From c778c334e53b2a98045b0a07c157fa703e966546 Mon Sep 17 00:00:00 2001
From: jiaoyangna <3046463818@qq.com>
Date: Mon, 27 Sep 2021 16:49:25 +0800
Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E9=81=93=E5=85=B7=E5=B1=9E?=
=?UTF-8?q?=E6=80=A7=E6=98=BE=E7=A4=BA?=
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---
.../~Lua/Modules/Likability/HeroLikeAbilityPanel.lua | 2 +-
Assets/ManagedResources/~Lua/View/ItemView.lua | 3 ++-
2 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua
index 374669564d..bdcf6ac4e7 100644
--- a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua
@@ -270,7 +270,7 @@ function HeroLikeAbilityPanel:UpdateHeroInfoData()
self.progressText.text = string.format("%s/%s",self.value,self.totalNum)
end
- self.remainTimes.text = string.format("今日剩余赠送次数:%s次",LikabilityManager.GetRemainTimes())
+ self.remainTimes.text = string.format("今日剩余次数:%s次",LikabilityManager.GetRemainTimes())
self.pos.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.PropertyName))
self.name.text = curHeroData.ReadingName
self:UpdateItemList()
diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua
index 3551ee97d9..3df00c722c 100644
--- a/Assets/ManagedResources/~Lua/View/ItemView.lua
+++ b/Assets/ManagedResources/~Lua/View/ItemView.lua
@@ -431,7 +431,8 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
end)
elseif itemDataConFig.ItemType == ItemType.likeabilityItem then
- self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
+ self.fragmentIcon:SetActive(true)
+ self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
self.frameBtn:GetComponent("Button").enabled = false