diff --git a/Assets/ManagedResources/~Lua/Modules/TianShuMiJuan/TianShuMiJuanMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/TianShuMiJuan/TianShuMiJuanMainPanel.lua index d67fb232c1..7363766d7e 100644 --- a/Assets/ManagedResources/~Lua/Modules/TianShuMiJuan/TianShuMiJuanMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/TianShuMiJuan/TianShuMiJuanMainPanel.lua @@ -160,8 +160,10 @@ function TianShuMiJuanMainPanel:RefreshData() end) if not curData or #curData < 1 then self.empty.gameObject:SetActive(true) + self.scroll.gameObject:SetActive(false) else self.empty.gameObject:SetActive(false) + self.scroll.gameObject:SetActive(true) self.scroll:SetData(curData,function(index,go) self:SetSingleData(go,curData[index],index) end) diff --git a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua index 162019ef1d..4956710852 100644 --- a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua @@ -90,7 +90,7 @@ function XunBaoMiZongMap:OnShow() self.btnBack.gameObject:GetComponent("Button").interactable = true self.btnGet.sprite = self.spLoader:LoadSprite("x_xbmz_xunbaoanniu01") self.effectBtnGet:SetActive(false) - self.liveNode = PlayerLiveView:New(self.roleRoot,1) + self.liveNode = PlayerLiveView:New(self.roleRoot,1,nil,nil,nil,true) self.liveNode:OnOpen(300,Vector3.zero,WALK_DIR.IDLE_FRONT) self.liveNode:SetTitleHide() self:LoadMapData() diff --git a/Assets/ManagedResources/~Lua/View/PlayerLiveView.lua b/Assets/ManagedResources/~Lua/View/PlayerLiveView.lua index 5cf438632d..65083f2e65 100644 --- a/Assets/ManagedResources/~Lua/View/PlayerLiveView.lua +++ b/Assets/ManagedResources/~Lua/View/PlayerLiveView.lua @@ -8,7 +8,7 @@ local settingValue = ServerConfigManager.GetSettingValue(ServerConfigManager.Set -- designation = 80010 -- } -function PlayerLiveView:New(gameObject,_Type, PlayerLiveViewData,orginLayer,posType) +function PlayerLiveView:New(gameObject,_Type, PlayerLiveViewData,orginLayer,posType,_hideRide) -- Type = _Type -- local b = {} -- b.gameObject = gameObject @@ -29,6 +29,11 @@ function PlayerLiveView:New(gameObject,_Type, PlayerLiveViewData,orginLayer,posT designation = PlayerManager.GetPlayerDesignation() } end + LogRed("instance.PlayerLiveViewData.ride:"..tostring(instance.PlayerLiveViewData.ride)..tostring(_hideRide)) + if _hideRide then + instance.PlayerLiveViewData.ride = nil + end + LogRed("instance.PlayerLiveViewData.ride:"..tostring(instance.PlayerLiveViewData.ride)) instance.orginLayer = orginLayer instance.transform = gameObject.transform instance.leader:SetActive(true)