diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua index f5e631d8e4..74fe4912b7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua @@ -176,7 +176,7 @@ function MonsterView:OnSkillCastStart(skill) --self.RoleLiveGO3.transform.position=Vector3.zero local offset = self.camp == 0 and SpiritAnimal[20100].offset or SpiritAnimal[20100].enemy_offset local add=roleConfig.enemy_offset - self.RoleLiveGO3:GetComponent("RectTransform").anchoredPosition = Vector2.New(offset[1]+add[1], offset[2]+add[2]+180) + self.RoleLiveGO3:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, offset[2]+add[2]+180) if self.camp==1 then self.RoleLiveGO3.transform.rotation=Vector3.New(0,180,0) end