Merge branch 'master_devlop_ys' of http://60.1.1.230/gaoxin/JL_Client into master_devlop_ys
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 63.9}
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m_SizeDelta: {x: 119, y: 151}
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m_AnchoredPosition: {x: 0, y: 58.499977}
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m_SizeDelta: {x: 150, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8477823113637739355
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CanvasRenderer:
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|
|
@ -1828,7 +1990,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 516b8e833b710484ca01ffa4a27bf096, type: 3}
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m_Sprite: {fileID: 21300000, guid: d090a211e2b853746b5d2662d8f4b3ae, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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|
|
@ -2143,8 +2305,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 63.9}
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m_SizeDelta: {x: 119, y: 151}
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m_AnchoredPosition: {x: 0, y: 42.999977}
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m_SizeDelta: {x: 150, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6901291718702421079
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CanvasRenderer:
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|
@ -2174,7 +2336,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 3114a81e43b30f7459047f1da27b33d0, type: 3}
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m_Sprite: {fileID: 21300000, guid: aa0e17ef89ef07243a9f0c8107cff2a4, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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|
@ -2370,7 +2532,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 96.29999, y: -337}
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m_AnchoredPosition: {x: 96.29999, y: -341.90002}
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m_SizeDelta: {x: 185, y: 275.90002}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3086147087352123288
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|
@ -2402,7 +2564,7 @@ MonoBehaviour:
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m_StartCorner: 0
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m_StartAxis: 1
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m_CellSize: {x: 185, y: 193}
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m_Spacing: {x: 0, y: 46.5}
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m_Spacing: {x: 0, y: 25.93}
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m_Constraint: 1
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m_ConstraintCount: 1
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--- !u!1 &6877960608244094855
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@ -2524,6 +2686,101 @@ CanvasRenderer:
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m_GameObject: {fileID: 6928390308494556382}
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m_CullTransparentMesh: 0
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 9167923774107382800}
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- component: {fileID: 5492246566377086564}
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m_GameObject: {fileID: 6973211072785825039}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_UseGraphicAlpha: 1
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--- !u!1 &7248017425188273480
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GameObject:
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m_ObjectHideFlags: 0
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@ -3426,12 +3683,13 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 7892887258064875542}
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m_Father: {fileID: 913146193029197762}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 92.5, y: -575.5}
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m_AnchoredPosition: {x: 92.5, y: -534.36}
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m_SizeDelta: {x: 185, y: 193}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &497349341869745824
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|
|
|
|||
|
|
@ -9,6 +9,10 @@ local isAuto=false
|
|||
local priThread = nil
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local saiNum=1 --骰子数量
|
||||
local eventTimer
|
||||
local shopLeftTime=0
|
||||
local rouleLeftTime=0
|
||||
local bossLeftTime=0
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
function this:InitComponent()
|
||||
|
|
@ -17,8 +21,11 @@ function this:InitComponent()
|
|||
this.mapProcess=Util.GetGameObject(self.gameObject,"mapTitle/mapProcess"):GetComponent("Text")
|
||||
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
|
||||
this.shopBtn = Util.GetGameObject(self.gameObject, "btnGrid/shopBtn")
|
||||
this.shopTime=Util.GetGameObject(self.gameObject, "btnGrid/shopBtn/time"):GetComponent("Text")
|
||||
this.rouleBtn = Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn")
|
||||
this.rouleTime=Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn/time"):GetComponent("Text")
|
||||
this.bossBtn = Util.GetGameObject(self.gameObject, "btnGrid/bossBtn")
|
||||
this.bossTime=Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/time"):GetComponent("Text")
|
||||
this.previewBtn=Util.GetGameObject(self.gameObject, "previewBtn")
|
||||
this.autoBtn=Util.GetGameObject(self.gameObject, "auto")--自动游历按钮
|
||||
this.toggle=Util.GetGameObject(self.gameObject, "auto/toggle")--自动游历开关显示
|
||||
|
|
@ -148,6 +155,7 @@ end
|
|||
function this.EventTrigger(_data)
|
||||
Util.GetGameObject(this.gridParent.transform:GetChild(curGridIndex-1).gameObject,"eventPoint"):SetActive(false)
|
||||
Log("触发事件类型为:".._data.pathType)
|
||||
Log("触发事件时间为:".._data.overTime)
|
||||
if _data.pathType==0 then --普通节点
|
||||
LogGreen("普通奖励:"..#_data.drop)
|
||||
elseif _data.pathType==1 then --宝箱
|
||||
|
|
@ -157,33 +165,23 @@ function this.EventTrigger(_data)
|
|||
elseif _data.pathType==3 then --额外骰子节点
|
||||
PopupTipPanel.ShowTip("骰子x2")
|
||||
saiNum=2
|
||||
elseif _data.pathType==4 then --招募英雄节点
|
||||
local temp = XiaoYaoManager.GetHeroDatas()
|
||||
if temp and #temp > 0 then
|
||||
this.shopBtn:SetActive(true)
|
||||
else
|
||||
this.shopBtn:SetActive(false)
|
||||
end
|
||||
elseif _data.pathType==4 then --东海寻仙节点
|
||||
this.shopBtn:SetActive(true)
|
||||
shopLeftTime=_data.overTime
|
||||
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,_data.pathType,allGridData[curGridIndex].eventData)
|
||||
elseif _data.pathType==5 then --怪物节点
|
||||
local temp = XiaoYaoManager.GetMonsterDatas()
|
||||
if temp and #temp > 0 then
|
||||
this.bossBtn:SetActive(true)
|
||||
else
|
||||
this.bossBtn:SetActive(false)
|
||||
end
|
||||
this.bossBtn:SetActive(true)
|
||||
bossLeftTime=_data.overTime
|
||||
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,_data.pathType,allGridData[curGridIndex].eventData)
|
||||
elseif _data.pathType==6 then --转盘
|
||||
if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then
|
||||
this.rouleBtn:SetActive(true)
|
||||
else
|
||||
this.rouleBtn:SetActive(false)
|
||||
end
|
||||
this.rouleBtn:SetActive(true)
|
||||
rouleLeftTime=_data.overTime
|
||||
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,_data.pathType,allGridData[curGridIndex].eventData)
|
||||
end
|
||||
if _data.drop.itemlist ~= nil and #_data.drop.itemlist > 0 then
|
||||
local content = {}
|
||||
for i = 1, #_data.drop.itemlist do
|
||||
Log("这是基础奖励")
|
||||
local itemdata = {}
|
||||
itemdata.configData = itemConfig[_data.drop.itemlist[i].itemId]
|
||||
itemdata.name = itemdata.configData.Name
|
||||
|
|
@ -206,6 +204,7 @@ end
|
|||
function this:OnOpen(_mapData)
|
||||
mapData=_mapData
|
||||
this.InitShowEvent()
|
||||
this.LoadTT()
|
||||
--初始化地图
|
||||
for i = 1, #mapData.cell do
|
||||
local x, y=Map_Pos2UV(mapData.cell[i].cellId)
|
||||
|
|
@ -270,30 +269,52 @@ function this:OnOpen(_mapData)
|
|||
this.mapParent.transform:GetChild(i-1):GetComponent("Image").sprite=Util.LoadSprite(mapBg[i])
|
||||
end
|
||||
end
|
||||
---加载跑图角色
|
||||
function this.LoadTT()
|
||||
local mapNpc = "live2d_npc_map"
|
||||
local mapNpc2 = "live2d_npc_map_nv"
|
||||
npc = NameManager.roleSex == ROLE_SEX.BOY and mapNpc or mapNpc2
|
||||
scale = NameManager.roleSex == ROLE_SEX.BOY and Vector3.one * 0.25 or Vector3.one * 0.12
|
||||
if not this.liveNode then
|
||||
this.liveNode = poolManager:LoadLive(npc, this.TT.transform, scale, Vector3.New(0,-42.4,0))
|
||||
end
|
||||
local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic")
|
||||
if SkeletonGraphic then
|
||||
SkeletonGraphic.AnimationState:SetAnimation(0, "move2", true)
|
||||
SkeletonGraphic.transform.localEulerAngles = Vector3.New(0, 0, 0)
|
||||
end
|
||||
end
|
||||
--初始化地图事件显示
|
||||
function this.InitShowEvent()
|
||||
|
||||
if mapData.diceNum>1 then --骰子x2
|
||||
saiNum=mapData.diceNum
|
||||
end
|
||||
if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then
|
||||
this.rouleBtn:SetActive(true)
|
||||
else
|
||||
this.rouleBtn:SetActive(false)
|
||||
end
|
||||
local temp = XiaoYaoManager.GetMonsterDatas()
|
||||
if temp and #temp > 0 then
|
||||
this.bossBtn:SetActive(true)
|
||||
else
|
||||
this.bossBtn:SetActive(false)
|
||||
end
|
||||
local temp = XiaoYaoManager.GetHeroDatas()
|
||||
if temp and #temp > 0 then
|
||||
this.shopBtn:SetActive(true)
|
||||
else
|
||||
this.shopBtn:SetActive(false)
|
||||
end
|
||||
if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then
|
||||
this.rouleBtn:SetActive(true)
|
||||
else
|
||||
this.rouleBtn:SetActive(false)
|
||||
end
|
||||
local temp = XiaoYaoManager.GetMonsterDatas()
|
||||
if temp and #temp > 0 then
|
||||
this.bossBtn:SetActive(true)
|
||||
else
|
||||
this.bossBtn:SetActive(false)
|
||||
end
|
||||
local temp = XiaoYaoManager.GetHeroDatas()
|
||||
if temp and #temp > 0 then
|
||||
this.shopBtn:SetActive(true)
|
||||
else
|
||||
this.shopBtn:SetActive(false)
|
||||
end
|
||||
shopLeftTime=XiaoYaoManager.GetHeroDataTime()
|
||||
rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableRemainTime
|
||||
bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime()
|
||||
if not eventTimer then
|
||||
eventTimer=this.DownTime()
|
||||
end
|
||||
end
|
||||
|
||||
--控制地图移动
|
||||
function this.MapMove(curX,moveTime)
|
||||
if curX>2700 and this.mapParent:GetComponent("RectTransform").localPosition.x<=-2200 then
|
||||
return
|
||||
|
|
@ -331,6 +352,40 @@ function this.ShowCountTime()
|
|||
end
|
||||
end
|
||||
|
||||
function this.DownTime()
|
||||
local _timer
|
||||
_timer = Timer.New(function ()
|
||||
local couTime =shopLeftTime- PlayerManager.serverTime
|
||||
if couTime<=0 then
|
||||
-- 倒计时结束
|
||||
this.shopBtn:SetActive(false)
|
||||
else
|
||||
this.shopTime.text = TimeToHMS(math.floor(couTime))
|
||||
end
|
||||
|
||||
|
||||
couTime =rouleLeftTime- PlayerManager.serverTime
|
||||
if couTime<=0 then
|
||||
-- 倒计时结束
|
||||
this.rouleBtn:SetActive(false)
|
||||
else
|
||||
this.rouleTime.text = TimeToHMS(math.floor(couTime))
|
||||
end
|
||||
|
||||
|
||||
couTime =bossLeftTime- PlayerManager.serverTime
|
||||
if couTime<=0 then
|
||||
-- 倒计时结束
|
||||
this.bossBtn:SetActive(false)
|
||||
else
|
||||
this.bossTime.text = TimeToHMS(math.floor(couTime))
|
||||
end
|
||||
|
||||
end, 1, -1, true)
|
||||
_timer:Start()
|
||||
return _timer
|
||||
end
|
||||
|
||||
function this:OnShow()
|
||||
--显示资源条
|
||||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
|
||||
|
|
@ -358,6 +413,9 @@ end
|
|||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function this:OnDestroy()
|
||||
|
||||
if eventTimer then
|
||||
eventTimer:Stop()
|
||||
eventTimer = nil
|
||||
end
|
||||
end
|
||||
return XiaoYaoMapPanel
|
||||