添加道具属性显示

dev_chengFeng
jiaoyangna 2021-09-27 16:49:25 +08:00
parent 644d8e3790
commit c778c334e5
2 changed files with 3 additions and 2 deletions

View File

@ -270,7 +270,7 @@ function HeroLikeAbilityPanel:UpdateHeroInfoData()
self.progressText.text = string.format("%s/%s",self.value,self.totalNum)
end
self.remainTimes.text = string.format("<color=#ffedae>今日剩余赠送次数:</color><color=#50bb80>%s次</color>",LikabilityManager.GetRemainTimes())
self.remainTimes.text = string.format("<color=#ffedae>今日剩余次数:</color><color=#50bb80>%s次</color>",LikabilityManager.GetRemainTimes())
self.pos.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.PropertyName))
self.name.text = curHeroData.ReadingName
self:UpdateItemList()

View File

@ -431,7 +431,8 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
end)
elseif itemDataConFig.ItemType == ItemType.likeabilityItem then
self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
self.fragmentIcon:SetActive(true)
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
self.frameBtn:GetComponent("Button").enabled = false