diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua index 19db53bb9b..df1dd051f6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua @@ -209,7 +209,6 @@ function BattleUtil.ChooseTarget(role, chooseId) elseif chooseWeight == 7 then -- 对位及其相邻目标 arr = RoleManager.GetNeighbor(role, chooseType) elseif chooseWeight == 8 then -- 对位 - LogError("选择对位") if num==1 then arr=RoleManager.GetAggroHero(role,arr) else @@ -222,7 +221,6 @@ function BattleUtil.ChooseTarget(role, chooseId) -- if sort == 1 then return r1 > r2 else return r1 < r2 end -- end) end - LogError(#arr) local finalArr = {} if num == 0 then finalArr = arr @@ -354,8 +352,7 @@ end --检测是否有是金翅大鹏有不灭效果 function BattleUtil.CheckIsNoDead(target) if target then - LogError(target.star) - return BattleLogic.BuffMgr:HasBuff(target,BuffName.NoDead)==false and target:IsAssignHeroAndHeroStar(10086,10)==false + return target:IsAssignHeroAndHeroStar(10086,10)==false and BattleLogic.BuffMgr:HasBuff(target,BuffName.NoDead)==false end return false end