diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua index 8bce11986f..6b941be150 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua @@ -290,10 +290,10 @@ function SkillCaster:CheckFullSceenSkill(combat, skill) if self:CheckRotate(go2, combat.Orientation) then offset = -offset end - go2.transform.localScale = Vector3.one go2.transform.localPosition = Vector3.zero go2.transform.anchoredPosition = offset go2.transform:SetParent(self.effectRoot.transform) + go2.transform.localScale = Vector3.one go2:SetActive(true) BattleManager.AddDelayRecycleRes(combat.Bullet, go2, 4) end @@ -333,10 +333,10 @@ function SkillCaster:CheckFullSceenSkill(combat, skill) if self:CheckRotate(go2, combat.Orientation) then offset = -offset end - go2.transform.localScale = Vector3.one go2.transform.localPosition = Vector3.zero go2.transform.anchoredPosition = offset go2.transform:SetParent(self.effectRoot.transform) + go2.transform.localScale = Vector3.one go2:SetActive(true) -- local targetPos = go2.transform.localPosition