【编队优化】公会副本增加一键

dev_chengFeng
ZhangBiao 2020-11-17 19:54:02 +08:00
parent 188dc707a9
commit c8aa6b5971
1 changed files with 9 additions and 14 deletions

View File

@ -17,7 +17,12 @@ function this.GetFormationIndex()
return FormationTypeDef.GUILD_TRANSCRIPT
end
--- btn1点击回调事件
function this.On_Btn1_Click()
this.root.SetOneKeyGo()
end
function this.On_Btn2_Click()
if not hadClick then
hadClick = true
if this.root.order>=1 then
@ -35,26 +40,16 @@ function this.On_Btn1_Click()
hadClick = false
return
end
-- 战斗力判断
-- GetCurNodeInfo = ExpeditionManager.GetCurNodeInfo()
--if this.root.formationPower >= this.nodeData.bossTeaminfo.totalForce then
this.StartFight()
--else
-- MsgPanel.ShowTwo("当前队伍战力小于推荐战力,战斗可能会有失败风险。确定是否要继续战斗?", function()
-- hadClick = false
-- end, function()
-- this.StartFight()
-- end, "取消", "确定"
-- )
--end
this.StartFight()
end
end
-- 初始化界面显示
function this.InitView()
this.root.btn_1:SetActive(true)
this.root.btn_1_lab.text = Language[10708]
this.root.btn_1_lab.text = Language[10743]
this.root.btn_2:SetActive(true)
this.root.btn_2_lab.text = Language[10708]
MapManager.isCarbonEnter = false
this.root.formTip:SetActive(false)
local costTip = this.root.costTip