNum "..itemNum.." heroUseCount "..heroUseCount)
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if itemNum >= heroUseCount then
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this.itemImageText.text = string.format("<color=#FFF8EC>×%s</color>", heroUseCount)
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else
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this.itemImageText.text = string.format("<color=#C66366FF>×%s</color>", heroUseCount)
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end
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this.itemImage.sprite = this.spLoader:LoadSprite(GetResourcePath(itemConfig[heroUseItemId].ResourceID))
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end
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function this:OnClose()
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