【战斗】优化指定目标特效显示错误的问题
parent
37d36a511f
commit
c895ce0faf
|
@ -290,10 +290,10 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
|
||||||
if self:CheckRotate(go2, combat.Orientation) then
|
if self:CheckRotate(go2, combat.Orientation) then
|
||||||
offset = -offset
|
offset = -offset
|
||||||
end
|
end
|
||||||
go2.transform.localScale = Vector3.one
|
|
||||||
go2.transform.localPosition = Vector3.zero
|
go2.transform.localPosition = Vector3.zero
|
||||||
go2.transform.anchoredPosition = offset
|
go2.transform.anchoredPosition = offset
|
||||||
go2.transform:SetParent(self.effectRoot.transform)
|
go2.transform:SetParent(self.effectRoot.transform)
|
||||||
|
go2.transform.localScale = Vector3.one
|
||||||
go2:SetActive(true)
|
go2:SetActive(true)
|
||||||
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, 4)
|
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, 4)
|
||||||
end
|
end
|
||||||
|
@ -333,10 +333,10 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
|
||||||
if self:CheckRotate(go2, combat.Orientation) then
|
if self:CheckRotate(go2, combat.Orientation) then
|
||||||
offset = -offset
|
offset = -offset
|
||||||
end
|
end
|
||||||
go2.transform.localScale = Vector3.one
|
|
||||||
go2.transform.localPosition = Vector3.zero
|
go2.transform.localPosition = Vector3.zero
|
||||||
go2.transform.anchoredPosition = offset
|
go2.transform.anchoredPosition = offset
|
||||||
go2.transform:SetParent(self.effectRoot.transform)
|
go2.transform:SetParent(self.effectRoot.transform)
|
||||||
|
go2.transform.localScale = Vector3.one
|
||||||
go2:SetActive(true)
|
go2:SetActive(true)
|
||||||
--
|
--
|
||||||
local targetPos = go2.transform.localPosition
|
local targetPos = go2.transform.localPosition
|
||||||
|
|
Loading…
Reference in New Issue