添加回退消耗数量

dev_chengFeng
jiaoyangna 2021-12-15 14:41:04 +08:00
parent 45be93ba03
commit c6eb719fa6
2 changed files with 177 additions and 3 deletions

View File

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View File

@ -14,6 +14,7 @@ local itemList = {}
local selectHeroData
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local SpecialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,143)
local itemNum = nil
local heroUseCount = nil
local heroUseItemId = nil
@ -24,6 +25,8 @@ function this:InitComponent(gameObject)
this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
this.itemImage = Util.GetGameObject(gameObject, "ConfirmBtn/itemImage"):GetComponent("Image")
this.itemImageText = Util.GetGameObject(gameObject, "ConfirmBtn/itemText"):GetComponent("Text")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root/Viewport/Content")
end
@ -33,6 +36,10 @@ function this:BindEvent()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn,function()
if itemNum < heroUseCount then
PopupTipPanel.ShowTip(string.format("%s不足",itemConfig[heroUseItemId].Name) )
return
end
if returnHeroSame + LengthOfTable(HeroManager.GetAllHeroList()) - 1 > 999 then
PopupTipPanel.ShowTip("神将数量即将超出上限,请整理后再进行回退操作!")
return
@ -100,6 +107,17 @@ function this:OnShow(_parent,...)
end
end)
ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
local strs = string.split(SpecialConfig.Value,"#")
heroUseItemId = tonumber(strs[1])
heroUseCount = tonumber(strs[2])
itemNum = BagManager.GetItemCountById(heroUseItemId)
-- LogBlue("heroUseItemId "..heroUseItemId.." itemNum "..itemNum.." heroUseCount "..heroUseCount)
if itemNum >= heroUseCount then
this.itemImageText.text = string.format("<color=#FFF8EC>×%s</color>", heroUseCount)
else
this.itemImageText.text = string.format("<color=#C66366FF>×%s</color>", heroUseCount)
end
this.itemImage.sprite = this.spLoader:LoadSprite(GetResourcePath(itemConfig[heroUseItemId].ResourceID))
end
function this:OnClose()