【灵兽系统】 调主城的位置
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@ -1039,7 +1039,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 1195, y: 210}
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m_AnchoredPosition: {x: 1355, y: 174}
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m_SizeDelta: {x: 64, y: 186}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1586863083
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@ -77500,7 +77500,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 940, y: 408.8}
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m_AnchoredPosition: {x: 973.3, y: 338.3}
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m_SizeDelta: {x: 64, y: 186}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2549606708986302677
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@ -263,7 +263,7 @@ function this:InitComponent()
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[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -200),
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--[FUNCTION_OPEN_TYPE.HAND_BOOK] = this:AddFuncItem(this.btnTujian,-2715),
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[FUNCTION_OPEN_TYPE.ARENA] = this:AddFuncItem(this.btnJingjichang, -200),
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[FUNCTION_OPEN_TYPE.ENDLESS] = this:AddFuncItem(this.btnColorfulWorld, -1400),
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[FUNCTION_OPEN_TYPE.ENDLESS] = this:AddFuncItem(this.btnColorfulWorld, -1500),
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-- [FUNCTION_OPEN_TYPE.MONSTER_COMING] = this:AddFuncItem(this.btnMonster, -110),
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-- [FUNCTION_OPEN_TYPE.EXPEDITION] = this:AddFuncItem(this.btnExpedition, -110),
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[FUNCTION_OPEN_TYPE.COMPOUND] = this:AddFuncItem(this.btnEquipCompound, -200),
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@ -486,7 +486,7 @@ end
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--上阵灵兽升级红点2
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function this.GetSinglePokemonUpLvRedPoint(curPokemonData)
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local pokemonConFig = spiritAnimal[curPokemonData.id]
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local upLvConFig = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.SpiritAnimalLevel,"Quality",pokemonConFig.Quality,"Level",curPokemonData.lv + 1)
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local upLvConFig = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.SpiritAnimalLevel,"Quality",pokemonConFig.Quality,"Level",curPokemonData.lv)
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if curPokemonData.lv < pokemonConFig.MaxLevel then
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local canUpLv = true
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for j = 1, #upLvConFig.Consume do
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