diff --git a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua index 50176416ee..07d4f330c0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua @@ -164,7 +164,8 @@ function this.OnClickTabBtn(_index, _clickBtn, isTop) table.insert(itemData, v) -- allEquipNum = allEquipNum + v.num end - itemNumText.text = Language[10188]..LengthOfTable(allEquipData).."/"..ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipNumlimit + --Language[10188] + itemNumText.text = "装备种类:" ..LengthOfTable(allEquipData).."/"..ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipNumlimit this:SetItemData(itemData, isTop) -- elseif _index == 0 then -- this:OnClickAllBtn() diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua index 691cd0932e..adbae3f1d5 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua @@ -776,7 +776,7 @@ function this:OnClickAllBtn() this:SortEquipDatas(itemData) local count = 0 for i=1,#itemData do - count = count + itemData[i].num + count = count + 1--itemData[i].num end --加上宝器数据 local curAllEquipTreasure = EquipTreasureManager.GetAllTreasures(curHeroData.heroConfig.PropertyName) @@ -784,7 +784,8 @@ function this:OnClickAllBtn() for i = 1, #curAllEquipTreasure do table.insert(itemData, curAllEquipTreasure[i]) end - this.itemNumText.text = Language[10188] .. count + LengthOfTable(curAllEquipTreasure) + --Language[10188] + this.itemNumText.text = "装备种类:" .. count + LengthOfTable(curAllEquipTreasure) this:SetItemData(itemData) end @@ -796,9 +797,10 @@ function this:OnClickTabBtn(_index) this:SortEquipDatas(allEquip) local count = 0 for i=1,#allEquip do - count = count + allEquip[i].num + count = count + 1--allEquip[i].num end - this.itemNumText.text = Language[10188] .. count + --Language[10188] + this.itemNumText.text = "装备种类:" .. count this:SetItemData(allEquip) else local allEquipTreasure @@ -818,7 +820,8 @@ function this:OnClickTabBtn(_index) end end ) - this.itemNumText.text = Language[10188] .. LengthOfTable(allEquipTreasure) + --Language[10188] + this.itemNumText.text = "装备种类:" .. LengthOfTable(allEquipTreasure) this:SetItemData(allEquipTreasure) end end