diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua
index 00fd896cf9..04a1513b98 100644
--- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua
@@ -3457,10 +3457,10 @@ function this.SetAllStarBreakIdData()
for key, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.HeroRankupConfig)) do
if configInfo.Type == 1 then
if curAllStarBreakIdData[configInfo.Star] then
- curAllStarBreakIdData[configInfo.Star][configInfo.OpenLevel] = key
+ curAllStarBreakIdData[configInfo.Star][configInfo.LimitLevel] = key
else
curAllStarBreakIdData[configInfo.Star] = {}
- curAllStarBreakIdData[configInfo.Star][configInfo.OpenLevel] = key
+ curAllStarBreakIdData[configInfo.Star][configInfo.LimitLevel] = key
end
end
end
diff --git a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua
index 2c196c950c..a9afa801d0 100644
--- a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua
@@ -125,7 +125,7 @@ function this.SingleHeroDataShow(go,_heroData)
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = ""..heroData.lv..""
GongMingMask:SetActive(true)
- elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager.hongmengAdditions[1] then
+ elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() ~= 0 then
if HarmonyManager.hongmengAdditions[1].heroTid == 0 then
-- body
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = ""..heroData.lv..""
diff --git a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Recall.lua b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Recall.lua
index 262c284314..127340fcb6 100644
--- a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Recall.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Recall.lua
@@ -155,7 +155,7 @@ function this.SingleHeroDataShow(go,_heroData)
if HarmonyManager.IsChangeColor(_heroData.dynamicId) then
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = ""..heroData.lv..""
GongMingMask:SetActive(true)
- elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager.hongmengAdditions[1] then
+ elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() ~= 0 then
if HarmonyManager.hongmengAdditions[1].heroTid == 0 then
-- body
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = ""..heroData.lv..""