【战斗】修复技能效果修改导致被动技能报错的问题
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@ -54,8 +54,8 @@ local passivityList = {
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local OnSkillCast = function(skill)
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BattleUtil.RandomAction(f1, function ()
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local duration = 0
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for i=1, skill.effectCaster.effectList.size do
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duration = max(duration, skill.effectCaster.effectList.buffer[i].duration)
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for i=1, #skill.effectCaster.effectList do
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duration = max(duration, skill.effectCaster.effectList[i].duration)
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end
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role:AddPropertyTransfer(BattlePropList[pro1], f2, BattlePropList[pro2], 2, duration + BattleLogic.GameDeltaTime * 2)
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end)
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@ -3554,7 +3554,7 @@ local passivityList = {
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local i1 = args[1]
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local onSkillCastEnd = function(skill)
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local effectGroup = skill.effectCaster.effectList.buffer[1]
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local effectGroup = skill.effectCaster.effectList[1]
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local chooseId = effectGroup.chooseId
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local chooseLimit = floor(chooseId / 10000) % 10
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if chooseLimit == 3 then -- 打纵列
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