From cadc9337da32f5d15e326456c67c8101683863e5 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Wed, 23 Feb 2022 18:34:10 +0800 Subject: [PATCH] =?UTF-8?q?=E5=88=A0=E9=99=A4log?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ManagedResources/~Lua/Modules/Popup/SupremeHeroPopupNew.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/SupremeHeroPopupNew.lua b/Assets/ManagedResources/~Lua/Modules/Popup/SupremeHeroPopupNew.lua index 446e96b4d5..9372d3b26a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/SupremeHeroPopupNew.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/SupremeHeroPopupNew.lua @@ -470,7 +470,6 @@ function this.RefreshItemData(index,missionId) this.RewardList[index].btnGet.gameObject:SetActive(false) for i = 1,#actData.mission do if actData.mission[i].missionId == missionId then - LogGreen("actData.mission[i].state:"..actData.mission[i].state.." this.money:"..this.money.." activityConfig[missionId].Values[1][1]:"..activityConfig[missionId].Values[1][1]) if actData.mission[i].state == 1 then this.RewardList[index].doneImg.gameObject:SetActive(true) this.RewardList[index].doneImg.sprite = this.spLoader:LoadSprite(idList[curPage][index].state3)