diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua
index 374669564d..bdcf6ac4e7 100644
--- a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua
@@ -270,7 +270,7 @@ function HeroLikeAbilityPanel:UpdateHeroInfoData()
self.progressText.text = string.format("%s/%s",self.value,self.totalNum)
end
- self.remainTimes.text = string.format("今日剩余赠送次数:%s次",LikabilityManager.GetRemainTimes())
+ self.remainTimes.text = string.format("今日剩余次数:%s次",LikabilityManager.GetRemainTimes())
self.pos.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.PropertyName))
self.name.text = curHeroData.ReadingName
self:UpdateItemList()
diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua
index 3551ee97d9..3df00c722c 100644
--- a/Assets/ManagedResources/~Lua/View/ItemView.lua
+++ b/Assets/ManagedResources/~Lua/View/ItemView.lua
@@ -431,7 +431,8 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
end)
elseif itemDataConFig.ItemType == ItemType.likeabilityItem then
- self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
+ self.fragmentIcon:SetActive(true)
+ self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
self.frameBtn:GetComponent("Button").enabled = false