From cb397e1099c528c031ed1e986e4572ec36dc4dfa Mon Sep 17 00:00:00 2001 From: "DESKTOP-MMO982B\\User" <752966621@qq.com> Date: Tue, 8 Jul 2025 16:50:37 +0800 Subject: [PATCH] =?UTF-8?q?=E7=A5=9E=E7=9F=B3=E6=94=B9=E4=B8=BA=E8=8A=AF?= =?UTF-8?q?=E7=89=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Common/GlobalDefine.lua | 6 +++--- .../Modules/Popup/RewardTalismanSingleShowPopup2.lua | 10 +++++----- .../~Lua/Modules/Popup/RoleInfoPopup.lua | 2 +- .../~Lua/Modules/RoleInfo/FaXiangHandBook.lua | 2 +- .../~Lua/Modules/RoleInfo/FaXiangStrongPopup.lua | 12 ++++++------ .../~Lua/Modules/RoleInfo/RoleEquipPanel.lua | 2 +- 6 files changed, 17 insertions(+), 17 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index dd8e6f4e15..e40efbe892 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -2893,7 +2893,7 @@ ItemTypeName = { [30] = "意念碎片", [31] = "命石", [32] = "挂机时长资源包", - [33] = "神石", + [33] = "芯片", [34] = "神印", [35] = "好感度碎片", [36] = "装备碎片", @@ -2911,7 +2911,7 @@ ItemTypeName = { [48] = "限时仙充卡", [49] = "大额直充卡", [50] = "万能碎片", - [51] = "神石", + [51] = "芯片", [52] = "置换卡", [53] = "超级武器", [54] = "超级武器碎片", @@ -2932,7 +2932,7 @@ ItemBaseTypeName = { [10] = "神印", [11] = "奥义卡", [12] = "意念", - [13] = "神石", + [13] = "芯片", [14] = "主角礼物", [15] = "英雄礼物", diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup2.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup2.lua index 4a0122fb90..432b23b41e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup2.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup2.lua @@ -118,12 +118,12 @@ function RewardTalismanSingleShowPopup2:BindEvent() if self.position>6 then if equipConfigData.Profession~=0 then if self.curHeroData.heroConfig.Profession~=equipConfigData.Profession then - PopupTipPanel.ShowTip("该英雄无法装备此神石") + PopupTipPanel.ShowTip("该英雄无法装备此芯片") return end if not CheckListIsContainValue1(equipConfigData.Job,self.curHeroData.heroConfig.Job) then - PopupTipPanel.ShowTip("该英雄无法装备此神石") + PopupTipPanel.ShowTip("该英雄无法装备此芯片") return end end @@ -198,11 +198,11 @@ function RewardTalismanSingleShowPopup2:BindEvent() if self.position>6 then if equipConfigData.Profession~=0 then if self.curHeroData.heroConfig.Profession~=equipConfigData.Profession then - PopupTipPanel.ShowTip("该英雄无法装备此神石") + PopupTipPanel.ShowTip("该英雄无法装备此芯片") return end if not CheckListIsContainValue1(equipConfigData.Job,self.curHeroData.heroConfig.Job) then - PopupTipPanel.ShowTip("该英雄无法装备此神石") + PopupTipPanel.ShowTip("该英雄无法装备此芯片") return end end @@ -327,7 +327,7 @@ function RewardTalismanSingleShowPopup2:OnShow() --计算战力 local Power = 0 if itemConfigData.ItemType==ItemType.FaXiang then - self.equipType.text = "道具种类:神石" + self.equipType.text = "道具种类:芯片" self.skillNameInfo.text="技能详情" Power = equipConfigData.Score else diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua index 75d84cdc7f..5099179def 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua @@ -78,7 +78,7 @@ function RoleInfoPopup:InitComponent() --宝物、 法相 this.specialEquipInfo=Util.GetGameObject(this.transform, "Panel/Scroll View/Viewport/Content/specialEquipInfo") this.babyTitle=Util.GetGameObject(this.specialEquipInfo,"BG/BabyTitle") - Util.GetGameObject(this.specialEquipInfo,"BG/BabyTitle/Text"):GetComponent("Text").text="神石" + Util.GetGameObject(this.specialEquipInfo,"BG/BabyTitle/Text"):GetComponent("Text").text="芯片" Util.GetGameObject(this.specialEquipInfo,"BG/EquipTitle/Text"):GetComponent("Text").text="饰品" --宝物 this.babyGrid=Util.GetGameObject(this.specialEquipInfo, "Grid/BabyGrid") diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/FaXiangHandBook.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/FaXiangHandBook.lua index d87b725f64..7ed295f9fe 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/FaXiangHandBook.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/FaXiangHandBook.lua @@ -15,7 +15,7 @@ function this:InitComponent() this.spLoader = SpriteLoader.New() this.backBtn = Util.GetGameObject(this.gameObject, "BackBtn") this.Title = Util.GetGameObject(this.gameObject, "Title"):GetComponent("Text") - this.Title.text="神石图鉴" + this.Title.text="芯片图鉴" this.mask = Util.GetGameObject(this.gameObject, "mask") for i = 1, 5 do tabs[i] = Util.GetGameObject(this.gameObject, "Tabs/Btn" .. i) diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/FaXiangStrongPopup.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/FaXiangStrongPopup.lua index c009932966..03a518c05a 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/FaXiangStrongPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/FaXiangStrongPopup.lua @@ -101,7 +101,7 @@ function FaXiangStrongPopup:BindEvent() --如果强化界面 强化到最高等级谈提示 精炼界面 就切界面 if type==1 then if isMax then - PopupTipPanel.ShowTip("神石已达最大等级") + PopupTipPanel.ShowTip("芯片已达最大等级") return end else @@ -139,7 +139,7 @@ function FaXiangStrongPopup:BindEvent() --如果精炼界面 精炼到最高等级谈提示 否 强化界面 就切界面 if type==2 then if isMax then - PopupTipPanel.ShowTip("神石已达最大星级") + PopupTipPanel.ShowTip("芯片已达最大星级") return end else @@ -318,7 +318,7 @@ function FaXiangStrongPopup:SetWindShow(_index) curEquipData = FaXiangManager.GetSingleEquipTreasreData(curEquipData.idDyn) local items, propertyShow if _index == 1 then - this.titleTxt.text = "神石升级" + this.titleTxt.text = "芯片升级" this.btnRefine:SetActive(false) this.btnStrong:SetActive(true) this.btnShenying:SetActive(false) @@ -345,15 +345,15 @@ function FaXiangStrongPopup:SetWindShow(_index) des= des..ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,skillId[i]).Desc end this.hintTxt.text="已提升至最大等级" - this.skillInfo.text= "".."神石技能: "..""..des + this.skillInfo.text= "".."芯片技能: "..""..des elseif _index == 2 then - this.titleTxt.text="神石升星" + this.titleTxt.text="芯片升星" this.btnRefine:SetActive(true) this.btnStrong:SetActive(false) this.btnShenying:SetActive(false) this.SetBtnSelect(this.btn_refinePage) isMax=curEquipData.refineLv==curEquipData.maxRefineLv - this.properList[0].leftTxt.text = "神石星级" + this.properList[0].leftTxt.text = "芯片星级" if isMax then this.properList[0].rightTxt.text = Language[11062] this.btnRefine.gameObject:SetActive(false) diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua index 18559449c0..e694c3ebab 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua @@ -40,7 +40,7 @@ local typeTab = { [3] = Language[10393], [4] = Language[10394], [5] = "饰品", - [6] = "神石"} + [6] = "芯片"} local tabs = {} local redTabs = {} local openThisPanel