diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua index 00fd896cf9..04a1513b98 100644 --- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua @@ -3457,10 +3457,10 @@ function this.SetAllStarBreakIdData() for key, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.HeroRankupConfig)) do if configInfo.Type == 1 then if curAllStarBreakIdData[configInfo.Star] then - curAllStarBreakIdData[configInfo.Star][configInfo.OpenLevel] = key + curAllStarBreakIdData[configInfo.Star][configInfo.LimitLevel] = key else curAllStarBreakIdData[configInfo.Star] = {} - curAllStarBreakIdData[configInfo.Star][configInfo.OpenLevel] = key + curAllStarBreakIdData[configInfo.Star][configInfo.LimitLevel] = key end end end diff --git a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua index 2c196c950c..a9afa801d0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua +++ b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua @@ -125,7 +125,7 @@ function this.SingleHeroDataShow(go,_heroData) Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = ""..heroData.lv.."" GongMingMask:SetActive(true) - elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager.hongmengAdditions[1] then + elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() ~= 0 then if HarmonyManager.hongmengAdditions[1].heroTid == 0 then -- body Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = ""..heroData.lv.."" diff --git a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Recall.lua b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Recall.lua index 262c284314..127340fcb6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Recall.lua +++ b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Recall.lua @@ -155,7 +155,7 @@ function this.SingleHeroDataShow(go,_heroData) if HarmonyManager.IsChangeColor(_heroData.dynamicId) then Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = ""..heroData.lv.."" GongMingMask:SetActive(true) - elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager.hongmengAdditions[1] then + elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() ~= 0 then if HarmonyManager.hongmengAdditions[1].heroTid == 0 then -- body Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = ""..heroData.lv..""