xiyou_sanguo
zhangjiannan 2025-04-03 11:58:03 +08:00
parent ccaf562af7
commit c7e8888419
1 changed files with 3 additions and 2 deletions

View File

@ -27,6 +27,7 @@ function this:InitComponent()
this.roompre = Util.GetGameObject(self.gameObject, "roomPre")
this.buildPre = Util.GetGameObject(self.gameObject, "buildPre")
this.battles = Util.GetGameObject(self.gameObject, "battle")
this.guide = Util.GetGameObject(self.gameObject, "Guide")
this.enemyPre = Util.GetGameObject(self.gameObject, "enemyPre")
this.backBtn = Util.GetGameObject(self.gameObject, "back")
this.restartGameBtn = Util.GetGameObject(self.gameObject, "restartGame")
@ -126,7 +127,7 @@ function this:InitGame()
if i > 1 then
mod = 2
end
this.guide:SetActive(RatioNumberManager.chapterId == 1 and RatioNumberManager.selectLevelId == 1)
local build = self:GetBuild(mod)
build.name = "build" .. i
build.transform.localPosition = Vector2.New(-270 + (i - 1) * 540, 0)
@ -487,7 +488,7 @@ function this:BattleLogic(curPos)
-- if RatioNumberManager.gameIndex == 1 then
-- -- isGuide = false
-- end
this.guide:SetActive(false)
startBattle = true
local power = Util.GetGameObject(enemy.enemy, "power"):GetComponent("Text")
local hj = Util.GetGameObject(enemy.enemy, "hj"):GetComponent("Text")