神兵功能优化

dev_chengFeng
yuanshuai 2023-04-06 15:28:55 +08:00
parent ab3484709d
commit c8184bbca4
3 changed files with 435 additions and 24 deletions

View File

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View File

@ -5,6 +5,8 @@ local godwData
--初始化组件(用于子类重写)
function this:InitComponent()
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
this.leftBtn = Util.GetGameObject(self.gameObject, "leftBtn/btn")
this.rightBtn = Util.GetGameObject(self.gameObject, "rightBtn/btn")
this.spLoader = SpriteLoader.New()
this.icon= Util.GetGameObject(self.gameObject, "iconBg/icon"):GetComponent("Image")
this.nameText=Util.GetGameObject(self.gameObject, "nameInfo/nameText"):GetComponent("Text")
@ -24,6 +26,38 @@ function this:BindEvent()
Util.AddClick(this.btnBack, function()
self:ClosePanel()
end)
Util.AddClick(this.leftBtn, function()
local posIndex= 1
local allTeam= GodWeaponManager.GetAllTeamWeapon()
local posList=GodWeaponManager.GetAllTeamWeaponPos()
for i = 1, #posList do
if godwData.point==posList[i] then
posIndex=i
end
end
posIndex=posIndex-1
if posIndex<=0 then
posIndex=#posList
end
local _data= allTeam[posList[posIndex]]
this.UpdateWin(_data)
end)
Util.AddClick(this.rightBtn, function()
local posIndex= 1
local allTeam= GodWeaponManager.GetAllTeamWeapon()
local posList=GodWeaponManager.GetAllTeamWeaponPos()
for i = 1, #posList do
if godwData.point==posList[i] then
posIndex=i
end
end
posIndex=posIndex+1
if posIndex>#posList then
posIndex=1
end
local _data= allTeam[posList[posIndex]]
this.UpdateWin(_data)
end)
Util.AddClick(this.upLvBtn, function()
UIManager.OpenPanel(UIName.GodWeaponUpPanel,1,godwData)
end)
@ -47,7 +81,6 @@ function this:BindEvent()
Util.AddClick(this.changeBtn, function()
UIManager.OpenPanel(UIName.GodWeaponListPanel,1,godwData,godwData.point)
end)
end
--添加事件监听(用于子类重写)
@ -62,12 +95,12 @@ end
--界面打开时调用(用于子类重写)
function this:OnOpen(_data)
this.unloadBtn.gameObject:SetActive(true)
this.changeBtn.gameObject:SetActive(true)
this.UpdateWin(_data)
end
function this.UpdateWin(_data)
this.unloadBtn.gameObject:SetActive(true)
this.changeBtn.gameObject:SetActive(true)
godwData=_data
local upLvRed = GodWeaponManager.CheckUpLvRedPoint(godwData)
this.upLvBtnRedPoint:SetActive(upLvRed)
@ -123,9 +156,10 @@ function this.UpdateWin(_data)
end
LayoutRebuilder.ForceRebuildLayoutImmediate(this.skillGrid.transform)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function this:OnShow()
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function this.GetNextPos()
local pos=godwData.point+1
end
function this:OnSortingOrderChange()

View File

@ -91,6 +91,15 @@ function this.GetAllTeamWeaponId()
return list
end
---获取所有已上阵的位置
function this.GetAllTeamWeaponPos()
local list={}
for key, value in pairs(godWeaponTeamInfo) do
table.insert(list,value.point)
end
return list
end
function this.InitSingleGodWeaponData(data)
local GodWeapon={}
local GodWeapon={}