【删除活动类那个43】
parent
d40b07138c
commit
cb331c612e
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@ -5834,7 +5834,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -269.5, y: -510.19995}
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m_AnchoredPosition: {x: -269.5, y: -514.1}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3840635568929308425
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@ -1198,7 +1198,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 82.8139}
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m_AnchoredPosition: {x: 0, y: 76}
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m_SizeDelta: {x: 900, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1738818626622132468
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@ -1510,7 +1510,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -260, y: 149}
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m_AnchoredPosition: {x: -269.5, y: 142.7}
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m_SizeDelta: {x: 202.9, y: 25.97}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2871767843735771204
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@ -3796,7 +3796,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -260, y: 0}
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m_AnchoredPosition: {x: -270, y: 0}
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m_SizeDelta: {x: 311.6, y: 92.9}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8951840215558122463
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@ -4060,7 +4060,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 260, y: 0}
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m_AnchoredPosition: {x: 270, y: 0}
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m_SizeDelta: {x: 301.1, y: 89.79}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8827655975344282454
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@ -5881,8 +5881,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 1.65, y: 1.25}
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m_SizeDelta: {x: 314.17, y: 87.31}
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m_AnchoredPosition: {x: 2.5, y: 0.1}
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m_SizeDelta: {x: 310.4, y: 89.13}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6268379795907077547
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CanvasRenderer:
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@ -6043,15 +6043,15 @@ RectTransform:
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m_GameObject: {fileID: 9131811883502828318}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.99978995, y: 0.99978995, z: 0.99978995}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 7073361333590792766}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 3.0235, y: -8.1266}
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m_SizeDelta: {x: 317.71, y: 109.18}
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m_AnchoredPosition: {x: 1.8, y: -7}
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m_SizeDelta: {x: 318.22, y: 108.81}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8601626161402792154
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CanvasRenderer:
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@ -5321,7 +5321,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 4.06, y: 0.000012204}
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m_AnchoredPosition: {x: 4.06, y: 1.5}
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m_SizeDelta: {x: 303.23, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6189766711027579234
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@ -15689,7 +15689,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -250.1, y: -510.2}
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m_AnchoredPosition: {x: -271.3, y: -516.1}
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m_SizeDelta: {x: 335, y: 32}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &433126057131546742
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@ -38296,6 +38296,10 @@ MonoBehaviour:
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resPathIndex: 336
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resAbNameIndex: 2556
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- resName: fuwenlujing
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extension: .FBX
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resPathIndex: 336
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resAbNameIndex: 2556
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- resName: fuwenlujing_control
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extension: .controller
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resPathIndex: 336
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resAbNameIndex: 2556
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@ -163,7 +163,7 @@ local ManagerNames = {
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-- 颠疯之战
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"ArenaTopMatch/ArenaTopMatchManager",
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-- 东海寻仙(抽卡活动)
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"FindFairy/FindFairyManager",
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-- "FindFairy/FindFairyManager",
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-- 迷宫寻宝
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"FindTreasure/FindTreasureManager",
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-- 远征
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@ -593,9 +593,9 @@ function this.RefreshActivityRedPoint()
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--战力排行
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CheckRedPointStatus(RedPointType.WarPowerSort_Sort)
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--东海寻仙
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CheckRedPointStatus(RedPointType.FindFairy_OneView)
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CheckRedPointStatus(RedPointType.FindFairy_ThreeView)
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CheckRedPointStatus(RedPointType.FindFairy_FourView)
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-- CheckRedPointStatus(RedPointType.FindFairy_OneView)
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-- CheckRedPointStatus(RedPointType.FindFairy_ThreeView)
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-- CheckRedPointStatus(RedPointType.FindFairy_FourView)
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CheckRedPointStatus(RedPointType.DynamicActTask)
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CheckRedPointStatus(RedPointType.QinglongSerectTreasure)
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CheckRedPointStatus(RedPointType.chaofanrushengRed)
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@ -151,9 +151,9 @@ function this.RefreshActivityRedPoint()
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--战力排行
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CheckRedPointStatus(RedPointType.WarPowerSort_Sort)
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--东海寻仙
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CheckRedPointStatus(RedPointType.FindFairy_OneView)
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CheckRedPointStatus(RedPointType.FindFairy_ThreeView)
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CheckRedPointStatus(RedPointType.FindFairy_FourView)
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-- CheckRedPointStatus(RedPointType.FindFairy_OneView)
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-- CheckRedPointStatus(RedPointType.FindFairy_ThreeView)
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-- CheckRedPointStatus(RedPointType.FindFairy_FourView)
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CheckRedPointStatus(RedPointType.DynamicActTask)
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CheckRedPointStatus(RedPointType.QinglongSerectTreasure)
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end
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@ -171,8 +171,6 @@ function this:BuildRateData(actType,UpItem,upItemList)
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_upRateList = this:ReculateUpHeroRate(UpItem,upItemList,"5星UP!",ConfigName.HeroConfig)
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rateList = this:RefreshHeroRate(UpItem,_upRateList)
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elseif actType == ActivityTypeDef.QianKunBox then
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_upRateList = this:ReculateUpHeroRate(UpItem,upItemList,"魂印UP!",ConfigName.EquipConfig)
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rateList = this:RefreshSoulRate(UpItem,_upRateList)
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elseif actType == ActivityTypeDef.LingShouBaoGe then
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@ -660,8 +660,6 @@ local jumpDic = {
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if #data > 1 then
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if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitUpHero) then
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this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
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elseif ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy) then
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this.JumpActivity(JumpType.ZhuTiHuoDong,data[2])
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else
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PopupTipPanel.ShowTip("活动尚未开启")
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this.isOpen = false
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@ -258,9 +258,9 @@ function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.Guid_GetPackage, RedPointType.Guild_RedPacket)
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RPData:SetParent(RedPointType.Chat_Friend, RedPointType.Chat)
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-- 东海寻仙
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RPData:SetParent(RedPointType.FindFairy_OneView, RedPointType.FindFairy)
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RPData:SetParent(RedPointType.FindFairy_ThreeView, RedPointType.FindFairy)
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RPData:SetParent(RedPointType.FindFairy_FourView, RedPointType.FindFairy)
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-- RPData:SetParent(RedPointType.FindFairy_OneView, RedPointType.FindFairy)
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-- RPData:SetParent(RedPointType.FindFairy_ThreeView, RedPointType.FindFairy)
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-- RPData:SetParent(RedPointType.FindFairy_FourView, RedPointType.FindFairy)
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-- 成就
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RPData:SetParent(RedPointType.Achievement_Main, RedPointType.DailyTaskMain)
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--灵兽
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@ -468,9 +468,9 @@ function this.RegisterRedCheckFunc()
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-- 剑影仙踪
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RPData:AddCheckFunc(RedPointType.SupremeHero, ActivityGiftManager.CheckSupremeHeroRedPoint)
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-- 东海寻仙
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RPData:AddCheckFunc(RedPointType.FindFairy_OneView, FindFairyManager.CheckRedPoint)
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-- RPData:AddCheckFunc(RedPointType.FindFairy_OneView, FindFairyManager.CheckRedPoint)
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-- RPData:AddCheckFunc(RedPointType.FindFairy_ThreeView, FindFairyManager.CheckFindFairyUpStarRedPoint)--(不用了)
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RPData:AddCheckFunc(RedPointType.FindFairy_FourView, FindFairyManager.CheckFindFairyCeremonyRedPoint)
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-- RPData:AddCheckFunc(RedPointType.FindFairy_FourView, FindFairyManager.CheckFindFairyCeremonyRedPoint)
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-- 公会boss
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RPData:AddCheckFunc(RedPointType.Guild_Boss, GuildBossManager.CheckGuildBossRedPoint, FUNCTION_OPEN_TYPE.GUILD_BOSS)
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--公会车迟
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