【特惠神装】完成

dev_chengFeng
ZhangBiao 2021-07-01 20:09:34 +08:00
parent a37fd67704
commit c9eec4864a
2 changed files with 220 additions and 11 deletions

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View File

@ -14,7 +14,7 @@ local textName = {
function TeHuiShenZhuang:InitComponent()
self.spLoader = SpriteLoader.New()
self.btnBack = Util.GetGameObject(self.gameObject, "panel/btnBack")
self.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
self.mask = Util.GetGameObject(self.gameObject, "Bg/mask")
self.scrollItem = Util.GetGameObject(self.gameObject, "panel/scroll")
self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre")
@ -99,6 +99,7 @@ function TeHuiShenZhuang:ShowSingleHero(go,data,index)
local grid = Util.GetGameObject(go, "Grid")
local btnGet = Util.GetGameObject(go, "btnGet")
local btnText = Util.GetGameObject(go, "btnGet/Text"):GetComponent("Text")
local btnImg = Util.GetGameObject(go, "btnGet"):GetComponent("Image")
if not self.itemViewList[go] then
self.itemViewList[go] = {}
@ -113,14 +114,18 @@ function TeHuiShenZhuang:ShowSingleHero(go,data,index)
end
self.itemViewList[go][i]:OnOpen(false, rewardData, 0.9,false,false,false,self.sortingOrder)
self.itemViewList[go][i].gameObject:SetActive(true)
Util.SetGray(self.itemViewList[go][i].gameObject,data.progress == 3)
-- Util.SetGray(self.itemViewList[go][i].gameObject,data.progress == 3)
end
Util.SetGray(btnGet,false)
btnText.text = string.format("%s 元",data.otherData.Price)
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuangse")
if data.progress == 8 then
Util.SetGray(btnGet,true)
-- Util.SetGray(btnGet,true)
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuise")
btnText.text = Language[10514]
elseif data.progress == 3 then
Util.SetGray(btnGet,true)
end
-- LogYellow("PackId:"..tostring(data.otherData.PackId).." progress:"..tostring(data.progress))
@ -133,7 +138,7 @@ function TeHuiShenZhuang:ShowSingleHero(go,data,index)
self:Refresh(false,false)
end)
elseif data.progress == 3 then
PopupTipPanel.ShowTip("请先购买上一个礼盒")
PopupTipPanel.ShowTip("请先购买上一礼包,即可解锁此礼包")
end
end)
end