添加道具属性显示
parent
644d8e3790
commit
c778c334e5
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@ -270,7 +270,7 @@ function HeroLikeAbilityPanel:UpdateHeroInfoData()
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self.progressText.text = string.format("%s/%s",self.value,self.totalNum)
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end
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self.remainTimes.text = string.format("<color=#ffedae>今日剩余赠送次数:</color><color=#50bb80>%s次</color>",LikabilityManager.GetRemainTimes())
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self.remainTimes.text = string.format("<color=#ffedae>今日剩余次数:</color><color=#50bb80>%s次</color>",LikabilityManager.GetRemainTimes())
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self.pos.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.PropertyName))
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self.name.text = curHeroData.ReadingName
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self:UpdateItemList()
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@ -431,7 +431,8 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
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end)
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elseif itemDataConFig.ItemType == ItemType.likeabilityItem then
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self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
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self.fragmentIcon:SetActive(true)
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self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
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self.frameBtn:GetComponent("Button").enabled = false
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