diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua index 374669564d..bdcf6ac4e7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua @@ -270,7 +270,7 @@ function HeroLikeAbilityPanel:UpdateHeroInfoData() self.progressText.text = string.format("%s/%s",self.value,self.totalNum) end - self.remainTimes.text = string.format("今日剩余赠送次数:%s次",LikabilityManager.GetRemainTimes()) + self.remainTimes.text = string.format("今日剩余次数:%s次",LikabilityManager.GetRemainTimes()) self.pos.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.PropertyName)) self.name.text = curHeroData.ReadingName self:UpdateItemList() diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index 3551ee97d9..3df00c722c 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -431,7 +431,8 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage) UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true) end) elseif itemDataConFig.ItemType == ItemType.likeabilityItem then - self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName)) + self.fragmentIcon:SetActive(true) + self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName)) self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity)) self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID)) self.frameBtn:GetComponent("Button").enabled = false