diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index b9b22e6c83..1e71e61659 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -10622,7 +10622,7 @@ local passivityList = { end PassiveManager.passiveCountList[role.camp][id] = 1 local RoleVanish=function(deader) - BattleLogic.WaitForTrigger(2,function() + --BattleLogic.WaitForTrigger(2,function() if deader.camp~=role.camp then return end @@ -10648,7 +10648,7 @@ local passivityList = { rTime=rTime+1 end end) - end) + -- end) end --即使被放逐也会同样生效 BattleLogic.Event:AddEvent(BattleEventName.RoleRealDead,RoleVanish)