【山河社稷图】条件:5回合内打出8万伤害,如果我在第三回合打出7万伤害,第四回合直接秒杀怪物,面板总计造成12万伤害但是不给星星
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@ -452,17 +452,17 @@ function BattleLogic.BattleEnd(result)
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BattleLogic.Event:DispatchEvent(BattleEventName.BattleEnd, result)
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if hardStageId and hardStageId~=0 then
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--获取精英副本 星级信息
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local hardStageConfig=ConfigManager.GetConfigData(ConfigName.HardStage,hardStageId)
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if hardStageConfig then
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if hardStageConfig.ConditionValue then
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for i = 1, #hardStageConfig.ConditionValue do
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local harConfig = ConfigManager.GetConfigData(ConfigName.HardStageCondition,hardStageConfig.ConditionValue[i])
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local v1=HardStageCondition.CheckCondition(harConfig.ConditionType,harConfig.ConditionValue)
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table.insert(levelStarRecord,hardStageConfig.ConditionValue[i])
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table.insert(levelStarRecord,v1)
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end
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local hardStageConfig=ConfigManager.GetConfigData(ConfigName.HardStage,hardStageId)
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if hardStageConfig then
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if hardStageConfig.ConditionValue then
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for i = 1, #hardStageConfig.ConditionValue do
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local harConfig = ConfigManager.GetConfigData(ConfigName.HardStageCondition,hardStageConfig.ConditionValue[i])
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local v1 = HardStageCondition.CheckCondition(harConfig.ConditionType,harConfig.ConditionValue)
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table.insert(levelStarRecord,hardStageConfig.ConditionValue[i])
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table.insert(levelStarRecord,v1)
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end
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end
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end
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end
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end
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-- 打印结果
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@ -31,13 +31,11 @@ local _ConditionConfig = {
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[4]=function(condition)
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local v1 = condition[1]
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local v2 = condition[2]
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local record=HardStageEventManager.GetRoundDamageRecord()
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local record = HardStageEventManager.GetRoundDamageRecord()
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if record then
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for key, value in pairs(record) do
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if key<=v1 and value[2]>=v2 then
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return 1
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end
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end
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if record[v1] and record[v1] >= v2 then
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return 1
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end
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end
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return 0
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end,
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@ -79,23 +79,15 @@ end
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function this.OnRecordDamage(atkRole,defRole,damage)
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if not atkRole or atkRole.camp==1 then
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return
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end
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local curRound,maxRound=BattleLogic.GetCurRound()
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CurRound=curRound
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--如果进入下一回合,记录上一回合的伤害
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if CurRound==recordRound+1 then
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table.insert(recordRoundDamage,{recordRound,roundDamage})
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recordRound=CurRound
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end
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roundDamage=roundDamage+damage
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end
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local curRound,maxRound=BattleLogic.GetCurRound()
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CurRound=curRound
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roundDamage=roundDamage+damage
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recordRoundDamage[CurRound] = roundDamage
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end
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--获取回合伤害记录
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function this.GetRoundDamageRecord()
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--如果一回合就结束战斗了,就直接把记录的回合数伤害加进去
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if CurRound==1 then
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table.insert(recordRoundDamage,{recordRound,roundDamage})
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end
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return recordRoundDamage
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end
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